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Detailed game server architecture upgrade record [dry goods]

(1)Def index (request ):Request. write (dict (ret = 100 ))App. run ('127. 0.0.1 ', 127, workers = 2)Client:From netkit. contrib. tcp_client import TcpClientFrom netkit. box import BoxImport timeClient = TcpClient (Box, '127. 0.0.1 ', 127, timeout = 5)Client. connect ()Box = Box ()Box. cmd = 101Box. body = 'I love you'Client. write (box)T1 = time. time ()While True:# BlockingBox = client. read ()Print 'time past: ', time. time ()-t1Print boxIf not box:Print '

In the last two days, the game server has been struggling. What technical solution should I choose? (Python + swig-raknet + LUA)

Requirement: a mobile or web game server requires that the maintenance be as simple as possible, and the framework be as concise as possible,CodeThe number of servers should not be too large. Considering that one person is not dedicated for server maintenance, it cannot be too difficult for O M. First, raknet must be used. The available

Playing a classic game CS1.5 server setup in Linux

patch. The installation method is basically the same as above. You can directly overwrite it after it is expanded (this step is optional ). Now you have to create a shortcut file to start the server. Otherwise, you have to enter a large command every time, which is too troublesome. Go to the hlds_l directory to create the quick Startup File CS and open the Editor (which can be any one, such as vi. # Vi cs Input #/Bin/bash/ ./Hlds_run-restart-

Game server development-role data switching between processes

This week, we added the copy function to the game server, but our server is a multi-process server. players may be in different map servers based on the current map, one problem is that players may need to transfer player data to other map servers when switching maps. Previously, player data has been transferred to a

RHEL6 server is used to build a Mail server that integrates anti-virus software ClamAV

This article combines the previous article RHEL6 server Mail service to deploy ingress # This article combines the previous "RHEL6 server Mail service" to deploy the http://www.linuxidc.com/Linux/2013-10/91254.htm 1. View DNS domain names# Nslookup mail.cluster.comServer: 10.10.10.15Address: 10.10.10.15 #53Name: mail.cluster.comAddress: 10.10.10.15# Nslookup -- verify the email exchange Record> Set type = m

Gonet2 Game Server Framework parsing GRPC improved (5)

(mapserviceoffsetserver{stream})}typeMapservice_offsetserverInterface{Send (*point) Error Recv () (*point, error) Grpc. Serverstream}typeMapserviceoffsetserverstruct{Grpc. Serverstream}func(x *mapserviceoffsetserver) Send (M *point) error {returnX.serverstream.sendmsg (M)}func(x *mapserviceoffsetserver) Recv () (*point, error) {m: =New(point)ifERR: = X.serverstream.recvmsg (M); Err! =Nil{return Nil, err}returnMNil}After reading the code in the face of unidirectional flow and bidirectional flow,

Gonet2 Game Server Framework Parsing GRPC Introduction (4)

. Calloption) (*res, error) {out: =New(Res) Err: = Grpc. Invoke (CTX,"/. Helloservice/hello ", in, out, c.cc, opts ...)ifErr! =Nil{return Nil, err}returnOutNil}Above is the generated go language code, inside I added a comment. I believe you have seen it and understand, do not understand the words are not good for me to express. Next look at how to use:// 先连接到服务器conn, err := grpc.Dial(*serverAddr)if err != nil { ...}defer conn.Close()// 通过工厂方法得到一个客户端对象client := test.NewHelloServiceClient(conn)

MMORPG Web game Chop Fairy Record full set of source (server + client)

Chop Fairy Record Full set of source (service side + client), "Chop Xian record" is a strong Chinese wind immortal MMORPG Web game, the background of the game from the Chinese magnificent variety of fairy tales and folk good biography, players can travel through time and different times of the famous characters meet, common deduction adapted from "Shan Hai Jing", "White Snake Biography" , "Qian female Ghost

Server Load balancer technology to build high-load network sites

Article Title: Server Load balancer technology is used to build a high-load network site. Linux is a technology channel of the IT lab in China. Including desktop applications, Linux system management, kernel research, embedded systems and open-source, and other basic categories. The rapid growth of Internet makes multimedia network servers, especially Web servers, face a rapid increase in the number of visi

C + + implementation of Distributed game Server engine Kbengine detailed _c language

