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Unity, Water Cube

In Monument Valley, a close begins with a treasure chest. There's a water cube inside, and there's a little fish on the swim. As follows:Because we knew that "Monument Valley" was made by unity and now we are starting to learn unity, so we want to do a similar thing.Unity5 standard assets inside there is a waterprodaytime, refraction and reflection have, began to think with it a spell on the finished son, can not think of this thing can only flat put effect is right, vertical put effect is wrong

Unity3d Shader Performance Ranking

highlights (#pragmasurface surf Blinnphong)Square: "The direct exposure to the place will be very bright" "light can not be photographed in the plane without effect" "observation angle and light incident angle will produce reflected light"Round: "Direct exposure to the place is very bright" "light is not exposed to the place without effect" "observation angle and light incident angle will produce reflected light"Support: Device needs to support "programmable pipeline" if not supported will auto

[Unity Shaders] Lighting Models -- clothes coloring Tool

uses the built-in cloth model) as before ). Create a new Shader and Material and name it ClothShader. Implementation First, add new properties. This is mainly used to control all textures, fresh, and high-gloss reflections.Properties{_MainTint ("Global Tint", Color) = (1,1,1,1)_BumpMap ("Normal Map", 2D) = "bump" {}_DetailBump ("Detail Normal Map", 2D) = "bump" {}_DetailTex ("Fabric Weave", 2D) = "wh

Introduction of a successful Git branching model Release Branch

branchThe release branch is created from the develop branch. For example, the current product's release number is 1.1.5, colleague we have a big version coming soon. The develop branch is ready for the next release and we have to decide that the next version is 1.2 (not 1.1.6 or 2.0). So we separate the release branch into a branch name that reflects the new version number.$ git checkout-b release-1.2 developswitched to a new branch "release-1.2" $./bump

Key to improving VR rendering speed

reflection blur, image quality similar to the case, adaptive subdivision fastestCompare parameters fix rand=4; Two-level Subdivis 1/4;adaptive Subdivision RATE-1/22, a large number of rough surface multi-bump map, simple two-level fastestCompare parameters fix rand=4; Two-level Subdivis 1/4;adaptive Subdivisionrate0/2,threshold=0.053, if the scene has a large number of fuzzy effects, including motion blur, fuzzy reflection, high-gloss blur, depth of

Create a normal map

to observe the changes in the outer edge of the model, the outer skin must be wrapped with two objects that cannot be worn, otherwise the baking will cause problems ). Figure 27 In mapping coordinates, check the use existing channel of the object (using the existing UV, I have already allocated UV to the low-model ); expand the output column and click "add". In the displayed window, select "normal map" and click "add elements" to adjust the texture size. I chose "1024*1024", and then select

One-day elimination of a Monkey Plan (1)-Basic illumination model and RT post-processing

= color. r * 0.299 + color. g * 0.587 + color. B * 0.184; Return float4 (intensity, color. ); } The process is very simple, that is, to output the original rendering result to a specified RT, and then perform grayscale image processing in the ps of RT rendering ~ 6, Underwater Effect The underwater effect is a common effect of water processing in the game. The principle is very simple. You only need to add a new tex as BumpMap and then process the result: VS remains unchanged. PixelShader is

jvm--become a Java GC expert (1)

instance object that continues to exist is transferred to the survivor space that already has the instance object.4. Once the survivor space is full, the objects that continue to exist will be transferred to another survivor space. Then the front survivor space will be emptied.5. The above steps are repeated until a certain number of instances of the surviving instance objects are transferred to the older generation.Note: The goal is to increase the chance of being recycled before the object is

Unity shader--writing Surface Shaders (1)--surface Shader Examples

; }; Sampler2d _maintex; voidSurf (Input in, InOut surfaceoutput o) {O.albedo=tex2d (_maintex, In.uv_maintex). RGB; } ENDCG} Fallback"Diffuse" }Normal mapLet's add some discovery stickers:Shader"Example/diffuse Bump"{Properties {_maintex ("Texture", 2D) =" White"{} _bumpmap ("BumpMap", 2D) ="Bump"{}} subshader {Tags {"Rendertype"="Opaque"} cgprogram#pragmaSurface Surf LambertstructInput {float2 U

Use PS to create the autumn 3D stereo words

automatically when you start the working interface. Locate the Bump option in the property settings and select load texture to load the texture_front. Figure 09 The bump setting is designed to adjust the texture effect, and you can set the desired effect by moving the slider. The author sets it to 20%. In addition, you need to adjust the texture position and size. To do this, you can use edit

The verb plus the doing and the memory formula

. To do sth. Practice Doingsth Practise doing sth prevent doingsth. Prohibit doingsth to stop doing sth. It is forbidden to do sth. Put off Doingsth. Postpone doing sth. doingsth Report to do sth. Risk doing sth. Take a chance to do sth stop doingsth. Stop doing sth. Suggest doing sth. Suggest doing sth understand doing sth. Understand to do sth. Four, 20 commonly used verbs of the current participle as the object complement Bring SB. Doing sth. Cause sb. To do STH. Catch sb. Doing sth.

