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MAC OS x System play "Diablo 3"

"Diablo 3" is a large number of players welcomed the large-scale games, most of the Mac users can be very smooth play "Diablo 3", but still some of the old model users can not run smoothly. To solve this problem, today Xiao-bian introduced some of the "Diablo 3" optimization methods. The first thing to be clear is that the player can press control+r in the game to display the game frame rate (FPS). For Diablo 3, the average frame rate above 30FPS can

How to set up a cool encoder

Record Cool The settings in the Encoder window will directly affect the video's quality, sound and bitrate. Video size: If you want to record HD video, just select "HD Mode", one of the "original quality" is the best, but the resulting file and network code flow will be the largest, "super clear quality" slightly less clarity, but a small half of the file, fluency will also be much higher, you can choose 1/2 size, will be recorded in half the size; If you want to make a video smaller, you can

Code _ Practical tips for implementing FLV video conversion in asp.net

) -VF SCALE=480:-3-SWS 9://Transform to 480 pixel wide, height scaled proportionally "C:\dance.avi"-O "C:\dance. Xvid.avi "//source file address-O to output file address 2> 2.txt://encoded Logging address --------------------Parameter Selection Analysis------------------------ 18fps: This is a number of previous tests, the General TV series and cartoon 15fps is enough. If the scene transformation is not very large, 13fps can guarantee smooth playback. Reduce the

C # camera video recording based on Aforge

. Gethbitmap ()); if (Is_record_video) {writer. Writevideoframe (bitmap); Photo//Image button response function private void button1_click (object sender, EventArgs e) {if (this.videoSource.IsRunning this.videoSourcePlayer.IsRunning) {Bitmap Bitmap = This.videoSourcePlayer.GetCurrentVideoFrame (); Bitmap. Save ("Img.jpeg", System.Drawing.Imaging.ImageFormat.Jpeg); Else MessageBox.Show ("Camera not Running", "error", MessageBoxButton

Redis Data Bulk Import Export

Redis Data Bulk Import Export One way to do this is to export and import Redis data from one server to a new server in a work-redis-dump tool, but he needs to install a ruby environment, and there may be unexpected errors in the installation environment. So I have to choose another way. A few ideas for reference. 1, data export, do not write themselves, and do not use third-party scripts, echo "Hgetall xxx" | Redis-cli-h localhost-p 6379 echo "Hgetall xxx" | Redis-cli-h localhost-p 6379 >> W

Unite 2017 dry Finishing Optimization article _unity

Unite 2017 dry Finishing Optimization article May 16, 2017 Some of the speeches of Unite 2017 were sorted out. This article has memory, CPU, GC, UI, rendering performance indicators, tips a few bars. The content continues to organize. Memory: 1.Model Import Setting:read/write Enable 2.FBX Import setting:animation Type Generic->none 3.Texture Import setting:generate MipMap 4.Audio import Setting:ios-> mp3, Android->vorbis (Force to Mono) 5.Animation Clip

Vb. NET implementation DirectDraw9 (2) animation

Private Structure Pointapi Public x as Integer Public y as Integer End Structure "The API used to .... Just keep using it ... Private Declare Function getcursorpos Lib "user32" (ByRef Lppoint as Pointapi) as Integer Dim Dev as New Device (Createflags.default) Dim PS as Surface ' Primarysurface Dim BS as Surface ' Backsurface Dim S1 as Surface ' Surface1 for storing images, imagine a BMP on the line Dim S2 as Surface ' Surface2 ditto "" corresponds to the top four surface respe

Unity3d frame rate setting and display frame rate at game run time

setting, the target framerate are ignored, and the Vblank interval is used instead. The Vblankcount property on Qualitysettings can is used to limit the framerate to half of the screens refresh rate (fps Screen can being limited to + FPS by setting Vblankcount to 2) Targetframerate are ignored in the editor.To the effect that:Application.targetframerate is used to allow the game to run at a specified fram

Cocos2d-x Study Notes (5)

Cocos2d-x basic element Introduction: 1, CCDirector: The main manager is to control the game flow of the main components, including setting the game display window, FPS display, default Frame Rate upper limit, texture color Bit Width, switching the current game scenario, pausing or resuming the scenario. Access the site through CCDirector * pDirectorCCDirector: sharedDirector (); Cocos2d-x basic element Introduction: 1, CCDirector: The main manager is

Javascript animation objects support acceleration, deceleration, slow-in, and slow-out implementation code _ javascript tips-js tutorial

];}}Else {Val = getComputedStyle (elem) [attr];If (attr = "opacity "){Val = 100 * val;}}Return val;},Set: function (elem, attr, val ){If (attr = 'opacity '){Elem. style. filter = 'Alpha (opacity = '+ (val) + ')';Elem. style. opacity = (val)/100;}Else {Elem. style [attr] = val + 'px ';}}};/** Description: tween animation algorithm.* @ Param Number t: the time when the animation has been executed (the actual Number of executions/frames)* @ Param Number B: Start position* @ Param Number c: end posi