Kbengine is an open source gaming server engine that enables clients to interact with the server by using a simple Convention protocol.With the Kbengine plug-in, you can quickly combine with (Unity3d, OGRE, cocos2d, HTML5, etc.) to form a complete client. The server-side framework is written in C + +, and the game log

Game Server Downtime Data recovery

0. Overview:In general, in order to improve the game speed, the online player's data will be cached in memory. If there are data updates, only the cached data in memory is updated, rather than updating the database directly. The cached data is periodically written back to the database (for example, 5-minute writes). When the server goes down, all the data from the last database update to the outage will be

Online Game client computing server Verification

Online Game client computing server Verification For example, when two people compete, both parties calculate the process of attacking the blood and the two servers agree.If they are inconsistent, the server will re-calculate it and punish the attacker.If both are incorrect, but the results are the same, the server al

Linux Server game log merge

\r" expecteofspawnrsync- Avzp/data/serverlogs/workspace5/behavior/behavior[emailprotected]:/tmp/dx5_5settimeout 5expect "*password:"send" 123456\r "Expecteofexit #定时任务CRONTABL-L59 0 * * */usr/bin/expect/tmp/log.expectSock2 Server Configuration#cat/data/report_job/behaviorlogs/merge_log.py#!/usr/bin/envpython#coding:utf-8import Os,datetimedefmerge_log (): #获取时间前一天和前八天的时间 one= Datetime.datetime.now () -datetime.timedelta (Days=1) tow= Datetime.datetime.

CentOS to build an FTP server and brief introduction of _FTP server

CentOS Build FTP Server 1. Install VSFTPD sudo yum install vsftpd 2. Configure vsftpd.conf # Allow anonymous FTP? (beware-allowed by default if your comment this. ) Anonymous_enable=no # When SELinux are enforcing check for SE bool Ftp_home_dir local_enable=yes write_ Enable=yes # Local FTP directory address local_root=/var/ftp 3. Add FTP User #创建用户 adduser-d/var/ftp-g ftp-s/s

Game Server Development-Two

Application Server Design (top) The work of the application server is: 0 Synchronous broadcast player's behavior; 1 as a third party to the player's interaction between individual and player calculation, and the results are pushed to the data storage system; The npc;3 in the 2-drive game acts as a special player and interacts with the players. The most importa

Netty Game Server II

, message); Break;case Typeprotocol.type_wizard: Wizarddispatch.getinstance (). Dispatch (CTX, message); Break;case TypeProtocol.TYPE_USER:UserDispatch.getInstance () . Dispatch (CTX, message); Break;case TypeProtocol.TYPE_BATTLE:BattleDispatch.getInstance (). Dispatch (CTX, message); Default:break;} /*I'm going to comment out the code here, not yet.*/} @Overridepublic void Exceptioncaught (Channelhandlercontext ctx, Throwable cause) throws exception{// Cause.printstacktrace ();}}After writing t

Open-source server engine (C #) of "Legend of the hot blood" allows you to smoothly perform the game (update compilation and deployment tutorial)

The legend of the hot blood... a popular online game that has been around for more than 10 years. This setCodeAfter I use the Code Conversion Tool and the modification, I can smoothly enter the game Changyou weight mainland. As a cainiao, it is not easy for me to independently complete and modify the bugs in the code... although I have already done so, I have not updated it for a long time. I just want

Debugging the game server with GDB

The importance of GDB is stated in the previous speechIn general, the mention of GDB is a command to debug. "Command", which is almost equivalent to a complex term for the user. Although this is true, the actual development debugging must be used by GDB. Today, most Linux systems are present in the server. When we want to operate these systems, we generally operate through terminal. This means that these Linux systems do not have a graphical interface

How to accurately synchronize player status between the game client and the server?

ensure the game effect, and the skill performance is the client-first in the end of the post-shake phase of skill a. The client determines that the forward shake of skill B can be ignored to directly enter the attack phase of skill B, and the server receives a message using skill B, at which point it is very likely that the post-roll phase of skill A has ended, causing the

Process-based game Server Architecture Design

The original name of the blog from Yunfeng: multi-process game server design Address: http://blog.codingnow.com/2006/10/multi_process_design.html#comments Currently, our game server group is designed in a multi-process manner. To emphasize multi-process, we want to add another point. Each process is single-threa

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