best mmorpg ps3

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Linux provides many simulators for the PS3

Article title: Linux provides many simulators for the PS3. Linux is a technology channel of the IT lab in China. Including desktop applications, Linux system management, kernel research, embedded systems and open-source, and other basic categories such as the number of Yellow Dog Linux simulators on the PS3 and support for the recent explosion of games. As long as you install Yellow Dog Linux, you can try t

Accidentally step into Android development: tpmini with big eyes using the PS3 Bluetooth handle (4) Mining sixaxis communication protocols around linmctool

was shocked. I have never played with the PS3. I bought this handle for a moment. It seems that it has no line limitations to buy it. I really didn't think it was so powerful! In addition to the SELECT, START, L3, R3, and PS keys, all other keys can measure the intensity of the press! This is too difficult. After talking with the game control colleagues, I learned that when playing a game on the PS3, the s

Accidentally step into Android development: tpmini with big eyes using the PS3 Bluetooth handle (1) Various attempts (1)

seconds, it takes half a day to connect. In other words, the Bluetooth hardware of the MacBook Air used by our manager to cut the cake can no longer be connected to the Bluetooth HID (neither in WIN7 nor in MacOS, and other devices are normal ), do you believe it? That's why I gave my manager another 2G 4G mouse that I originally owned, and I brought it back. I don't know how this Bluetooth mouse is damaged.The level of HID and leibai is too advanced and can damage your hardware. I am afraid th

Google Earth games on SONY PS3

According to Sony's official PlayStation Blog ReportsSony is about to release a new action game "the last guy" on its next generation of game host PS3. It is worth noting that this game uses the famous Google Earth satellite map interface. Google used to hide a flight simulation game in Google Earth, but it is not a formal game product yet, the game giant Sony's PS3 game truly brings players into the hu

Set PMCs to call mingw GCC in devcpp for compilation, and attach a solution to a bug in the Chinese version of PS3.

Ps3is an excellentCodeCompared with ue, the editing tool has no weak functions and is free of charge, which is the most important and has no copyright issues.After installing the DEV-CPP, use the command line and ultraedit to call mingw GCC in devcpp for compilation. Refer to that articleArticleSet system environment variablesThe following are the settings in PS3.Choose [settings]-> [syntax options], select "C/C ++" on the left, and open the "compile

MMORPG large game design and development (server AI logic settings and Status nodes)

in open source knowledge, if you are interested in Web applications or online games, if you are interested in the framework, you can join our QQ group (348477824).Welcome to the group to exchange learning with each other, but also welcome all friends to the framework for their own efforts.Plain Framework Business Edition core membership recruitmentPlease join the above Framework QQ group, the commercial core members of the recruitment eligibility and form will be published in the form of blogs

Thoughts on configuration data in MMORPG Game Development

MMORPG games involve a large amount of configuration data during development. The configuration data has the following features: 1) configuration data is initialized and loaded at server startup; 2) configuration data will change frequently. configuration data of some important modules may be changed in almost every small version, such as skill system and task system; 3) Incorrect configuration data may lead to many unexpected bugs in the program; 4)

Introduction to MMORPG Development (V): PVP is the essence

The "Burning expedition" is coming soon, and I am interested in WoW. From the current update content, I think Blizzard has mainly done two things: one is to launch some five-person copies; the other is to strengthen the PvP System, including modifying the honor system and launching the arena. When you play the battlefield, you will find that even a good game like wow is so dull and boring. It can be said that PVP is the essence of most games. If a game like Starcraft and Warcraft 3 is not conne

Some MMORPG designs can be summarized as needed

unnecessary, large, and empty Scaling (reference standard: expansion is not used within one year after system design ). accurately predict the possible complexity of each function and isolate the complex functions. 2. How to design a Complex System The process of designing a complex system is basically a process of gradually decomposing the problem into a relatively simple problem. Here we use developing a wow-like MMORPG as the proposition to descri

Common MMORPG server architecture (1)

P {margin-bottom: 0.08in ;} A brief summary of commonServer architecture of MMORPG games. In the big aspect, Mainly includingMain Components of lanucherserver, gateserver/proxyserver, gameserver, and dbserver. Launcherserver is the only game Operating ProcessIt is responsible for providing the list of available server groups and server-related information, such as the number of online users and the degree of busyness.Launcherserver is gen

