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Animation/Game Development tutorial (game course) under WPF/Silverlight

Thank you very much for sharing this series of exciting C # development of WPF/Silverlight animations and game series tutorials (game course) with the right hand of dark blue. This article is the author's note and Article Index. First: Source code of this series of tutorials:Wpfgamecourse.rar(You can download it for practice, but do not use it for c

How to design an elegant mobile game?

of a mobile game. If you lack the impulse to play your game all the time or see personal development in general, you can say that there is a lot of room for improvement in your game no matter what the platform.The length of the game

Detailed explanation of Android 3D game development technology and typical cases

readers. At the same time, the source code also contains detailed annotations, in order to help readers grasp every detail in the Code as much as possible, and grasp Android 3D game development as soon as possible.The description of Android 3D game development technology and typical cases is from a simple perspective,

[Android game development 15th] Notes on Performance Optimization of ontouchevent () Touch Screen events in android game development!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/336.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this blog

Mobile device game design planning and production skills

blurred. Tip 6: First create a simulated game image, and then put it in your iPhone or android to check the effect to see if the design is appropriate. Tip 7: Go to the art of Game Design: A Book of lenses written by Jesse Schell. This is my favorite game design book. Tip 8: Stay away from 3D Game

Unity3D game development: Starting from Unity3D project version control, unity3d Game Development

situation from here. Here we do not intend to introduce the use of this software. Unity3D game production (4) -- Asset Server Construction [Tutorial] Asset Server (Joint Development)2.2 use Github for Version Control When zookeeper uses Github for version control, you can add one in the Git repository. the gitignore file is used to filter the files to be synchro

IPhone game development practice guide

developer's cookbook, second edition, by Erica Sadun (Addison-Wesley, 2010 ). Core Animation: Simplified animation techniques for Mac and iphonedevelopment, by Marcus Zarra and Matt long (Addison-Wesley, 2010 ). IPhone programming: The big nerd ranch Guide, by calling onhillegass and Joe Conway (big nerd Ranch, inc., 2010 ). These books and other online resources can help you learn more about programming for Mac and iPhone, and deepen your understanding of the objective-C and cocoa frameworks.D

[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development

[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development Dear friends, I am Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Recently, bloggers have focused on camera rotation, scaling, and other issues. Today we will share with you

[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development

beautiful moonlight. -- Several meters If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei.Reprinted please indicate the source, Author: Qin Yuanpei, the source of this article: http://blog.csdn.net/qinyuanpei/article/details/39125353 In Unity3D, How can I control the movement orientation by moving the Move function of the role controller from the perspective of the third person? Vector3 movement = Vector3. forward * slow speed;Movemen

Android Game Development Practice Guide (Chapter Hua programmer Library)

Android Game Development Practice Guide (Chapter Hua programmer Library)Basic InformationOriginal Title: Learning android game programming: a hands-on Guide to building your first android gameAuthor: (US) ROGERS (R.) [Translator's introduction]Translator: love flyingPress: Machinery Industry PressISBN: 9787111391548Mounting time:Published on: February 1, August 2

The difference between game test and software test

(The game test here refers to all kinds of video games, especially online games). From the software point of view, the video game itself is a software, belongs to the software category, so game testing and

Unity3d game development of my game concept

recently played some mobile phone games, not a few, split a few games, but also a bit of experience. I would like to share with you the core system of these several games and some other related superficial analysis, but loadline to half, think about or talk about their recent game of some views, some ideas, write to let everyone happy, talk about their understanding, share their views. The pace is a bit big

25 Awesome HTML5 & JavaScript game Engine Development Library

25 Awesome HTML5 JavaScript game Engine Development LibraryJust like in the car, the engine finishes the main work, making the car look incredible. The game engine is the same thing, the game developer completes the detail work, makes the game looks real, attracts the eyeba

Architecture and differences between mobile games, web games, and client game servers

, expanding, and exiting the new version. With the enhancement of Windows graphics Functions. In 1997 game uo, the X and Y coordinates added to the role are based on mudos. Maps are added to each room and animations are added to each role, formed the first generation of graphics network games.Because the game content can be customized through the LPC script, mudos has become the first server engine in the r

Mobile microtechnology (mobile widget) Application Development authoritative guide

Mobile microtechnology (mobile widget) Application Development authoritative guide Basic Information Author: Cheng Baoping Yang Xiaohua Zhu ChunmeiSeries name: China Mobile innovation SeriesPress: Electronic Industry PressISBN: 9787121104527Mounting time:Published on: February 1, April 2010Start: 16Other Details View:

Introduction to mainstream mobile game engines (1)

are developed using this engine, and the project's creator Wang Zhe is a Chinese. Therefore, he has excellent support for Chinese and a developer community cocoachina, currently, this engine belongs to touch technology. Official website, cocos2D-x game development entry topics Corona SDK The famous cross-platform game devel

Lack of APP security links, how mobile game operators can cope with APP cracking dilemmas

In 2013, both the scale and income of the mobile game industry increased significantly and the development momentum was strong. However, with the rapid development of mobile games, due to loopholes in supervision and review, mobile

Game Development Video Tutorial _ the Mini run game based on MFC design

characters and backgrounds. In-depth understanding of MFC interface programming, at the same time, hard enough to grasp the project development needs to have the ability and courage, so that the reader in the professional and technical level and project management knowledge level has a higher elevation.The technology involved in this series of coursesMFC Interface ProgrammingMFC Class Library KnowledgeGame Design SkillsThe CObject class in MFC framew

How long can you live a mobile game?

In recent years, mobile games have swept the world, but compared with traditional host games and PC games, the life cycle is often relatively short. Even the "Candy Crush Saga", which has excelled in the past year, is not spared. So, what causes these mobile games not to endure? Today, Xsolla will discuss the causes of the rise and fall of mobile games.Maybe

Windows Mobile development FAQ

online games that can interact with each other? A: Windows Mobile fully supports game development. You can use DirectX technology to develop 3D or 2D interfaces. For network components, Windows Mobile supports socket communication. Therefore, in terms of technology, it is absolutely no problem to develop online games.

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