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About rendering of VR edge texture material

The previous time often renders gooseneck wireframe diagram, wrote this script to facilitate the work, later added the English and Chinese adaptation, posted today.fn Yy_edgestex =(VR=renderers.current CaseOf ( VR material! = undefined): (Mat =VR material ()) (Vr_ material! = undefined): (Mat =vr_ material ()) (VRAYMTL! = undefined): (Mat =VRAYMTL ())) Mat Mat.di

VR integrated machine how to exit FFBM

Fast Factory Boot mode (FFBM) is a semi-powered mode that is primarily designed to facilitate factory testing and improve productivity. Under normal circumstances, the end user will not encounter. But after the sale of the students recently received a number of customers returned by the VR all-in-one machine, have entered the mode. Specifically, the screen display is neither the boot animation nor the VR in

About the default camera turn VR camera

Uh... 15 Starts ~Last year I wanted to write a script about the default camera to VR camera, then did not finish writing, today accidentally turned and finished, and the idea is completely different from the original, increased whether to delete the original camera and whether to convert the selected camera options.Due to the confusion of the domestic VR version, the middle adds the English version of the a

Free virtual reality application development platform VR Juggler

VR Juggler is a virtual reality application development platform. it is studied by the virtual reality application development center of Iowa State University. it can run complex multi-screen display systems or high-end workstations and superservers in simple operating systems (such as PCs. VR Juggler has strong adaptability and can be used in many vr systems, in

Android enterprise-level mall source code, 360 & #176; Panorama VR source code, National live broadcast source code, etc. androidvr

Android enterprise-level mall source code, 360 ° panorama VR source code, National live broadcast source code, etc. androidvrAndroid featured source code [New Version] the essence of the Android technology blog is summarized and open-source: Lele music 5.0-Android music player android realizes simulation of water ripple effect source code 360 ° panorama VR, this is an APPandroid implementation that is worth

Use of Steam VR (ii)

= Lastpos + Horizontal Displacement + vertical displacement. I'm not going to go into the details of a later code with detailed comments.The focus is on the optimization of the point set, the optimization of the parabolic point two parts, one is how to calculate the collision point, and the second is the memory cost optimization. Considering that the general VR Project only moves on the horizontal plane, the collision is judged by judging the y-axis

"VR" Leap Motion Official document Confidencetransparency (deterministic transparent processing)

ObjectiveAs a result of the new partner's joining, the translation work is progressing much faster.This is the class for transparent processing in the Leap Motion tools model class in the Unity engine, which we hope will help.Link to original translation: http://blog.csdn.net/qq_18408937/article/details/47382423confidencetransparencyDeterministic transparent processingSets a hand ' s opacity based on it current confidence rating.Sets its transparency based on the current certainty of the hand.Th

"VR" Leap Motion Official document Magneticpinch (magnetic pinch)

the pick up of an object through contact). You can specify the range and the force to move the object to the hand. class Magneticpinch Magnetic Pinch-Pick classDetects pinches and grabs the closest rigidbody if it ' s within a given range.Attach This script to the physics hand object assinged to the Handcontroller in a scene.Detects the nearest rigid body in a given range to pinch and crawl it.Add this script to the physical hand object of the hand controller in the scene.Public Variablesfloat

---Oculus code analysis of the VR introductory series tutorial

Code profiling Original Author: Tony Parisi So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracking, let's take a concrete action. Locate the Ovrcamerarig object in the hierarchy panel, a

VR technology drives Smart travel, free walking West Lake is not a dream

Virtual reality Technology is one of the hottest technology this year, many industries are grafting VR function, in which the tourism industry also has the advantage. vr+ Travel, can let you stay at home can feel pure beauty of places of interest. According to 591ARVR Information Network www.591arvr.com reports, recently, Hangzhou West Lake Museum launched a "panoramic roaming virtual West Lake" experience