Python selenium three kinds of waiting ways to interpret _python

Find too many people will not use the waiting, bloggers today is really can't help to tell you the need to wait. A lot of people in the group asked, the dropdown box is not positioned, the pop-up box is not positioned ... A variety of positioning is not, in fact, in most cases is two kinds of problems: 1 frame,2 did not add to wait. As you know, the speed of your code is what level, and the browser load rendering speed is what magnitude, like the flash and the concave-convex about good to play

Using Photoshop 6.0 for 3DMAX mapping

). Figure 3 16, click the "File" menu button, in the Pop-up drop-down menu select the "Save" menu option, in the pop-up Save window set the file type to. Bmp. Bump and Mask Map In the previous step, we have completed one of the most important post charts. Use 3dmax4.0 to render a look, is not some feeling? But Apple still looks unreal, and in order to make the Apple more lively and contagious, we need to dot the Apple's surface with some small recesse

Programmer's experience in writing SQL statements

'tech _ db' (error) select ID from employee where substr (Dept,) = 'tech '(error) select ID from employee where dept like 'tech %' () 6. do not use a conversion function on fields. Use For example: select ID from employee where to_char (create_date, 'yyyy-mm-dd') on constants whenever possible ') = '2017-10-31 '(incorrect) select ID from employee where cre

Installing programs in Linux

the Useradd, Groupadd commandConfiguration steps:Rehl managing user and group accountsAdd user accountUse the USERMOD-L Test command to lock the account; Use the usermod-u Test command to unlock the accountUsing the Userdel command to delete the test account, you can see that the test account has not been seen in the passwd and shadow files.1. Establish user directory: Create directory/tech/benet and/TECH/

Java memory area and GC mechanism Chapter

survival zones have been switched several times (the Hotspot virtual machine defaults to 15 times, with-xx:maxtenuringthreshold control, greater than this value entering the old age), the surviving objects (in fact only a small part, for example, our own defined objects) will be copied to the old age.D) from the above process, it can be seen that the Eden area is a continuous space, and survivor always has a null;e) After a GC and copy, a survivor holds the currently alive object, while the con

Why Go has not yet implemented generational and compact GC

This is a creation in Article, where the information may have evolved or changed. This article is translated from Google Forum (golang-nuts) Copyright @ the original. Someone in the forum asked: Why Golang garbage collector does not implement generational and compact GC? Ian Lance Taylor's reply: This has been discussed in the past. Ignoring details, the basic advantages of compact (compacting) GC are: Avoid fragmentation, as well; A simple and efficient

Mobile development snow shader effect development tutorial, snow shader effect tutorial

Mobile development snow shader effect development tutorial, snow shader effect tutorial Mobile development snow shader effect development tutorial. Shader "Custom/XueDiShader" {Properties {// rock Paster _ MainTex ("basic material", 2D) = "white" {} // normal texture _ Bump ("line chart", 2D) = "bump" {} // indicates the number of snow that is covered on the rock, the value range is from 0 ~ 1 _ Snow ("Sno

PHP ftp upload files and download file Instance Code _php tutorial

In PHP We also have the ability to directly operate FTP, and then use PHP to implement the same as FTP file upload and download the file function Oh, let me introduce a complete example. First, LycFtpAbstract.class.php FTP base class The code is as follows Copy Code /* Author: Bump Mann (LYC)/* email:jar-c@163.com/* time:2011-04-22*/ Abstract class Lyc_ftp_abstract { protected $ftpobj =null;protected $host = ";Protected

Reproduced Chinese tutorial for t4m plugin in Unity

triangle to place the selected material in the top list. In this diagram, I have selected 4 graphs.You can re-adjust the material with the Modify function by selecting the diagram in the top list.One might ask, how did the number of black triangles come from? Let's take a look at the previous section where we set up a Shadermodel version.See, here are 2 texture mixes, click on the update below and look back at the bottom interface:There are only 2 small triangles left. This is how the number of

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