configured. Briefly talk about the main features of the ADB tool in the Platform-tools directory:
Shell running the device (command line)
Manage port mappings for emulators or devices
Upload/download files between your computer and your device
Install the local APK software to the emulator or Android device
Iv. SummaryThe above is to build the latest version of the Android deve
When you create a new Android Gradle project in Android Studio, connect Refused:connect or stuck in building project ... or refreshing XXX Gradle project===The reasons are:Gradle in the creation of the need for networking, otherwise it will fail, although I can network, but cannot access the Gradle site or download, so no.Thanks to the great gfw, two ways of1.Usi
.
Select your application under Android application on the left side of the Run Configurations dialog box.
Click the Target tab, and then select Manual as Deployment Target Selection Mode.
When you are ready to start the application, click Run (see Figure 14).
Figure 14. Prepare to run the application on the device.In the Android Device Chooser dialog box, you can select an emulator or
not vs to support cross-platform, so it feels very deceptive, the environment is not good to build, the outlook is not clear, the final environment is set up, but click on the resources, always restart.Later is the Android STUDIO, downloaded from the official website, then installed, because it is small white, so encountered a lot of problems, after all, not as good as the VS, so installation, uninstall tinkering for a long time, are not good. Variou
of the jar are imported so save the trouble of repeated import every timeCompile Filetree (include: [' *.jar '], dir: ' Libs '),After a long repetition of finding a v13 bag,Google later found that this wasAndroid-support-v13 is a version compatible package that is released by Google, with a minimum compatible Android3.2 system. It was designed to develop a flat plate. Android 3.x systems are tablet-only systems, but the 3.x system has failed. So usin
Android Building System Analysis
By thinker
2 columns
Keywords:
Android
Coding
To learn about a system, I often start with makefile or building system,What are the elements of system composition? What is the final structure of the project? For androidAnd I am no exception.Through understanding the
things:We can play audio, draw planes, get user input, and read and write files through an instance of the game class.At the right time we can set a new current flat display by calling Game.setscreen ().Methods Screen.update () and Screen.present (): They update the plane and display synchronously. The game practice calls them in the main loop.The methods Screen.pause () and Screen.resume () are called when the game is paused and resumed, as are the two methods that are called by the instance o
internal file structure of the system on the emulator, can import and export files on the emulator via File Explorer. Such as: LogCat, a log output tool in which you can output some log information for Android, developers can also write run-time messages to LogCat through the log class. Such as: Emulator control, simulator controller, which can be set to simulate some states of the simulator. such as telephone status can set the current state of th
)
CLASSPATH value:.; % JAVA_HOME % \ lib \ tools. jar; % JAVA_HOME % \ lib \ dt. jar; % JAVA_HOME % \ bin;
Path: Start appending % JAVA_HOME % \ bin;
NOTE:Setting environment variables in the previous four steps is not necessary for building an Android development environment. You can skip this step.
After the installation is complete, check whether the JDK is successfully installed. Open the cmd window
-tools to be installed, both of which are unrelated to the Android API. Therefore, in an offline installation, you can copy the Build-tools and Platform-tools folders in the other person's SDK directory directly to your SDK directory.The following sectionsThis is called "Android Packages", you can choose what you want to install. In an offline installation, simply unzip the "
Android learning Summary: building an environment on WINIntroduction
This series is suitable for people with 0 basics, because I started from 0. This series records my experience in Android development and I hope to share it with you! As a newcomer to the Android team, I hope to give you some advice if there is anythin
installed the JDK )
The Classpath value is:.; %java_home%\lib\tools.jar;%java_home%\lib\dt.jar;%java_home%\bin;
Path: Append%java_home%\bin at the beginning;
Note: setting environment variables in the previous four steps is not necessary for building an Android development environment and can be skipped.
After the installation is complete, you can check that the JDK is installed successful
Native ..." as follows: Click will pop up a simple setup interface, Lib fill in : Mxdrawjin Disable The syntax parsing of C + + and discover that a bunch of errors were analyzed, but the actual is not an error, so disable. As follows:Compile the project, "project", "Bulid all", should be able to compile the project successfully. To increase the run configuration, click :The interface settings are as follows:Click on the "Run" effect as follows:So far, Android's development environment has been
In our last blog, the most basic framework has been set up, then why do we call this article frame building? The reason is that we built a framework that runs through this project, to manage the declaration cycle of the project, and what we need to do next is to build a framework that we need to be content-related.Let's take a look at the final results of our framework:In this framework, we need to do the following work:
1: Add a Tabhost,tab
select the Ndk-build.cmd files below the Android NDK.Working Directory, select Browse Workspace ..., select this project.Under the Environment tab, click New,Name:ndk_module_pathValue:d:/cocos2d-x-2.2.3;d:/cocos2d-x-2.2.3/cocos2dx/platform/third_party/android/prebuilt (pay attention to your own actual directory)Select OK to confirm, return to the Builders interface, remove the tick in front of the CDT buil
/HOST_DARWIN-X86.MK: the: * rerunning ThisCommand Build/CORE/COMBO/HOST_DARWIN-X86.MK: the: *****************************************************Build/CORE/COMBO/HOST_DARWIN-X86.MK: -: ***Stop: Stop.* * Don'T has a product spec for:'Full_maguro'* * Does the right repo manifest?What's it complaining about hell?Quickly looking up what Xcrun is doing I discovered it's some helper program do select the correct XCode version/sdk etc. It didn ' t suprise me that it failed as I Don has XCode installed.
platform, this requires at least one. That is, the operating system, you can download multiple, such as 2.2,3.1 you can download, but at least one must, because the simulator is required to run. So, if you want to test all kinds of platforms, then you need to download one of the various versions of Android.?I downloaded the SDK platform-tools 5 and Android 3.1,android
agent, is not on the official website, you can directly download the following addressR07:http://dl.google.com/android/android-sdk_r07-windows.zipR04:http://dl.google.com/android/android-sdk_r04-windows.zipUnzip in a certain directory.After restarting the ecplise, click the menu "window", "Preference", open the Config
, Dalvik loads the. dex file, and optimizes the memory allocation.Three. Introduction to the use of Android development environment building and development tools (i). Use of Sdkmanger1. You can manage the download and uninstallation of the SDK version. (SDK download to platform folder)2.ADT (Android Developer Tools) is a plugin for eclipse3.1) The downloaded pac
Start of building the Android NDK environment NDK HelloWorld
ADT Plugin: used to manage the Android SDK and related development toolsNDK plug-in: used to develop Android NDK plug-ins. If the ADT version is above 20, you can install the NDK plug-in. In addition, the NDK integrates the CDT plug-in (this article describes
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