the outside world, it is like a Martian accessing the earth. I also feel like I am a cow: Look, they don't understand the technologies we implement.On the contrary, the use of a third-party library can bring the following benefits: greatly shorten the development cycle, programming ideas and inspiration from the style, relatively general standards are easier to recruit skilled programmers, and so on. In fact, my motive is to say "lazy.
So in the next article, I will try to explore the feasibili
I haven't updated my blog for about three months. I don't know what I am doing. I have always had a rule that I don't know when to start. To write a blog post, I have to write well. In each writing, I should summarize some of the previous writing methods to make up for some shortcomings, we also need to see progress. Therefore, I have made many attempts to write this article during the three months, but it is always affected by some things and the mood at the time. In order to pursue quality, I
makes me look at it. We are fortunate to have studied tianlong Babu code and its material system during the R D process. The whole thing is quite OK, but what is lacking in the United States is that it is like a warehouse where everything is pushed in, and many things are stuck at the academic level. If you want to invest in a project, you have to make some changes on your own. Cocos2dx can be said to be very direct. Some people say it is because 2D is very simple, but I think it is because co
not enough ).
4. GameManager: manages all GameServer and GameServer message forwarding and provides the function of broadcasting to all games.
4. Protocol
Protocol communication between the client and the server. You can use tcp or http. The main focus is on the Game Model. If it is a stand-alone method with Weak networking, it is enough to use http, such as daily cool run, to process an http request response only when needed.
However, there are still many tcp comparisons. Most of today's o
never become a machine, the database is unnecessary.
Of course, neither of these two prerequisites can be true.
With the infinite memory, traditional MMORPG games consume O (n) memory, which is related to the total number of users. Although the number of active users playing games at the same time is limited), it is difficult to continue to grow; but the total number of users indeed increases over time. After we change n from the total number of user
From Shard to Sharding
The word "Shard" means "Fragmentation" in English. As a database-related technical term, it seems that it was first seen in massively multiplayer online role-playing games (MMORPG) "Sharding" in is called "Sharding ".
Sharding is not a new technology, but a relatively simple software concept. As you know, MySQL 5 was used to partition data tables. Before that, many potential MySQL users concerned about MySQL scalability, whether
native c ++ language.
With the development of Node-js, javascript has become the mainstream for server development. In particular, Netease has developed a large-scale online game (MMORPG) Framework Pomelo.
Now you can use javascript to develop online games.
2d game development: coco Engine Company in addition to cocos2d-js engine. Supports developing high-performance 2d games with javascript. And across all platforms.
3d Game Development: with the ri
previous few years.
Content White: I think all the creators of MMORPG games will be very worried about how to correctly convey the game's world view to the players in this age of crazy mouse clicks, ignoring the plot. In the past, players were always expected to play the game based on the established routes and treat the players as idiots. All the details were forcibly instilled with a large number of conversations. It is often counterproductive, a
1. HTML5 application scenarios
(1). Application-local storage, indexed dB, and file APIs are useful for application programming.
(2) game production-canvas and webgl are suitable for game production. Web sockets is very important for online games, especially MMORPG games.
(3) mobile networks-in terms of mobile networks, device APIs such as geolocation API are suitable for creating maps and group buying websites.
(4) webpage writing-semantics and c
number systemN...Game Dev toolsN visual c/C ++N. NET 2003N visual c/C ++ 6.0 + SP5N DirectXN current 9.0cN numega boundscheckerN intel vtuneN 3D toolsN 3 DSMAX/Maya/softimageN in-house tools~~~~~~~~~~ End ~~~~~~~~~Game categoryRole playing games role playing)N avg (adventure games adventure)N rts (Real-time strategy Games time-based strategy)N fps (first-person shooting games main visual shooting)N mmorpg (multiplayer online role playing)N SLG)N simu
I spent some time studying it at night.Silverlight MMORPG web game development course [Phase I] Lesson 1: control object movement, HereThree methods for moving objects are introduced:
1. object movement through storyboard
2. object movement through compositiontarget
3. Moving Objects through dispatchertimer
ArticleI have already explained in detail and have the source code. All I have done is to integrate the three methods into a file and encapsul
Unlike MMORPG,Real-time action-type online gamesThe response requirements for operations are extremely high (Producers of action-type online games want to experience stand-alone games and provide online game services.The synchronization algorithm of network commands between multiple clients depends on the two features in principle:*Sacrifice local Timeliness: Mutual waiting to ensure that the instruction sets of each client are consistent within the s
] = new List GrassBuffArray [ty, tx]. Add (grass );
}
Public void StartWave ()
{
WaveTimer. Start ();
}
}
A Timer is added to the loop logic, and the corresponding grass animation is executed according to the lattice step by step. When the grass animation is pushed to the end, it will come from the beginning. Well, it has basically been written, you may need to add the generated grass to the GrassLogic logic in MainPage and use the AddGrass method. In fact, there are some not very rigorous oper
scenario (such as a map) it is a singleton method, so it is more appropriate to use a chain loop to drive the loop logic. If a single scenario is new, it is easier to use a subtree to switch the connection.
The above is a small summary of our experience in MMORPG. In the above example, we use a combined loop (nonsense, all-inclusive), but for some small games, it is recommended that you do not design this complex part. For large online games, the
users. Therefore, a group of physical database servers should be established, but multiple instances should be deployed to facilitate subsequent migration;
• To avoid the disadvantages that mysql does not support the SMP architecture, bind multiple instances to a processor and allocate different databases to different instances to provide data services;
• A physical database server supports data services for multiple databases. To improve the recovery efficiency of mysql replication slave machi
Personal unity_demo design ideas and journey, unity_demo design ideas
It may take some time to learn about Unity. Prepare a demo to try it out. The design idea is to design a small game that owns the Battle System, weapon system, and shop system according to the mmorpg game model.
The following is a UML diagram of the project code:
Combat System:
After a base class Icharactor is set up, the common interaction between the protagonist and the enemy
identify defects in the software.
Tests are required to be implemented by testers according to the product behavior description. Product behavior descriptions can be written specifications, requirements documentation, product documentation, or user manuals, source code, or work executable programs.
Each test requires a product to run under a real or simulated environment.
Each test requires a systematic approach to demonstrating the functionality of the product to prove that the tes
This is a creation in
Article, where the information may have evolved or changed.
"Technical staff to go language thinking and choice""Xu Shiwei: The era of cloud computing, I and go language difficult fate" http://www.programmer.com.cn/13730/Xu Xiwei: What is the reason for moving from Erlang to Go? "Http://www.zhihu.com/question/21729007"Xu Xiwei: Why we need a new language, the internet era of C language-go" http://www.docin.com/p-465492390.html"Why use the Go language, where is the go langua
control costs, you may consider deploying a physical server with superior performance in a remote data center, or even multiple instances in addition to the Cabinet;
• MMO/MMORPG in the traditional Game industry, and Web Game, each server corresponds to a database, and may do a lot of data query and Data Correction Work ,, to reduce the probability of failures during maintenance, you may also use multi-instance deployment to allocate databases by par
3166: [Heoi2013]alo time
limit:20 Sec Memory limit:256 MBsubmit:394 solved:204[Submit] [Status]
DescriptionWelcome to ALO (arithmetic and Logistic Online). This is a VR MMORPG,As the name sees, there is a lot of maths puzzles everywhere.Now that you have n gems, each jewel has an energy density, which is recorded as AI, the energy of these gemsThe density is 22 different. Now you can select successive gems (must have more than one) to fuse, s
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.