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[Editor's note] This article is reposted from @ Zi mu yoyo's personal blog. In the product design process, designers always like to make beautiful pictures. When using the content of a virtual page, they can use beautiful pictures to arrange the content right. However, when a demo is generated, this page may be a blank page with a lot of content, leading to layout dislocation.
Therefore, when designing the
When we design the details of each product, we must consider the application environment of the product, for example, Touch button and the General button looks the same, but because of the different use of the environment, we have to grasp the difference, the following is the summary of the touch button four design pri
[Editor's note] the author @ Liu jinlegene of this article is a great interaction designer. If you do not know the background and special restrictions of the project, it is difficult to make a good design.
For example, actors must be familiar with the script before playing, so it is impossible to give full play with experience without knowing anything. Excellent actors not only read scripts, but also do some other work, such as reading historical
"Editor's note" the author of this article @ Liu Jin Legene, an excellent interaction designer, if you do not understand the relevant background of the project and special restrictions, it is difficult to make good design.
If the actor needs to read the script before the game, it is impossible to understand everything by experience. Good actors do other things besides reading scripts, such as reading relevant history
It has often been asked how "design gives product character" and "How to determine which visual style is more appropriate" through analysis. I am very happy to encounter these problems, because it shows that more and more people are beginning to pay more attention to the higher level of design problems, not limited to the des
demand side of the "unreasonable requirements", the face of tough boss on the design of the interference, the design time to consider the irrational, the company and product development of the design of the lack of attention to the design of the work of the evaluation witho
It took a week to finish reading this book. This is also because from now on, books on products and projects will basically be viewed as the same books in professional courses. To put it simply, product managers and project managers will carefully study these two PM-related books. After all, they will also be their mai
Article Description: the pseudo physical design of the mobile end.
The ability of people to process information, learn and remember is limited. In real life people will often be affected by various objective factors, so effectively reduce the user's operating and learning burden can make products more easily accepted by the majority of users. With the Internet product
Article Description: today participated in the UXDAY9 activity, listened to Baidu business ued interactive designer Henry's wonderful sharing. A lot of real life cases tell us how interaction is a good interaction. The discussion link Liuhao, with several designers outside chatted for two hours.
Today participated in the UXDAY9 activity, listened to Baidu business ued interactive designer Henry's wonderful sharing. A lot of real life cases tell us how interaction is a good interactio
After the publication of the previous article, I received a lot of emails, a little unexpected but in the conjecture that the interactive design industry in these emails far more than the industrial design industry, the internet industry far more than the real product industry, and I still want to engage in the industrial des
and Netease mailbox), Address Book (Outlook Address Book) on personal computers, and mobile phone Address Book (Fire Address Book application) and address book value-added services (Kik,). Each social product has its own address book, most of which are unrelated. A large number of address books lead to a growing workload for users to manage address books, data i
In the area of Internet products, Axure has become a necessary tool for product managers, product designers and interactive designers, and, to some extent, Axure helps us to establish a minimum-benefit model that is easy to authenticate with the needs of the user, and also helps us conceive the details of the interaction, making the front-end and developers easier to understand But on the other hand, axure
following criteria as their preferred consumption:1, moreConvenientof inquiries;2, moreinexpensiveThe price;3, moreSafetyof transactions and payments;4, moreQuickof distribution;5, the more goodafter saleSupportThe following is from the online shopping user needs, according to the user's general shopping flow, for excellence Network for a more comprehensive and objective evaluation of the pros and cons.Generate purchase DemandBasic requirements: Whether the site open fast enough, the appearance
Two years ago, I saw "Emotional Design". The author divided the design into three layers: instinct, behavior, and reflection. According to my understanding, the interface, functions, and self-implementation, of course, the interface already contains everything about the product, but I only mean a simple interface level, not the functional level of the interface.
Article Description: Product design principles of the six--improve the product's surrounding services and ancillary facilities.
According to their daily work on product design understanding, made a series of product design
Appealer-preparation stage 1. What is operation design?
First, let's talk about the product process. Most mobile products will go through these stages from birth to meeting users:Function Positioning-interaction process (UI)-visual interface (GUI)-Development and testing-Release Operation
It can be seen that operation is the process of product birth. Withou
face in addition to design. For example: customer demand side of the "unreasonable requirements", the face of tough boss on the design of the interference, the design time to consider the irrational, the company and product development of the design of the lack of attention
Product managers should treat themselves as a picky user. We have limited energy and a lot of interactive content, so we need to take the most common one. The most traffic and usage must be considered. To make users comfortable. If you are confused, you must think about how to improve your senses and senses. For example, you can move the mouse less and point quickly.
The most difficult part of product
Article Description: How the conversation needs of product managers and interaction designers become product prototypes.
In an Internet company's workflow, the product manager (mainly refers to the product design of the pro
In his design design, Hara introduced a case in which the Japanese airport originally used a circle and a block to represent the difference between the entry and exit, the form is simple and easy to use, but the designer Toto Yaya a more "warm" way to redesign the entry and exit of the seal: The entry chapter is a left plane, The departure chapter is a right plane.Through a stamp, the "warmth" of the emotio
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