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Front-end architecture and Personnel Division of Flash web game)

The front-end main program architecture and module division are closely linked with the division of labor and personnel, which are largely determined by the project itself. Looking at the scale and difficulty of the vast majority of flash web games in China, I think there are about 2-7 front-end as personnel, and there are generally no more than 10 million lines of effective code for the main program. In this case, the Division of Personnel should be divided by functions and modules, so as to av

is node.js suitable for game background development? _node.js

How are the Web servers and game servers connected? 1. The game is divided into many kinds, let's take a look at MMORPG first. No matter how simple the RPG server is unavoidable to deal with the situation of multiple people interaction, hundreds of people in the same scene, each client needs to receive the other people's Operation information. Second, the user's operation is very frequent, the general server tends to hold long connections. And thes

Application of frame synchronization in competitive network games

Frame synchronization can be found on the Internet less information, about the game is not, but the principle of implementation is relatively simple, in recent days wrote a document about frame synchronization, as to colleagues to sweep literacy, by the way also hair, you can give other people reference -by Fox Frame Synchronization --Competition Network game design Scheme First, preface Frame synchronization, according to the definition of wiki encyclopedia, a synchronization source for the p

"Unity" 2.11 understand what categories of games are good for your open mind

player unlimited fun. Representative of the Yarrow name of the "Nobunaga's Wild Hope" series, "Game King" series, including the card online game "martial arts online", in the broadest sense, "the heart of the Kingdom" can also be attributed to this category. 13. Desktop Games (TAB)tab game from the previous desktop game from the beginning to the computer games, such as the classic desktop game "Monopoly", "Three Kingdoms Kill" series, chess game also belongs to the tab game, such as "tractor",

Server Framework Review

"C + + End Tour"The first touch of the game project, MMORPG, although the MMORPG has a pretty high technical threshold, but that will be mostly in writing logic, rarely deep in the bottom, so the harvest is limited.Win platform, the overall view is divided into three layers: HomeServer, Gameserver, four DB process (Accountdb, Chardb, Logdb, mailDB). HomeServer is responsible for the login queue, the same co

Application of frame synchronization in competitive network games

Application of frame synchronization in competitive network gamesFrame synchronization can be found on the Internet less information, about the game is not, but the principle of implementation is relatively simple, in recent days wrote a document about frame synchronization, as to colleagues to sweep literacy, by the way also hair, you can give other people reference -- Competition Network game design SchemeFirst, PrefaceFrame synchronization, according to the definition of wiki encyclopedia, a

Server Architecture Analysis of well-known online games

, haha)3. A mine explodes a prop or mine explodes to trap another player.4. players pick up items or eliminate/rescue a trapped player Like MMORPG, among the above logic, the biggest broadcast volume is actually player movement. In order to keep the player's screen synchronized, every step of the message sent by other players must be sent to other players in real time. Generally, the logic control of online games is mostly on the server side. Sometime

Deep Analysis of Starcraft 2

and Kerrigan. Because the battle model will affect the future development of the star MMORPG, I personally feel that it is very challenging to be a star MMORPG, because sci-fi subjects (such as interstellar) compared with mythical theme (such as Warcraft), it is difficult for users to recognize it, because it feels a little far away from us, not as friendly as knives and magic. Battle Mode There are al

Front-end architecture and Personnel Division of Flash web game

The front-end main program architecture and module division are closely linked with the division of labor and personnel, which are largely determined by the project itself. Looking at the vast majority of flash WebGame scale and difficulty, I think the front-end as personnel need between 2 and 7, the main program effective code generally does not exceed lines. In this case, the Division of Personnel should be divided by functions and modules, so as to avoid the maintenance of the same Code by mu

Scenario Management, discard scenario Diagram

Scenario diagrams have always been considered suitable for general Scenario Management of games.AlgorithmIt seems that the scene graph is not written into the engine. However Test and analysis, I think the scenario diagram is not suitable as a general scenario organization method. I will explain the reasons below and propose an alternative This method is suitable for managing MMORPG online games. If you have any different opinions, you can discuss

Network Protocol Design

Tags: des style blog HTTP color Io ar use strong An article: The focus is1. Prevent message loss(1) The recipient receives a response(2) After sending and sending, if you fail to receive a response for a period of time, resend the message. If you do not receive a response for multiple resend attempts, exit2. Prevent response loss(1) If the response is lost, the sender resends the message. The receiver must determine whether the received message is repeated (the serial number is added to t

is node. js suitable for game background development?

