connected computers must maintain time synchronization. In online games, if a computer lags behind, he should keep it backward. Then, when entering the logic update loop, he should repeat himself several times, to catch up. If the time delay is just an isolated event, there will be no major problem. After one or two speeding events, it will catch up. However, if the game's logic update always times out, the performance will be very bad, and will eventually lag behind. In online games, you ma
front-end event is blocked several times by the firewall.Alas! I can only talk about it in my blog.Function
/*** Create a proxy function with Frame Rate Control for the function * contains details at the end * Note: this function is applicable when the call interval is greater than 1 ms * @ static * @ method getfpslimitedfunction * @ Param {function} accept-specified function * @ Param {number} [FPS = 0]-per second the maximum number of executions.
yourself.Cl_observercrosshair 1 ...... set whether to enable the star in the Observer mode.Cl_updaterate 20 ~ 40. If 25, modem = 15, and Lan = 50 are set on multiple sitesCon_color 255 155 50 ...... HUD color (RGB)Dm 1 ......Drawradar ..................... display radar. Sometimes the radar disappears suddenly and can be used. (sometimes it is useless to press the SERVER)Fastsprites 0 ...... smoke effect, 0 lifelike, 1 super, 2 like GameBoyFps_max X ~ 100. The maximum
some cases, it can also be expressed as "pixels per inch (ppi)" and the length and width of the image. For example, 72ppi and 8x6.
Video resolution:
Resolution of various TV specificationsThe image size of the frequency is called "resolution ". A digital video is measured in pixels, while a video is measured by the number of horizontal scanning lines. SD video Number Resolution is720/704/640x480i60 (NTSC) or 768/720 x576i50 (PAL/SECAM ). Resolution of the new HD TV1920x1080p60, that is, each ho
rmvb format conversion, we recommend that you install: Storm video
Step 3: Set
Video parameter settings:Basically the same as dpgencGeneral:Set FPS to 15Width and height are automatically selected after you select a media file. 256*144 is automatically selected. However, sometimes some videos are automatically adjusted to 240*196. At that time, you need to manually change the settings.Bitrate and Max bitrate (maximum rate): Dynamic Bit rate may be
Disclaimer: the original articles of this blog are all personal originals and are copyrighted. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com.
I haven't written a blog for a while, but everything is going on in an orderly manner.
The efficiency of the javafx-based game engine wjfxgameengine has been optimized during this period of time (examples of personal blogs have not been uploaded again), simple 2D games, the fastest running speed
Recently, the development is sometimes boring, so I 've been playing cs1.6 for a while, but sometimes I can't search for my colleague hosts in the LAN.At that time, it was quite annoying, so I pressed it on the keyboard and suddenly clicked "~". This key is created on the tab and a command window appears, similar to the Command window in the DOS window, so I tried to input "conn" in the above experiment, and then prompted a lot of command prompts starting with "conn ".
One of them is "Connect".
target, in pixels: pCodecCtx-> width = width; pCodecCtx-> height = height; pCodecCtx-> framerate = (AVRational) {fps, 1}; // The basic unit of frame rate. We use scores for representation. pCodecCtx-> time_base = (AVRational) {1, fps}; // The target bit rate, that is, the sampling bit rate. Obviously, the larger the sampling bit rate, the larger the video size. pCodecCtx-> bit_rate = 400000; // fixed allow
Beware of GPU memory bandwidth
For personal use only, do not reprint, do not use for any commercial purposes.
Some time ago, I wrote a series of post-process effect, including the motion blur, refraction, and scattering of screen spance. Most shader is very simple. It is nothing more than rendering a full screen quad to the screen. Generally, there are no more than 10 lines of PS Code, without any branch or loop commands. It can be run only after sm1.4. However, when you open multiple post proce
Recently studied the real-time video network transmission problem of Android, spent a lot of effort in video processing, summed up the following five sets of solutions, and comparedAn example of a video transmission of the same size
Scheme
compression rate
compression/transport
Realtime
Average traffic consumption
transmission distance
sends the original YUV420 data with the camera's callback function
0
uncompress
Common Core Animation, time Profiler, leaks and allocations, and more. These tools provide me with a very convenient function for analyzing function execution time, FPS, and memory. You need to be aware of using the instruments process: use a real machine instead of an emulator. The emulator has a much faster CPU than the iOS machine, so CPU-related operations are faster on the emulator. Because the GPU on your Mac is different from the GPU on your i
In the last 1 months, there have been some procedural support for unity's sub-generation development, which is also based on physical rendering, mainly the use of Skyshop Marmoset, which is one of the best options for unity4.x version of PBR.But in the use and performance, or some of the pits and deficiencies, here are some of their own experience it, I hope that other interested in this program friends to help.First, encountered a decrease in FPS bug
In general, the use of mainstream mobile phone game 20%-40% CPU occupancy rate is reasonable, of course, this number with the recent increase in mobile phone hardware configuration, will be slightly reduced, if the CPU occupancy rate of more than 80% it is worth our attention.
Number of frames (FPS)
A rendering that can be used to indicate whether a page is smooth. Mobile game frame rate fps,30-60 are a
The global event used to register and trigger the client.IntroducedThe pub/sub event model is widely used by clients, and the ABP contains a simple global event bus to register and trigger events .Registering eventsYou can use Abp.event.on to register a global event. An example of a registration:function (item) { + ' is added to basket! ' );});The first parameter is the unique name of the event . The second is the callback function, which is called when a particular event is triggered.You can
Article Title: Chinese PuppyLinux developer home launches little Barbie Christmas edition. Linux is a technology channel of the IT lab in China. Includes basic categories such as desktop applications, Linux system management, kernel research, embedded systems, and open source.
Recently, the Nop-based Little Barbie 2008 Christmas Edition integrates the main achievements of Puppy's cultural work.
Barbie 2008 Christmas Edition: eeload, with a size of 92 MB. Happy christmas! Merry Christmas D:
Ma
Blizzard added the hack detection mechanism in patch 1.10, which directly led to the split of the originally harmonious d2x game hacking community. Some of them stop updating their work, such as d2hackit, out of concerns about the detection mechanism. The other part starts charging for their anti-detection functions, such as d2maphack and d2jsp; some hackers started to make these paid hacks alternatives, such as d2hackmap, C3PO, and d2bs. Some hackers even cracked these paid hacks.
As mentioned
sent to all players. Later,. MoD began to check data integrity. Players who have used maphack know that maphack will play some words in the game (for example, when entering the game, the welcome information "mousepad's Diablo II maphack 1.11b (v7.1) installed. ", d2jsp and Other plug-ins also have similar output information ). In the last attack, blizzard captured a lot of plug-ins by detecting these logs (mousepad re-wrote maphack 7.2 for half a yea
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