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Boost: ASIO library application in RedHat Enterprise 5 (0)

I have known myself for several recent exchanges in the industry. Network servers have been developed in windows for a long time, with a load of 1 K-2 k-4 K from a single PC, and the network performance is also gradually improved. However, most of the friends around me are developed in Linux, and I am very eye-catching. The first difference is the OS environment of the server, and the logic processing of MMORPG. In fact, a single OS is different,

World of Warcraft-ascent-cluster Improvement

I have read a lot of MMORPG server DesignsArticle, We all think there are multipleProgramCollaborate to complete a task. I have also considered this issue. However, with the development of technology, the current servers are basically multi-core CPUs. If you design multiple programs, you need to consider more issues, such: communication Problems of various programs. Why not design a program, bind each module to a different CPU, break the multi-thread

Functional trie Ideology & bzoj 3261 & 3166 question

to determine L ~ In R, is there ^ 1 in a prefix binary? Use s to subtract. If it is greater than 0, it indicates that it has been inserted in the middle. [Code] (extremely slow) #include [Original question 2] 3166: [heoi2013] alotime limit: 20 sec memory limit: 256 MB Submit: 368 solved: 189 [Submit] [Status] Description Welcome to AlO (arithmetic and logistic online ). This is a vr mmorpg,As you can see by name, there are full of mathematica

In-depth Broadcast Algorithm

For MMORPG games, the number of people in each scenario may count in thousands. For the sake of server performance, each player's vision must be limited. Broadcast algorithms are mainly used to solve how to make every player aware of objects. I will focus on various broadcast algorithms and optimization. 1. Common Algorithms Concepts: Entity: various objects that require server management, such as players/NPC/pets The original method of the

Open-source ogre Game Engine

provide only one world-class graphics solution. For other features, such: sound Effects, networks, artificial intelligence, collision detection, physics, and other subsystems, You need to integrate them into ogre. Among these subsystems, there are already some mature libraries to choose from, in the released SDK, we have an example of a collision/physical reference integration library. Why is ogre not a game engine? One of the reasons is that not everyone who needs a 3D engine wants to use

Gamebryo game engine features:

gamebryo supported mmorpg fps type games. indoor Scene Rendering (mainly possible: mesh + protal ) and outdoor scene rendering , for current tools , better support for indoor environments. It is not very good for outdoor terrain. Possible 2.5 the terrain editor can improve the capabilities of this Part Advantages :,1 Object-Oriented Design, plug-in structure, Scenario Diagram System representation, integrated with mainstre

Responsibilities of the game's main journey

have a project to do it, you must use your own expertise to provide a solution. The third requirement of the main process is the ability of the architect, which is based on the first two points. Taking MMORPG as an example, in the overall framework of the game, those things are important. In the cycle of each component, those components have an intersection with another component, it is important that those components depend on a specific project. In

Shanda will operate "Legend of the fairy tale" exclusively in mainland China"

Shanghai, China, on July 11, 2005, grand Interactive Entertainment Co., Ltd. (Nasdaq: SNDA) announced that it had signed a proxy agreement with South Korea's online game company Gravity (Nasdaq: GRVY. According to the agreement, Shanda will have the exclusive operation right of MMORPG, a cartoon-type multiplayer online role-playing game developed by Gravity, in mainland China. Shanda will take over operations in mainland China after the proxy agre

Sohu's attempt: The portal on the left and online games on the right

, Sohu continued to focus on its media business. Changyou, as a subsidiary of Sohu Holdings, will focus on MMORPG (a large-scale multiplayer online role-playing game) business after going public, sohu's media business will also be provided with more funds and resource support, further enhancing the overall competitiveness of Sohu's media business.According to General American accounting standards, Sohu's financial report combines Changyou&

Learn about ue4 from the periphery

between different projects, unlike the previous kismet, which has to be pinned to the level), it can be expanded (with plug-ins, there is nothing to say), it can be maintained (always, ue4 is too modest ), decoupling (requires in-depth development before you can give you an example), efficient (will not argue) The programmer looks at this: Core provides basic core types and functions, math... The uobject subsystem implemented by coreuobject, networking, Object Engine game class and engine