[Original] Enable your PS3 to playback videos

I assume your PS3 is installed with Fedora Core 6 or ydl, and X Window/KDE/gnome (optional) Download http://rpm.livna.org/livna-release-6.rpm and type$ Rpm-uvh livna-release-6.rpm This will install VLC repository to your yum database. Goto/etc/yum. Repo. D, make sure in fedora-extra.expo, [Extra] section, enable = 1. If not, change it to enable = 1. $ Yum install VideoLAN-client Then wait a couple of minutes after answering "yes". After in

MMORPG game server design

Tags: blog HTTP Io OS Ar data on LogHttp://www.oschina.net/question/12_22983Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part.1. The first is a common server structure, including: Login server, Gateway server, Database Server (account database, role data

MMORPG game server design

Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part. 1. The first is a common server structure, including: Login server, Gateway server, Database Server (account database, role database, map database, etc. Here is an article on macro-control

MMORPG large game design and development (part1 of net)

("SOCKFD:%d\n", SOCKFD); memset (AMP;SERVADDR,0,sizeof(SERVADDR)); servaddr.sin_family =Af_inet; Servaddr.sin_port = htons (6666);if (Inet_pton (Af_inet, argv[1], servaddr.sin_addr) 0) {printf ("Inet_pton error for%s\n", argv[1]); Exit0); }if (Connect (SOCKFD), (struct sockaddr*) servaddr,sizeof (SERVADDR)) 0) {printf ("Connect Error:%s (errno:%d) \ n", Strerror (errno), errno); Exit0 "send msg to server: \ n "); Fgets (Sendline, 4096if (Send (SOCKFD, Sendline, strlen (sendline), 0) ) {printf

Location synchronization of MMORPG games in skill battles

Here are two problems related to location synchronization in the development of the skill combat system. (1) In MMORPG games, for games with a variety of occupations, such as both near-attack and remote systems, planning usually involves close-to-attack occupations, coupled with charge-based skills, in order to balance the advantages of remote occupations in attack distance. The effect seen on the client is that the player plays the charge action whi

MMORPG game server design

I have a blog post about the game server. Http://blog.csdn.net/liuxialong/archive/2011/06/12/6539762.aspx However, the length is too long and too much attention is paid to details, which is suitable for deep reading. Here we provide a kind of macro-control MMORPG Server DesignArticleIt is suitable for beginners. After reading this article, you can have a rough understanding of the design of the server, so that you can gain a deeper understanding of

MMORPG Web game Chop Fairy Record full set of source (server + client)

Chop Fairy Record Full set of source (service side + client), "Chop Xian record" is a strong Chinese wind immortal MMORPG Web game, the background of the game from the Chinese magnificent variety of fairy tales and folk good biography, players can travel through time and different times of the famous characters meet, common deduction adapted from "Shan Hai Jing", "White Snake Biography" , "Qian female Ghost", "Painted Skin", "Jingwei", "Journey to the

Kbengine + Cocos2d_js implements HTML5 online game MMORPG (full code + resources)

"kbengine/" (therootdirectoryserverengine,suchas$ Kbe_root) 3.copy "Kbengine_cocos2d_js_demo\kbengine_demos_assets" to "kbengine\" root directory Configure Demo (Optional):Change the login address:kbengine_cocos2d_js_demo\cocos2d-js-client\main.js args.ip = "127.0.0.1"; Args.port = 20013; Start the Servers:ensurethatthe "Kbengine_cocos2d_js_demo\kbengine_demos_assets" hasbeencopied tothe "Kbengine\" directoryReference:StartCheckthe startupstatus:ifsuccessfulwillfindlog "Components:: Process (

MMORPG load Balancing mechanism

Excerpt from: Multiplayer Online game server architecture Http://wenku.baidu.com/view/aac987eae009581b6bd9eb8a.html MMORPG load Balancing mechanism 1. Static distribution of players to the server The average player is assigned to each server so that each server has the same number of players. The advantage of this approach is that the algorithm is simple, but the player moves on the map, so over time, at worst, there may be a lot of network tr

The development direction of MMORPG is large-scale

The development direction of MMORPG is large-scaleTo play with the web game, mobile phone game to pull the gap.To be able to show a big war scene. Like the Battle of Chibi.Take advantage of the resource's pre-download.Two questions need to be addressed:One is the bandwidth limit, the million people with the same screen update message how to send to the client.The workaround is to allow the client to decide how to get the data from the server itself.Se

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