A pseudo-static SQL Injection on a video game Bus
A pseudo-static injection on a video game Bus
Http://yxsg.tgbus.com: 80/db/jineng/309 xor sleep(52.16.shtmlSqlmap needs to use between. py
[21:44:52] [WARNING] changes made by tampering scripts are not included in shown payload content(s)[21:44:52] [INFO] the back-end D
Android Project Practice (): immersive effect on the status bar of game and video applications, and android practice
Requirements:
Mobile app, when playing a game or watching a video in full screen, you will find that the status bar at the top of the mobile phone is not displayed at this time. When we slide down from t
Java beginner course video practice-Beginner online, quiz game, ATM practice, welcome to watch, atm practice
Java introductory course video practice-elementary
The upload is complete. Welcome to the audience
Go directly:
Http://edu.csdn.net/course/detail/196
The course directory is as follows:
1 first knowledge of Java 19: 082 familiar with Eclipse deve
frameworkImplementation of MFC message mapStandard IO library knowledge points in layman'sTemplate and generic programming explainingContainers and algorithmsDLL programming in MFCMulti-process and multithreaded programming in MFCLesson five, PC client game development-full transcript of the Fruit Ninja games (80 hours)MFC Class Library KnowledgeImplementation of MFC message mapTemplate and generic programming explainingContainers and algorithmsDLL p
MFCMulti-process and multithreaded programming in MFCcourse five, PC client game development-Fruit Ninja games full recordMFC Class Library KnowledgeImplementation of MFC Message MappingTemplates and generics programming intensiveContainers and algorithmsDLL programming in MFCMulti-process and multithreaded programming in MFCSub-screen collision detectionFruit knife and sub-picture collision detectionBackground Roll back algorithmFreefall algorithmKn
The first flight simulation game on the iPhone announced [Video]-Linux general technology-Linux technology and application information. The following is a detailed description. Laminar Research recently announced the first flight simulation game on the iPhone, transplanted from the mobile phone version of the previous cross-platform version of flight simulation X
U3D's new 2D development method (
New Method and Application of 2D game development for airplane hitting in Unity3d-4.x)
Outline: Without ngui and tk2d plug-ins, U3D provides the most powerful built-in tools.
The development process is designed as follows:
Extract the genie from the image set. (These are different from the previous methods)
Continuous animation production.
Edit an animation
Use of mecanim animation System
2d physics system an
hours)5. Through the HelloWorld project tracking, analysis of cocos2d-x3.0final engine architecture principles and core class implementation (1 a.m.)6.Learn the main node,scene. Use of the Director,application class (1 days)7. Start reading the Testcpp engine source code (very many game programmers go to study testcpp, make their own confused, sweat sweat, can first get the above 6 steps) (1 months)1 months and 4 days later, you can write your own "2
In the 51CTO College video course has been 3 months, but also a lot of classes. But there are a lot of classes that haven't opened yet. Now let's announce the upcoming program. The plan is divided into two stages. The first stage is mainly the game development training of Cocos2d-x and Cocos2d-js. Involved in the "Conquer C + + 11", "Master Cocos2d-x 3.x from scratch" (a total of 12 seasons), "Cocos2d-x 3.x
Unity3D game development practices original video Lecture Series 12 U3D new 2D development methods practices, unity3du3d U3D's new 2D development method (New Method and Application of 2D game development for airplane hitting in Unity3d-4.x)
Outline: Without NGUI and TK2d plug-ins, U3D provides the most powerful built-in tools.
The development process is designe
Video memory is also known as the display RAM, frame cache, which is used to store render data that the display chip has processed or is about to read. Like computer memory, video memory is the hardware used to store graphics data. Display on the display of the screen is composed of pixel points, and each pixel point to 4 to 64 bits of data to control its brightness and color, these points constitute a fram
, but at this time can not immediately empty the scene (the screen to show where he crashed), click the OK button before going to empty the scene (the original list saves the pipe is thrown away, the bird also back to the initial position, etc., a lot of Boolean value to reset)?has been able to test the full run, click on the birds flying, bypassing obstacles, then score, hit the game to tip the end, the next section we continue to improve???For more
I personally think it is the most promising handheld game platform in the future. What is PSP ....Http://www.cnbeta.com/articles/50866.htmThanks to the delivery of daile:News source: Youku SA + Tudou videoApple has released iPhone sdks (software developer kits) for users and developers. This means that software running on the iPhone platform will soon blossom.Now let's switch the screen to the SDK conference venue to see how the software and games dev
1. Enter the mksdcard 512 M c: \ sdcard. img command in the command line to create the sdcard image file.2. Click the Eclipse menu command "Window/Preferences" to open the Preferences Window, and select "Android/Launch" on the left ", enter "-sdcard c: \ sdcard in" Default emulator options "on the right. img ".3. Start the simulator, switch to DDMS, find the "File Explorer" window, select "mnt/sdcard", and execute "Push a file onto the device" in the upper right corner ", add the
event, each time the drawing is done, one thing needs to be reset the brush (the so-called reset brush refers to the way you once used the Translatetransform,scaletransform,rotatetransform method , you can think of you holding a pen in the upper left corner of the screen x=0,y=0 position, each translation of the brush will be moved to a new position, each rotation of your brush will follow the rotation, the concept here we in the Application tutorial OpenGL simulation will also talk about, need
1. In the main interface, select the "Game Handle" icon button, open to record the game client, or video files.
2. Minimize or close other video or game forms and make them active in the form you want to record at this point, a number (FPS) appears in the upper-left
2016 Netty/mina/java nio video tutorial Java game Server Design TutorialRequired add qq:1225462853, note: Programmer learning VideoOther videos can be requested (Netty NET C + +, etc.)Internet Architect Tutorial: http://blog.csdn.net/pplcheer/article/details/71887910Netty recording time is 2015.11-2016.2 months Netty tutorial for encrypted video!NETTY12 all the c
to the final realization of a complete program.1 Think about which one is the most difficult, the most uncertain of the whole project, and want some small experiment to verify his2 frame Each object, such as a referee, a bird, a pipe, what properties and methods are required for each object3 gradually improve the method of each object (most of the time we can not think of the beginning is very clear all the properties and methods, which need to write a part, after the verification is done to ch
, string copying, comparison, case/integer/String conversionE, ansi_string strings and unicode_string strings convert each other21. File operationA, the creation of filesB, open the fileC. Get and modify file propertiesD. write files and read files22. IAT Hook ProgrammingA. Initial knowledge of IATB, IAT table related structureC. Read the IAT entryD, write code test analysis??E, HOOK IATF, test analysis23. Application Layer Inline HOOKA, InLine HOOK principle AnalysisB, InLine HOOK code writingC
between different rolesChapter 6 Role dubbingChapter 7 use scripts to control the increased role sizeChapter 8 action direction and moving distanceChapter 9 phantom effect of a roleChapter 10 role coordinatesChapter 1 Effect of gradually disappearing roles[Children programming video tutorial] http://edu.51cto.com/course/15486.htmlComplete blog: http://blog.51cto.com/13172026/2292179Complete video: http://e
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