Find the beacon of my programming path

not write it. 3. Learn to step on the shoulders of giants. With the help of others' experience, it is very important to avoid us from getting into unnecessary details in many times and failing to extricate ourselves. If we don't talk about the time, we will also blow down our enthusiasm, in particular, when solving some very complex problems, we can divide the problem into layers, and then "stand on the top" to understand from a macro perspective. For example, although we have seen the design p

Unity3d for simple voice chat [iOS version]

Now many mobile phone games in the chat system are added to the function of voice chat, compared to the traditional text chat, voice chat in the MMORPG is particularly important, after all, direct verbal communication is always faster than your code word, but also more intuitive.To achieve a lot of methods of voice chat, there are many third-party plug-ins in u3d, provide a lot of powerful voice features, specifically, I do not have an example (in fac

MySQL sharding (fragmentation) Introduction

", and the technical terminology used as a database appears to have been found in large multiplayer online role-playing games (MMORPG). "Sharding" is called "fragmentation". Sharding is not a new technology, but a relatively simple concept of software. As you know, the data table partitioning feature is available after MySQL 5, so many MySQL potential users are concerned about MySQL extensibility, and partitioning is a key indicator of whether or not

The first experience of mobile game design

small personal concert scene. The protagonist of the game is this cute little monster, game art to draw the lovely vivid animal expression given its rich vitality, the use of gravity sensors to control the iphone so that the small monster can jump higher and farther to win more coins, screen color gorgeous, exquisite lovely painting wind bo a lot of the hearts of the players. This app has to mention that this is a music making software that I think is the most high in the interface. It is a

How high is the user retention rate? A detailed explanation of the retention rate formula

logged in at least once a day; 3rd retention Rate: The number of new users on the day, the number of users logged in at least once in the next 3 days; 7th retention Rate: The number of new users on the day, the number of users logged in at least once in the next 7 days; 15th retention: Number of users added on the day, users who have logged in at least once in the next 7 days, at least once in the next 8th to 14th days   The role of retention rates In the Internet age, whether the new mobi

The idea of a game frame

At present, MMORPG games are centralized, and large cluster servers are required to load large amounts of information. Is it possible to develop a framework that communicates in a peer-to-peer fashion. That is, all resources are borne by the player's computer, and each player can extend the game frame and spread it. Other players can choose whether to accept the extension. The whole game framework is based on pure virtual reality as the main concept,

MySQL DBA system Learning (4) Multiple instances of MySQL multi start stop

room of the hot backup, and MySQL replication does not support the replication model, and not to provide users with services, in order to effectively control the cost, will consider a remote room to deploy a very good performance of the physical server, Even in the way of disk cabinets, multiple instances will be deployed for this purpose; 4, the traditional game industry MMO/MMORPG, as well as the Web Game, each suit is a database, and may have to

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (d)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (iv) to achieve 2D character animation ① In the previous study, we have mastered how to create objects moving animation dynamically, then I will explain how WPF in the 2D game role, and by using the DispatcherTimer timer described above to achieve the 2D characters of the various action animation. The dynamic implementation of the 2D character animation currently has two mainstream methods, I will introduce the

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (21)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (21) thematic Map movement mode Have you looked forward to it for a long time? This section will be a heavyweight opening statement: Thematic map movement mode. What is the thematic map movement mode, that is, the protagonist as the center, its movement drives all objects including maps, objects, other players, monsters and so on relative movement, these objects are moved by the protagonist for reference. The mos

Unity Performance Optimization CPU Chapter

other modules will still have a large CPU usage. For example, ARPG games in the animation system and physical systems, music and leisure games in the audio system and particle systems. For this, we will be in the following technical topics for detailed explanation, please look forward to. Iv. Code Efficiency Logic code often occupies a large performance overhead in a more complex game project. This situation is very common in game types such as Moba, ARPG, and

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