Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network game logic Processing: Method One: Write Photon server and client prog
In this article, Momo mainly wants to explain how I write game scripts in unity3d game development. For the unity3d game engine, it is very fast to get started, but it is very difficult to do well. The purpose of this article is to let friends who have used the unity3d game engine learn how to better write
IPhone gamesDevelopment tutorialGame Engine4) It is the content to be introduced in this article. Continue to the previous chapter. This section describes the content of 2D and 3D.
Physical Engine
PhysicalEngineYesGame EngineIn charge of distance, movement and otherGamesPhysical. Not allGame EngineBoth require physicalEngine. But all imagesGamesAll have physical code to some extent.
Don't you believe it? Use tic-tac-toe as an example. It is indeed a very simple
here isEvankakaBlog, welcome everyone to discuss and exchange ~~~~~~Reprint Please specify the source http://blog.csdn.net/evankaka/article/details/42936117 This article is to realize the pause in the game, start again. The current interface, and then use this graph to construct a layer (in this picture as the background), and then add a button, the main interface point is paused, Pushscene (), then go to the g
An article translated by myselfArticle, Hope to help you.
Link: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ Evolutionary Game hierarchy-rebuilding your game entities with components
Until the last few years, the gameProgramMembers have been using classes with deep structures to represent game entities. The current trend is gradually changing
This seriesArticleWritten by zhmxy555. For details, refer to the source. Http://blog.csdn.net/zhmxy555/article/details/7355377
Author: Mao yunxing mailbox: happylifemxy@qq.com welcome mail exchange programming experience
InIn note 7, we explained how to use a timer to produce an animation. The timer is easy to use, but in fact this method is only suitable for displaying simple animations and small games.Program. In general, the game itself ne
Estimated 8.22 days before completion ~splash screen, The main Menu interface , the check-off interface, the game interface,Card 01_ Start Screen portalCard 02_ Main Menu Interface PortalMain Menu Interface usingSystem.Collections;usingSystem.Collections.Generic;usingUnityengine;usingunityengine.scenemanagement;usingUnityengine.ui; Public enumtheme_id{Logo, Student} Public classScene_mainmenu:monobehaviour {//Use this for initialization voidStart
IntroductionNow do the game development of the few without Excel, with the most is planning. In particular, numerical planning, Excel provides users with powerful tools, a variety of shortcut keys, a variety of plug-ins, various functions. But as a program, it is not Excel but the final form of data, and in the program data is actually binary, such as an int is 4 byte, a letter of 2 byte. However, it is not possible to put Excel files in the
SGSMain functions provided:
Server Expansion : The traditional expansion method is to divide the entire game area into multiple zones, and different zones run on different game servers. there are two problems. One is that players in different zones cannot interact with each other, and the other is that if there are few actions in a zone, the server resources may not be fully utilized. in SGS's processing
Generation of stars will be the world's first exhibition embedded platform 3D body Sense game technology. The 3D Body Sense tour is currently the world's first commercial embedded platform 3D body Sense game solution, is now ripe for TV, set-top box products. At present, the iphone, has successfully cooperated with the generation of star products and brands have: the National Digital Home application demons
In the last time I said I wanted to write a mobile phone network game, I began to prepare some information and build the development environment, because in the previous development of a Java-based C/S database program, the game network communication This piece of technology is a bit prepared, but there are many uncertainties, These factors mainly come from the choice of client and server-side development l
This game uses HTML5 canvas. To run the game, the browser must support HTML5.
This article explains in detail how to use HTML5 to develop a shooting game. Lightning can be said to be a classic in the shooting game. Below we will imitate it.
Let's take a look at the game.
De
Unity3d game engine game Object Access draw line and draw plane details
Original by Yu Song MomoArticleIf you reprint it, please note: Reprinted to my independent domain name blogYusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/561
After learning unity3d in a blink of an eye for a while, I have basically won this
I saw the dark blue SilverlightArticleIf you are not familiar with the game map editor, go online to learn about it:
Almost any commercial game has its own game map editor, whether you are a 2D game or 3D game. Of course, the map editor of 2D games is very different from t
In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool!
PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can study it on your own;
Run:
MediaPlayer and: SoundPool class! What are their advantage
Cross-border games in a single-player game will be more, but more leisure-oriented, such as "Candy Crush", "Angry Birds", "P V Z", "Small Crocodile naughty Love bath", "Tiny thief" and other classic casual games, Since many insiders predict 2014 is the year of hand-tour, and focus on the ARPG type, it seems that there will be a lot of cross-border clearance or full 3D action game, we will be for this type o
1, open sesame Cake Game Master will appear in the next picture of the window, sliding right to the "Settings" interface, click on the interface of the "time Shuttle" to download the installation, to be installed in the mobile phone system interface will appear similar to the "Game handle" icon
2, the installation of a good cake game
The early development of the game must use C + +, it is not to say, 2000-2004, Java has no NIO, other dynamic language is not heavy, only C + + can develop a fully available game server. Until 2005, many Korean games are still pure C + + write service side, Jinshan has also developed a lot of pure C + + game server, and then everyone cut.There are many modern cho
In response to the call of www.j2medev.com webmaster Mingjava, I also share with you my experience, I hope you will advise. At the same time www.j2medev.com welcome you to master the original article.
A few days ago to see Tony on the Csdn to publish his study work "is a man to insist on 60s", feel creative although simple but very resistant to play, is to learn the introduction of mobile phone game to create a classic, so a temporary rise, clone a b
For the current Flash, it's not strange to develop some really big games. I am involved in the content and development of the game related, but are some of the more basic knowledge. If you are a master of game development, you can completely ignore what I have described here. My plan is to do a series of tutorials, which is one of the series.
Game is an interact
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