A patent for the iphone-capable head-mounted display system, according to a patent issued by the U.S. Patent and Trademark Office, covers Apple's invention of a head-mounted device that can hold an iphone for display, which may be related to Apple's VR. It has been planning to launch VR products for quite a long time, CES2017 on the Carl Zeiss has revealed that i
visual environment, physical and digital objects coexist and interact in real time. The system usually uses three main features: 1. It combines the virtual with the reality; 2. In the virtual three-dimensional (3D registration); 3. Run in real time.
Again, the technical difference between VR and AR:
In short, virtual reality (VR), see the scene and the characters are all fake, is to put your consciousness
Virtual reality (virtual Reality), or fictitious technology, also known as virtual environment, is the use of computer simulation to generate a three-degree space virtual world, providing users with visual and other sensory simulation, so that users like immersive general, the computer can be immediately complex operation, The accurate three-dimensional world video is transmitted back to create a sense of telepresence.This year has undoubtedly been VR
This article is written by the author Obuil based on many years of experience for the VR developers who want to get started, supported by the 52VR website. 1. The principle of VR immersion and interaction:before, we watched a virtual creation content is through the flat screen display, 52VR last published an article "A picture let you know VR", in which you will
Initial Development of Cardboard VR (III): cardboard VrInitial Development of Google Cardboard virtual reality glasses (III)Use Cardboard SDK for Unity Demo for subsequent development
In the previous article, we imported the Cardboard SDK and ran the Demo. This time, I will teach you how to use this Demo to create a scenario of your own, put your model into the scenario, and use virtual reality glasses for viewing and even operations. In fact, as long
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Vertigo is one of the side effects of VR devices, caused by inconsistencies in the brain and the body's handling of information. The body is balanced by the eyes and inner ear to determ
installed on your computer.Of course, if there is still a problem, you can go to the forum to participate in the discussion. Virtual RealitySome useful information about VR development:While VR application development is similar to standard unity application development, there are some differences to be aware of.1. Frame rate displayed in the editorWhen you view the project through the editor, note that th
Although it's a bit late than expected, YouTube is finally supporting 360-degree video, which should appeal to VR enthusiasts. This January, Google said the feature will appear in the "next" few weeks. Now there are some panoramic videos on YouTube, and there will be more video in the future as the cameras go public. The 360-degree video is characterized by the ability to move the viewing angle during the viewing process, which is more shocking and in
looking at a block, the block will turn from red to green, and the block will change from green to red when looking away from the block.
At the foot there are three buttons, respectively
Reset: Reset the block back to its original position
Recenter: Back to the center of the left and right direction
VR mode: Turn VR on or off (split screen or not)
We see that this dem
. Multiple objects using the same map of the baking light and shadow treatmentBecause when we import the FBX file into the Unity3d editor, we use the map to generate the material file, so when multiple objects use the same map error occurs, modify any of the material settings, other objects that use the map will be affected, The workaround is to generate a new material with the map in the Unity3d editor and then pay the current object again.27. Change the object's material type in the U3d editor
refresh rate, eliminates the common jitter of VR technology, and the gyroscope sensor, accelerometer, Laser positioning sensors are combined to accurately position the rotation of the user's head in two axes, with official data showing an accuracy of up to one-tenth degrees. In addition, Vive is connected to a pair of Steam VR base stations to track the user's physical location up to 15 feet * 15 feet in s
picture and the object of the same. And the fish eye lens is intentionally retains the image the barrel distortion, uses to exaggerate its distortion effect, takes out the picture in addition to the center part, all other lines all will turn the curved curve.
There are two basic types of fish eye lenses
Round fisheye Lens: A circular image with the diameter of the frame width of the film produced on the negative.
Diagonal Fisheye Lens: A rectangular deformable image that produces a full frame o
new developers.In general, to develop a game, the first thing to contact the need for hardware equipment. So think about the hardware requirements before considering development. Without the experience of developing VR applications, it is not possible to enter the industry without a hardware device, but there is no need to spend a lot of money buying Oculus touch to start developing. Cardboard is a great e
, encourage the open source community to participate and be compatible with VR content offered elsewhere.Learn MORE:Use our Getting Started Guide by understanding the Android SDK and the NDK.Download the Google VR SDK for Android.To learn about the Google VR API, see Android API Reference.Deployment GVR-ANDROID-SDK PrerequisitesClick here to learn more and get st
Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low.
OK, so you decided to use Unity to do a VR game and selected
you to a new world, let you feel the world is so real.
==> Detailed content
5. 5 Reasons to tell you why your company is not playing VR? (2016/7/23)
VR technology has become one of the most perfect advertising media to increase the sense of investment: in a world surrounded by information, it is becoming increasingly difficult for businesses to capture the attention of their a
Volume ratio indicator-VR
VR indicators are also called turnover rate indicators, quantity indicators, or capacity indicators. They are all called volume ratio in English and are short-term technical analysis tools focusing on the relationship between volume and price.
Section 1 principles and calculation methods of VR indicators
I. Principles of
recently, a netizen asked a small set of such a question: VR on the computer configuration requirements? about VR (virtual reality) device Many friends have heard that it can bring a quiet experience in their surroundings. However, VR devices are still in the early stages of development, and
a problem, as the first use of the LED screen home gaming equipment, in the pixel game era, its built-in two 384 224-resolution red LED monochrome display, can support 128-stage contrast black, red display, Basically become the standard mode of VR helmet design, but the subsequent equipment in the resolution gradually improve it. However, it is still not a VR device
Source: http://www.yejibang.com/news-details-9972.htmlAbsrtact: Currently the media often say virtual Reality (VR) and augmented Reality (augmented reality) and holography (holographic), in the application is not very accurate, the definition of ambiguous or inaccurate areas.Virtual Reality (VR) and augmented Reality (augmented reality) and holography (holographic), which are often referred to by the media,
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