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Android device resolution, density, and dp

To solve Android device fragmentation, describe the concept of density, that is, density. it refers to the number of pixels displayed on a physical screen of a certain size. dpi (dots per inch, number of pixels per inch) is generally used as a single Bit. for example, if the resolution of a device is 240x320 and the physical size of the screen is 1.5 inch x 2 inch (the diagonal line is 2.5), the density of the device can be expressed as 240/1. 5 or 320

Android project porting/Resolution adaptation and dip (dp) Usage

If you want to adapt to the same application on different phone models, if you do not use px for all dp in xml, there is still a possibility of adaptation problems!There are countless mistakes and I think I am using dp. Why does the proportion on mobile phone A look different from that on mobile phone B, why is it displayed on mobile phone A while on mobile phone B on the screen?Every explanation is very tiring, so I wrote this blog First, clarify several conceptsThe density value indicates the

Android Common resolutions (MDPI, HDPI, xhdpi, xxhdpi) screen adjustments

After querying to the system service being executed, you can then add the service name to the Dumpsys and view the specified service information.ADB shell Dumpsys ActivityADB Shell Dumpsys Cpuinfoadb shell Dumpsys Batteryadb Shell Dumpsys window (the last part can see the resolution information) =====-------------------------------------------------Android developers about DP documentation I've seen n times, the conversion formula for PX and DP I remember very well: px = DP * (dpi/160) , the ori

In-depth understanding of mobile front-end development viewport

iphone ideal viewport width is 320px, regardless of its screen width is 320 or 640, that is, in the iphone, the 320px in the CSS represents the width of the iphone screen.But the Android device is more complex, there are 320px, 360px, 384px, and so on, about the different devices ideal viewport the width of how much, you can go to http://viewportsizes.com to see, which collects the ideal width of many devices.To sum up: PPK the mobile device viewport

Viewport of mobile front end

, regardless of its screen width is 320 or 640, that is, in the iphone, the 320px in the CSS represents the width of the iphone screen.But the Android device is more complex, there are 320px, 360px, 384px, and so on, about the different devices ideal viewport the width of how much, you can go to http://viewportsizes.com to see, which collects the ideal width of many devices.To sum up: PPK the mobile device viewport into layout viewport , visual viewpo

Notifications for IOS listening keyboard

Notification Method:/** * Call when the keyboard changes frame (position and size)*/- (void)Keyboardwillchangeframe:(Nsnotification *) note{//set the color of the windowSelf.view.window.backgroundColor =Self.tableView.backgroundColor; //0. Time to remove keyboard animationsCGFloat Duration =[Note.userinfo[uikeyboardanimationdurationuserinfokey] doublevalue]; //1. Get the last frame of the keyboardCGRect Keyboardframe =[Note.userinfo[uikeyboardframeenduserinfokey] cgrectvalue]; //2. Calculate the

In-depth understanding of mobile front-end development viewport

. All iphone ideal viewport width is 320px, regardless of its screen width is 320 or 640, that is, in the iphone, the 320px in the CSS represents the width of the iphone screen.But the Android device is more complex, there are 320px, 360px, 384px, and so on, about the different devices ideal viewport the width of how much, you can go to http://viewportsizes.com to see, which collects the ideal width of many devices.To sum up: PPK the mobile device vie

In-depth understanding of mobile front-end development viewport

size, different devices have different ideal viewport. All iphone ideal viewport width is 320px, regardless of its screen width is 320 or 640, that is, in the iphone, the 320px in the CSS represents the width of the iphone screen.But the Android device is more complex, there are 320px, 360px, 384px, and so on, about the different devices ideal viewport the width of how much, you can go to http://viewportsizes.com to see, which collects the ideal widt

IOS Masonry Introduction and use

as Apple continues to launch new models, it is well known that UI layouts in iOS development often need to be adapted, and that the adaptation of Apple devices is primarily the 4,5,6,6plus of the 4 devices. The adaptation method has code adaptation and the use of xib to add constraints, where the code adaptation is used to AutoLayout but the official launch of the document and demo is really cumbersome, personally think it is not as stupid as a way to use the aspect ratio of the reality (but the

[To] a deep understanding of the viewport of mobile front-end development

text, not because in a high-density pixel screen is too small to see, Ideally, this 14px of text, regardless of the density of the screen, at what resolution, the size of the display is similar. Of course, not just text, other elements like pictures and so is the truth. PPK called this viewport the ideal viewport, the ideal viewport--for a third viewport mobile device.Ideal viewport does not have a fixed size, different devices have different ideal viewport. All iphone ideal viewport width is 3

