to the POINTB.4.V2.fromarray (Pointa)To create a vector from the origin to the Pointa.5.V1.fromarray (POINTB). Sub (V2.fromarray (pointa))That is, vector ob-oa at this point the vector is AB, at this time v1 into a vector ab.6.v2.copy (v1)V2 vector copy v1 vector, followed byv2.copy (v1). APPLYMATRIX4 (Mtrx)The rotation matrix is applied to the V2 vector, and then the vector v2 after the V1 vector revolves around the pointa.7. At this time byv2.sub (v1)It gets the starting point is POINTB, the
http://m.blog.csdn.net/article/details?id=50667507The "delay" in VR, specifically "Motion-to-photon Latency", refers to the time taken from the beginning of the user movement to the display of the corresponding screen.This is going through a couple of steps:
Sensor captures motion input data
The collected data is filtered and transmitted to the host via a cable
Game engine updates logic and render viewports based on acquired input dat
at the end of 2016, the Storm Mirror brought a wave of warmth to the VR industry. December 20, Storm Mirror announced the launch of the latest VR machine-storm mirror "3K screen concept machine" matrix and VR glasses S1 two major products. press conference, Storm Group CEO Fengxin first to "Winter" and "Spring" the two key words to analyze. He said that in the cu
ObjectiveThe Google VR device referred to herein refers to:Google's cardboard, Samsung Gear VR, Storm mirror and other such mobile phone VR box, and not refers to HTC Vive this type.stereoscopic perception of human eyesThere is a difference in what people see in the left and right eyes, and the binocular vision system in our brains uses this difference to calcula
650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160617184808745-2125636523. PNG "width=" 486 "height=" 253 "style=" border:0px; "/>The connotation of 1.1 DoDAF
dod access to the network-centric warfare era, the ability to master many more complex relationships is extremely important. Must be able to "plug and Play" to a federated, global, multimedia, and multilingual environment at any time.
architecture (architecture) is an effe
Some people say that virtual reality is the future, while others say that virtual reality is promising! What I want to say is that these statements are not exaggerated at all.
Our world needs a good change!
For example, Oculus and VR bring us changes.
I want to talk about the news that "doctors use Oculus and GoPro to turn virtual surgery into reality" has been reported in the media over the past few days.
"In a recent project at the moveo Foundation,
Original title: Unity CEO: will focus on developing VR development tools carte blanche and Editorvr"We asked Riccitiello about the company's two experimental VR development tools carte blanche and Editorvr," Unity CEO Riccitiello said in an interview at this week's vision Summit. The latter is already available in the usage state and allows you to access some of the features that unity developers can use on
Android enterprise-level mall source code, 360 ° panorama VR source code, National live broadcast source code, etc. androidvrAndroid featured source code [New Version] the essence of the Android technology blog is summarized and open-source: Lele music 5.0-Android music player android realizes simulation of water ripple effect source code 360 ° panorama VR, this is an APPandroid implementation that is worth
= Lastpos + Horizontal Displacement + vertical displacement. I'm not going to go into the details of a later code with detailed comments.The focus is on the optimization of the point set, the optimization of the parabolic point two parts, one is how to calculate the collision point, and the second is the memory cost optimization. Considering that the general VR Project only moves on the horizontal plane, the collision is judged by judging the y-axis
ObjectiveAs a result of the new partner's joining, the translation work is progressing much faster.This is the class for transparent processing in the Leap Motion tools model class in the Unity engine, which we hope will help.Link to original translation: http://blog.csdn.net/qq_18408937/article/details/47382423confidencetransparencyDeterministic transparent processingSets a hand ' s opacity based on it current confidence rating.Sets its transparency based on the current certainty of the hand.Th
the pick up of an object through contact). You can specify the range and the force to move the object to the hand. class Magneticpinch Magnetic Pinch-Pick classDetects pinches and grabs the closest rigidbody if it ' s within a given range.Attach This script to the physics hand object assinged to the Handcontroller in a scene.Detects the nearest rigid body in a given range to pinch and crawl it.Add this script to the physical hand object of the hand controller in the scene.Public Variablesfloat
Code profiling
Original Author: Tony Parisi
So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracking, let's take a concrete action.
Locate the Ovrcamerarig object in the hierarchy panel, a
September 26 News, citing alien media VentureBeat reports, it analyst Jack Gold predicts that Microsoft and Intel's recent hybrid reality will lead to a major boost to the VR market, and will lead the VR ecosystem in 2017.Gold specifically refers to the recently announced virtual reality Project Alloy, a VR device that uses RealSense 3D sensors and Intel Core pro
In October, published in the "Vr/ar patent technology in depth analysis report," said that the VR, AR industry patents are many canon, Sony, Microsoft, Google and other technology giants "Bao", but did not carry out a detailed analysis of this part. Recently, the VC company CB Insights released a report, detailed analysis of the United States five big it giants (Google, Apple, Facebook, Amazon, Microsoft) i
VR app Dynamic Update Business Implications for the by Gao Longoza HallThe so-called "VR app Dynamic Update" prohibits developers from tying R footage into the app in Development-time. only developers (from all over the world) are allowed to get the latest version of r footage from the app on the Run-time to ND footage platform. Technically, the average person will find it difficult to see that my R footag
VR is now a particularly hot topic, with the advent of virtual glasses virtual reality slowly into our lives, the main discussion of virtual reality in the development of the game.The advent of electronic games is very early, early only a symbol, to today's development of 3d action, the development of the game without the progress of technology, people through the game to relax and getFun, slowly people are no longer content with just playing games on
The first VR champion of the golf tournamentGolf officials are building their 4K broadcasts and even starting smaller events in virtual reality, but the biggest game of the sport is taking some time to try out new broadcast technologies. Tested some virtual reality in the last year. Video, after exploring its Phoenix Open course, the PGA Tour is about to launch the upcoming VR player championship. Let's hop
Original title: Google launches new rendering technology to help mobile VRat today's I/O conference, Google released a new surface light field (surface Light-field) rendering technology called "Seurat (named from the famous French new impressionist painter Siula)." This technology can not only bring the CGI quality visual effect to the Mobile VR system, but also can realize this in the ordinary file size, which is the obstacle that other optical field
Previously wrote a 4.11 version full screen, high version of useless so also not clear the situation, recently out of 4.13, just the new project to be packaged out later found that the console command fullscreen no use,Replaced by stereo on, but still no full screen, visually deduced to put the following character in the project directory/config/defaulteditorperprojectusersettings.ini inside.[/script/engine.gameusersettings]Busevsync=falseresolutionsizex=1280resolutionsizey=1024lastuserconfirmed
principle of the helmet display are analyzed deeply, and the design prototype of the device is described, which becomes the foundation of the three-dimensional display technology.In addition to the research on the interactive devices of visual immersion, people are exploring the interactive devices of tactile immersion. In 1967, the University of North Carolina in the United States began the Grup program to study the implementation technology of force feedback (Feedback) devices.In 1973, Myron
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