HGE simple tutorial

two full screen images? How much FPS is saved? This method is called the reverse painter algorithm. However, the reverse painter algorithm is not used casually and must support Z-buffer. And, most importantly, the Z-buffer sequence should be set correctly. For example, if a overwrites B, the Z value of A is smaller than B, that is, a is more advanced, and then the normal draw order is reversed, we achieved our goal of optimization. At this point, som

Videos written by opencv

if the video file fails to be read.If (! Capture) Return-1;// Use the cvqueryframe function to obtain the first frame of the video file and save it to bgr_frame.Iplimage * bgr_frame = cvqueryframe (capture );// Use the cvgetcaptureproperty function to obtain the Frame Rate of the video file, so that the frame rate of the input video is consistent with that of the video file.Double FPS = cvgetcaptureproperty (capture, cv_cap_prop_fps );// Use the cvsi

Silverlight memory release (performance optimization)

1. msdn performance prompt: (1) The presentation Performance of the plug-in varies with the complexity of the specified host parameters and content. We recommend that youEnableframeratecounterSet property to true. Some settings in the browser status bar to display the rendered Silverlight contentFrames per second(FPS), so that you can fine-tune the application. The format of the frame rate counter is as follows: F

Use of the android game development framework libgdx (5)-stage and common UI

() {// todo auto-generated method stub} @ override public void render () {GDX. GL. glclear (gl10.gl _ color_buffer_bit); label. setwrappedtext ("FPS:" + GDX. graphics. getframespersecond (), halignment. center); stage. act (GDX. graphics. getdeltatime (); stage. draw () ;}@ override public void resize (INT width, int height) {// todo auto-generated method stub} @ override public void resume () {// todo auto-generated method stub }} Effect: Then

Cocos2d best practices Best Practices

; } - ( Void ) Tick : ( Cctime ) DT{ // Bla } - ( Void ) Tick2 : ( Cctime ) DT { // Bla } /*************************************** *******************/ // The following is a recommended method /*************************************** *******************/ // Why bad? // Why Not? Because you cannot make it stop automatically. - ( Void ) Onenter { [ Super onenter ] ; Timer1 = [ Nstimer Scheduledtimerwithtimeinterval : 1 /

Start from scratch-go deep into Android (theory-preparations before development-9. multimedia formats supported by Android)

specifications Table 2 lists the video encoding configuration files and parameters, as well as the playback example of the android media framework. In addition to these encoding parameters, the configuration file of the available video device can be used as a proxy for media playback. Check these File, you can use the camcorderprofile class, the API level must be 8. Table 2.Example of supported video encoding Parameters SD (low quality) SD (high quality) HD (all devices are i

Image processing-to-Error Diffusion-faster speed or better effect

application scenarios, it is possible to spread errors faster in real time;In this case, we can consider the error diffusion coefficient:* 10 1 0/2Even:* 1/1In this case, the error is transmitted to the right side, which is much simpler to implement: // Diffusion template Speed test://////////////////////////////////////// //////////////////////// Cvspic32to16_errordiffuse_fast 422.83 FPS//////////////////////////////////////// ////////////////////

An SDL example (II)-everything starts from main

the dashboard frame rate to 15 FPS* When there's no wobbling going on.** The 'dashframework' deal is about keeping* Pages in sync on a double buffered display.*/If (GS-> lives_wobble | GS-> score_wobble |(GS-> dashboard_time> 1.0/15.0 )){Dashframe = GS-> pe-> pages;GS-> dashboard_time = 0;}If (dashframe){-- Dashframe;Dashboard (GS );} /* Update sprites */If (GS-> refresh_screen){-- GS-> refresh_screen;Pig_refresh_all (GS-> PE );}ElsePig_refresh (GS->

Debugging performance with the instruments tool

the check box on the left to open it. The most useful of these are the following points: Detach by thread-this can be grouped by the executing thread. If the code is separated by multithreading, then it is possible to determine which thread is causing the problem. Hide System Library-can hide all of Apple's skeleton code to help us find which piece of code is causing the performance bottleneck. Since we cannot optimize the framework approach, this is useful for locating code that w

Brute Force (HeightMap) For Terrain Rendering

Triangle Num: 32768 FPS Environment: 6G-ddr3, i5-480m Brute Force not very userful for nowadays game, due to its poor fps. I'm a novice for terrain rendering, maybe the "levels" cocould increase the fps. How to do: Here is the principle and below is the code (yes, I use Ogre O >_ void createScene(){// load terrain mapif(myTerrain.LoadHeightMap("height.dat", TER

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