This article only makes notes as a year ago crack log records, without any value!!!1. Download the client, download SWF files and all kinds of weapons, scenes, sounds and so on all resources. (using the website's overall download function, one of the vulnerabilities of this game, the file list is placed in the XML)2. Decompile the partial SWF file with the Anti-compilation tool, and some SWF files are not encrypted, which makes it easy to decompile pa
, thereby reducing the development workload of the program, expanding the game's function.
Using system;using system.collections.generic;using system.text;namespace gameprotocol.constans{///
four, the server communication bottom build up
This part is the server's network communication low-level implementation, is also the core content of the game
With ADO, you can access SQL Server and execute the appropriate SQL statements, build a table, and the following are the relevant definitions in SQL Server Books Online.
Build table:
CREATE TABLE
[
database_name. [owner].
| Owner.
] table_name
(
{
| column_name as Computed_column_expression
} [,... N]
)
[ON {filegro
settings
In the Application Process of Large Games, the number of players to be processed may exceed, and a common server cannot complete the work to be done. Therefore, in actual application, generally, a group of multiple servers work together to complete a function.
For example, the map server can divide all the regions in the game into N as needed.
Ite
In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Fra
The game server configuration selects the undead anti-DDoS server.The game server configuration selects the undead anti-DDoS server.If you select a game server and want to use a domestic serve
solution, known internationally as mutual synchronization, as a well-predicted solution to future network prospects. The reason for this proposal is not that we have fully implemented this approach, but that some of the ideas in this scenario are applied to certain aspects of the online game domain. I named this scenario: half-server synchronization. The general design ideas are as follows:First, the clien
Address: http://dev.gameres.com/Program/Abstract/Thinking/online_g_4.htm
In this section, I want to talk about the design of scripts on the server. In the previous chapter, some script-related things have been introduced when talking about NPC intelligence. Let's talk about the role of the script first.In a compiled server-side program, you cannot build something
select the network boot, when the successful acquisition of the IP address, the network engraved with the use of Ghost and other related software will be automatically transmitted over. You can continue to the steps of the network engraved.---------------------------------------------Other supplements1, Tftpd32 is said to be used only under XP and Win2000, simple configuration but low efficiency2, integrated with the DHCP and TFTP, Ghost and other environment to use the network engraved softwar
This article is copyrighted by the game development in the blog Park: The Chairman owns this article. repost it to indicate the original author and source to show respect! Author: Game Development: Chairman of the original article: http://www.cnblogs.com/GameDeveloper/archive/2011/05/24/2055880.html most of the network game s
How to use ADO to build a library in SQL Server, build a table
With ADO, you can access SQL Server and execute the appropriate SQL statements, build a table, and the following are the relevant definitions in SQL Server Books Onlin
The Broadcast Algorithm on the erlang server of a browser game is inefficient. It should be a bug. The erlang ServerAn error occurred while obtaining the erlang webpage server code.The documentation is very elegant, but I can see that the Broadcast Algorithm in the scenario management is very beautiful, but the efficiency is very low.
Every time a
connection is using bootstrap and using an event loop, and the server typically uses two event loops.The specific code can look at the section content: Build a simplest socket server and client.Iv. What are the advantages of Netty building a game server?1, the
route information must be specified for all messages on the client, and the messages are correctly delivered.Logic servers can be divided into different servers by function, such as scenario servers, chat servers, and user information management servers. Therefore, communication between different servers is inevitable. Therefore, pomelo introduces the RPC mechanism, that is, the communication between all logic servers can be completed through RPC, which is convenient.References:Pomelo framework
/8E/47/wKiom1i7m4XSesEaAAJK6-wM-Fo938.jpg "style=" width : 700px;height:393px; "title=" 40.jpg "hspace=" 0 "height=" 393 "border=" 0 "width=" "vspace=" 0 "alt=" Wkiom1i7m4xseseaaajk6-wm-fo938.jpg "/>9, because the TMG server out of the network address is 192.168.1.16, and I give the Web server domain name outside the network is not resolved, I will be in the host file on this machine to add local parsing.65
front-end", It includes a development framework and database CAC Hing Services, and other basic services game Servers,save a IoT of game developers working hours,truly allows the user to Focus on gameplay logic. It can be used to build a custom distributed architecture, only need to modify the configuration file to the appropriate. Official website:http://9miao.
In this section, I want to talk about the design of scripts on the server. In the previous chapter, some script-related things have been introduced when talking about NPC intelligence. Let's talk about the role of the script first.
In a compiled server-side program, you cannot build something during the program running process. Therefore, you need the support of
Use of the system is Ubuntu, so there are a lot of apt-get commands, haha forgive
Install git Git-core
Create a new Git user, and the user's home directory will be used to store git Repository. This user name is not necessarily called git, can be arbitrarily specified, but git is more commonly used, a look at the role of this account
Modify the password
Landing
sudo install git git-coreadduser gitpasswd gitsu gitThe above is a git installation
Get Gitolite
Chapter 1 Introduction
1.1 multiplayer games
You must have a great idea for multiplayer online games. Maybe it is a virtual world, originated from your favorite TV programs, or it is simply an online bowling league owned by you and your friends. In any case, the problem that really needs to be solved is that it is so complicated to really build a large multiplayer online game than the whimsy, as a result,
1. server network connection
Most online game servers use a non-blocking select structure. Why? Because the network game servers need to process a large number of connections, and most of them will choose to run in Linux/Unix, it is not cost-effective to open a thread for each user, on the one hand, threads in Linux/Unix are simulated by the concept of processes,
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