Deep understanding of the viewport of reprint mobile front-end development

iphone ideal viewport width is 320px, regardless of its screen width is 320 or 640, that is, in the iphone, the 320px in the CSS represents the width of the iphone screen.But the Android device is more complex, there are 320px, 360px, 384px, and so on, about the different devices ideal viewport the width of how much, you can go to http://viewportsizes.com to see, which collects the ideal width of many devices.To sum up: PPK the mobile device viewport

In-depth understanding of mobile front-end development viewport

iphone ideal viewport width is 320px, regardless of its screen width is 320 or 640, that is, in the iphone, the 320px in the CSS represents the width of the iphone screen.But the Android device is more complex, there are 320px, 360px, 384px, and so on, about the different devices ideal viewport the width of how much, you can go to http://viewportsizes.com to see, which collects the ideal width of many devices.To sum up: PPK the mobile device viewport

ASP. NET C # Get program file related information

(*. *) |*.* ";//Button2//This.button2.Location = new System.Drawing.Point (120, 192);This.button2.Name = "Button2";This.button2.Size = new System.Drawing.Size (112, 23);This.button2.TabIndex = 11;This.button2.Text = "Get program file Information";This.button2.Click + = new System.EventHandler (This.button2_click);//Label1//This.label1.Location = new System.Drawing.Point (16, 24);This.label1.Name = "Label1";This.label1.Size = new System.Drawing.Size (320

There are two tableview_android in the Uiscrollerview of Android program development.

One, the effect chart. Second, engineering drawings. Three, code. RootViewController.h #import Rootviewconroller.m #import "RootViewController.h" @interface Rootviewcontroller () @end @implementation Rootviewcontroller-(ID) initwithn Ibname: (NSString *) Nibnameornil Bundle: (NSBundle *) Nibbundleornil {self = [super Initwithnibname:nibnameornil bundle:n Ibbundleornil]; if (self) {//Custom initialization} return self; }-(void) viewdidload {[Super viewdidload]

A summary of common techniques for Android programming _android

) {}}); Builder.show (); Break Default:break; return dialog; } 3. Standard adapter format, later written in this form public class Myadapter extends baseadapter{context; Pagerecord 4. Two ways to get screen resolution Method 1 Android Gets screen width and height windowmanager windowmanager = Getwindowmanager (); Display display = Windowmanager.getdefaultdisplay (); int screenwidth = Display.getwidth (); int screenheight = Display.getheight (); Method 2 displ

Storyboard (story version) tutorials for Beginners Tutorial 2. Adding constraints to an unconstrained story version

Found a little yellow button click on it Then click on the Yellow triangle There are a number of options that are typically selected when update frames updates the control's frame The button means that for all controls to perform this method modification there is currently only one button that does not have to be selected Select button on the interface after clicking We can see that the length of the button is screen length and height because there is no constraint so it is adapted to the f

WEBRTC Audio-related Neteq (iii): Access packet and delay calculation

how to achieve can look at my previous article (audio transmission of the jitter buffer design and implementation). Here's how to calculate the network delay statistics (OPTBUFLEVEL), which is one of the difficulties. Assuming 20Ms per pack, ideally every 20Ms receives a voice packet from the Web. The reality is that the network has delayed packet jitter, resulting in not receiving a packet every 20Ms, but sometimes dozens of or even 100 milliseconds to receive a package, sometimes 20Ms rece

IOS Development Full Model adaptation solution _ios

The recent project, for the iphone model adaptation is very headache, so tidy up the online data, recorded, may be able to help you read the article, I'm going to talk to you today about the full model fit idea of the latest research. Currently, we need to adapt to the iphone models are 4s, 5s, 6s, 6Plus four kinds of models. Their size is iphone4s {320, 480} 960*640Iphone5 5s {320, 568} 1136*640Iphone6

Android Programming Soft Keyboard Hidden display example detailed _android

); LOG.E ("onsizechanged" + count++, "=>onresize called! w= "+w +", h= "+h+", oldw= "+oldw+", oldh= "+OLDH"; @Override protected void OnLayout (Boolean changed, int l, int t, int r, int b) {super.onlayout (changed, L, T, R, b); LOG.E ("OnLayout" + count++, "=>onlayout called! L= "+ L +", t= "+ t +", r= "+ R +", b= "+b"; @Override protected void onmeasure (int widthmeasurespec, int heightmeasurespec) {super.onmeasure (widthmeasure Spec, Heightmeasurespec); LOG.E ("onmeasure" + coun

Operating system Experiment instruction book (full version) __ Operating system Experiment Instruction book

page storage management, to understand the technical characteristics of the virtual storage technology, and to master the page replacement algorithm of the request page storage management. 2. Experimental content (1) Generate a sequence of instructions by random number, a total of 320 instructions. The address of the directive is generated according to the following principles: The ①50% instructions are executed sequentially; The ②50% instruction is

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