"The Dream of Dali" launches app, takes you into VR surreal paintings _ar

At the beginning of 2016, the Dali Museum in St. Petersburg, the opening of VR exhibition, visitors wear Oculus Rift head, you can feel people in the middle of the feeling of painting. Now the Dali Museum is working with VR startups inception to bring this magical exhibition to the world. Dali Museum and Inception are developing a "dream of Dali" app that will support Oculus Rift, HTC Vive, Samsung Gear

mak_software_suite_v4.0 virtual Reality (VR) and real-time simulation software

. MIMIC. simulator.suite.v7.2 (Virtual network Lab)gambit.mimic.virtual.lab.enterprise.3.1 (Cisco Virtual Lab)gambit.mimic.virtual.lab.ccna.1.53dvri.v2.2 Interactive Virtual reality simulation systemmak_software_suite_v4.0 virtual Reality (VR) and real-time simulation softwareMAK Data Logger v3.9aMAK Gateway v4.1.1MAK PVD v2.7MAK RTI v2.2MAK Stealth v5.2aMAK vr-forces v3.7MAK

How to develop the Leap Motion Desktop Edition (NON-VR) APP in Unity

Recently, because of the need, turned out a few years ago LeapMotion sensor, ready to use Unity3d to do an interactive app, so even the last officer network Download SDK.such as download down an installation debugging, instant dumbfounded, incredibly request VR equipment.Our lab is not lack of VR, there are several sets of Vive, but can not guarantee that the party has ah, so we have to solve this matter.Fi

Only know JavaScript can also develop vr/ar content! __java

The success of virtual reality industry requires not only good enough and affordable hardware conditions, but also enough content to allow consumers to immerse in them. As more and more developers appear in the industry at regular speeds, it is certain that this is still in short supply. As a result, a web-based development platform "Rodin" turned out to make it easier for web developers around the world to develop virtual reality and augmented reality content. Although it is becoming easier t

What do VR players do?

VR player is a 360-degree panorama video player, although VR represents much more than that. What the VR player should do. There are 2 main types of ideas now, A class is developed on the player, Another class developed on the existing game engine such as unity; Player development, need to understand OpenGL (the mobile end of the opengles,web side need

UE4 VR mode fullscreen 4.13

Previously wrote a 4.11 version full screen, high version of useless so also not clear the situation, recently out of 4.13, just the new project to be packaged out later found that the console command fullscreen no use,Replaced by stereo on, but still no full screen, visually deduced to put the following character in the project directory/config/defaulteditorperprojectusersettings.ini inside.[/script/engine.gameusersettings]Busevsync=falseresolutionsizex=1280resolutionsizey=1024lastuserconfirmed

Use Unity for VR to write on the blackboard (upgrade) (ii)-----Add a blackboard Wipe

-(GrabbedSnapHandle.transform.position-grabbedObject.transform.position); floatDistance = board. Getdistancefromboardplane (transform.position);//blackboard Sassafras distance from the artboard if(Distance >-0.096f)//when the blackboard Sassafras is close enough to the artboard { floatPercentofdistance = helper.remapnumberclamped (distance,-0.096f, -0.02f, 0f, 1f);//after mapping, the interpolation coefficients are obtainedquaternion q = quaternion.fromtorota

Raytheon St Pro Game This VR experience evaluation

Raytheon St Pro is equipped with GTX 10 series unique game of the best-selling model, we have had a game experience, this time we will be through the Raytheon St Pro and HTC Vive VR experience, together to see how the effect of it. Experience Model: Raytheon St Pro Lei Shen St Pro ST Pro is Thor's latest launch of a large screen high-performance game, the appearance of the machine continues the Thunder god Gang design style

Unity3d for VR Learning (9): Unity Shader Illumination models (illumination model)

. specular color is usually the color of the material rather than the color of the light source. The plastic uses a white specular highlight, a large diffuse reflection component and a small specular reflection component. The reflection of metal usually occurs on the surface, the diffuse reflection component is very small, sometimes even can be neglected, the roughness value M is also very small. cook-torrance model : Simulates metal and plastic materials with a model, taking int

Taiwan VR Interior Industry Federation (ARAT)

welcome to the lightHow can the world see For example, a 3D cube dynamic material:the world can see this spinning cube animation. Step-1. First establish the 3D of the meditation:Step-2. Write the software class of this material, load the 3D material into the software category, and add the metadata and related code:Step-3. At the end of any computer, as long as there is a rendering engine such as OpenGL, you can see the rotation of this 3D material:Step-4. However, the host of the end of the com

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