How does the Web server and game server relate to each other?Hundred Cattle Information Technology Bainiu.ltd organized and published in the blog Park1. There are many kinds of games, let's look at MMORPG first.No matter how simple the RPG server is unavoidable to deal with the situation of multi-person interaction, hundreds of people in the same scene, each client needs to receive other people's Operation information.Second, the user's operation is v

51.com Alliance Giants: Tencent faces severe challenges

information shows that the current site registered users from the initial operation of the 200,000 growth to 120 million. August 2007, 51.com leapt to the global Top 20 website and proposed 2010 landing on Nasdaq. Its astonishing pace of development is seen as a development marvel of the Chinese Internet. With MySpace as an idol, to the domestic QQ for reference, Pang led the 51.com to make various attempts, from the beginning of the blog, Friends and other network application services, to ann

A tease than the Web front end ideal

difficult to do.This time Silverlight came out, read a few tutorials, at that time, my blood, I was in the heart of a tall idea. Why don't I do a web game with SL? Thinking for a few days, and thinking of a variety of situations, I feel I immediately become local tyrants. I was determined to leave the house, in the rental of the home for a year without work, I intend to be a person to do a MMORPG out. Now think of me as a good dick, a bunker ...Since

A tease than the programmer Web front end ideal!

days, and thinking of a variety of situations, I feel I immediately become local tyrants. I was determined to leave the house, in the rental of the home for a year without work, I intend to be a person to do a MMORPG out. Now think of me as a good dick, a bunker ... Since you want to play games, let's start. First, with the FW painting game UI, painting and painting, draw three version also 3 months passed. Then I think the reason why I do not do 3d

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29) AI Tracker Through the continuous improvement of the previous 28 sections, the protagonist already has most of the functions of the MMORPG game, but other elves such as monsters are temporarily unable to act, in the last section they are innocent of the protagonist's meat target, they began to shout: "God, please give us soul and wisdom!" In fact, the soul has lo

A tease than the programmer Web front end ideal!

thinking of a variety of situations, I feel I immediately become local tyrants. I was determined to leave the house, in the rental of the home for a year without work, I intend to be a person to do a MMORPG out. Now think of me as a good dick, a bunker ...Since you want to play games, let's start. First, with the FW painting game UI, painting and painting, draw three version also 3 months passed. Then I think the reason why I do not do 3d game. Well,

Unity CG Vertex and fragment shaders (i)

supports a variety of rendering APIs (such as Direct3D 9 and OpenGL), and by default all shader programs are compiled into all supported renderers. You can point out the shader that needs to be compiled by #pragma only_renderers or #pragma exclude_ renderers directive This is primarily useful in this case, you are explicitly using some material language features on some platforms that you know are impossible on some platforms D3d9 -Direct3D 9. D3d11 -Direct3D 11. OpenGL -

Comparison of several multi-threaded 3D engine Architectures

high GPU requirements. Let's take a look at the two multi‑thread ogre architectures. The first is middle-level multithread. As shown in, each entity to be rendered is copied into two copies. The main thread and the rendering thread alternately update and render two copies of the same entity, and synchronize at the end of one frame, this solution has reached the first goal but has not yet reached the second goal. At the same time, the maintenance of the two entities is relatively complex and can

The Overview of Sony Audio Codec (ATRAC, ATRAC3, ATRAC3plus, ATRAC Lossless)

newer ATRAC3 encoders offer better performance. LP4 Mode This vulnerability CES the data rate to 66 kbit/s (half that of LP2), partly by using joint stereo coding and a lowpass filter around 13.5 kHz. it allows 324 minutes to be recorded on an 80 minute MiniDisc, with the same padding required as LP2. FFmpeg has an implementation [5] of an ATRAC3 decoder, which was converted to fixed precision and implemented in the Rockbox series of firmwares for ARM, Coldfire and classification. Real

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