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HDU1026 (Time-lapse maze: bfs+ priority queue)

"("","")"Endl; for(intI=0; i) { ++Time ; cout"S:fight at ("","")"Endl; } Time++; if(K!=start) cout"s: ("",""),";}voidBFS () {tot=0; for(intI=0; i) for(intj=0; j) T[i][j]=INF; Priority_queueque; Node Now (0,0,0,0, tot,-1); Path[tot++]=Now ; Que.push (now); t[0][0]=0; while(!Que.empty ()) { Now=que.top (); Que.pop (); if(now.y==n-1now.x==m-1) {Start=now.id; cout"It takes""seconds to reach the target position, let me show you the The."Endl; time=0; Print (start);

Walk the Maze

The source code is as follows:#include #includestring.h>#include#defineN 5#defineM 5intdir[4][2]={{0,1},{0,-1},{1,0},{-1,0}};intMaze[n][m];intVISIT[N][M];//Record whether accessintDIST[N][M];//distance recorded to current locationintQ[N*M];//Simulate a queueintFA[N][M];//record the location number of the parent nodevoidBFsintAintb) { intFront=0; intRear=0; intu,v; U=a*m+b; VISIT[A][B]=1; DIST[A][B]=0; FA[A][B]=u; Q[rear++]=T; while(frontrear) {u=q[front++]; A=u/M; b=u%M; for(v=0;v4; v++)

How to save the specified region of the specified DC as hbitmap and how to save hbitmap as a bitmap

Hbitmap copydctobitmap (HDC hscrdc, lprect){ If (hscrdc = NULL | lprect = NULL | isrectempty (lprect )) { Afxmessagebox ("parameter error "); Return NULL; } HDC hmemdc;// Screen and memory device description tableHbitmap, holdbitmap;// Bitmap handleInt NX, NY, nx2, ny2;// Coordinates of the selected regionInt nwidth, nheight;// Bitmap width and height // Make sure that the selected area is not empty.If (isrectempty (lprect ))Return NULL;//

Hopscotch (POJ 3050 DFS)

, 211111, 211121, 212111, and 212121 can be constructed. No other values is possible.1#include 2#include 3#include 4#include Set>5#include 6 using namespacestd;7 inta[5][5];8 intN;9 intvis[5][5];Ten intdx[]={0,0,-1,1},dy[]={-1,1,0,0}; One Setint>se; A intDfsintXintYintSintnum) - { - if(s==6) the { - //cout - Se.insert (num); - return 0; + } - for(intI=0;i4; i++) + { A intnx=x+Dx[i]; at intny=y+Dy[i]; - if(nx>=0ny>=0nx4ny4vis[nx][

Poj3620--avoid the Lakes (base DFS)

:the number of cells the the largest lake contains.Sample Input3 4 53 22 23 12 31 1Sample Output4SourceUsaco November Bronze RE: Lost to the Reading, 1#include 2#include 3#include 4 using namespacestd;5 intmap[1010][1010], ac[4][2] = {1,0, -1,0,0,1,0, -1}, Ant;6 intDfs (intXintYintMintN)7 {8 intNX, NY;9Map[x][y] =0;Tenant++; One for(intI=0; i4; i++) A { -NX = x + ac[i][0]; -NY = y + ac[i][1]; t

poj3984--Maze problem (BFS)

];intFront =0, rear =1, SX, SY, ex, EY;intArr[max][max];intdx[4]={1,0, -1,0}, dy[4] = {0,1,0, -1};intN, M;voidOutputintI//backtracking output; what the hell? { if(Q[i].pre! =-1) {output (q[i].pre); printf ("(%d,%d) \ n", Q[I].X,Q[I].Y); }}voidBFsintSxintSy) {q[front].x=SX; Q[front].y=Sy; Q[front].pre= -1; Arr[sx][sy]=1; while(Front //simulation; { for(intI=0;i4; i++) { intNX = q[front].x +Dx[i]; intNY = q[front].y +Dy[i]; if(nx0|| nx>=5|| ny0||

POJ 3026 Borg Maze

; for(j =0; J ) {G[i][j]=INF; NO[I][J]=0; } G[i][i]=0; } ans=0;}voidBFS (intXintYintz) { intI, Visit[n][n], NX, NY; Node now, next; QueueQ; memset (Visit,0,sizeof(visit)); now.x= x; Now.y = y; NOW.S =0; Q.push (now); Visit[x][y]=1; while(!Q.empty ()) { Now=Q.front (); Q.pop (); if(Map[now.x][now.y] = ='S'|| MAP[NOW.X][NOW.Y] = ='A') G[z][no[now.x][now.y]]= G[no[now.x][now.y]][z] = NOW.S;///when a and s are encountered, the minimum di

Demo Race 1031d2

,m. The next n rows, the number of M per line, if the number is 0, indicates there is no monster in that position, otherwise there is a monster. The data guarantees that there is at least one monster. input Format (run.out)A number represents the answer. Input Sample3 40 1 1 00 0 0 01 1 1 0Output Sample1Data Rangefor data n=1 of 20%. for data nfor data n,mfor data n,mfor data n,mfor another 10% of the data n,m/*Typical two-point answer, but the first time preprocessing did not deal well, 90 poin

Hdu_ (1010) Tempter of the Bone (DFS, pruning)

(Maze[i][j] = =' S ') {SX = i; sy = j; }Else if(Maze[i][j] = =' D ') {ex = i; EY = j; }} getchar (); } Maze[sx][sy] =' X '; DFS (Sx,sy,0);if(flag) {printf("yes\n"); }Else{printf("no\n"); } }return 0;}voidDfsintXintYintTime) {if(x = = Ex y = = ey) {if(Time = = T) {flag =true; }return; }intleft = t-time-ABS(X-ex)-ABS(Y-ey);if(left0|| left%2==1){return; } for(inti =0; I 4; i++) {intNX = X+dx[i];intNY = Y+dy[i];if(NX >=0 NX 0

Full introduction to DDB and DIB bitmap programming in Visual C ++

values: A. monochrome bitmap: The color index value of a pixel can be expressed in 1 bit; B .16 color bitmap: 4 bits can be used to represent the color index value of a pixel; C. 256 color bitmap: one byte represents the color index value of one pixel; D. True Color: Three bytes indicate the color R, G, and B of one pixel. In addition, the number of bytes in each row of bitmap data must be an integral multiple of 4. If not, you need to complete it. It is strange that the data in a bitmap file i

Javascript-learning to make a Mask Layer

. minmousey =-o. Maxy + E. clienty + Y;} Document. onmousemove = drag. Drag;Document. onmouseup = drag. end; Return false;}, Drag: function (E){E = drag. fixe (E );VaR o = drag. OBJ; VaR ey = E. clienty;VaR EX = E. clientx;Var y = parseint (O. vmode? O. Root. style. Top: O. Root. style. Bottom );VaR x = parseint (O. hmode? O. Root. style. Left: O. Root. style. Right );VaR NX, NY; If (O. minx! = NULL) EX = O. hmode? Math. Max (ex, O. minmousex): Math.

Controller Management for IOS (23) UI, iosui

Controller Management for IOS (23) UI, iosui CAT/CAT sharing, must be excellent For Original Articles, please reprint them. Reprinted Please note: Yan Nai-yu's blogHttp://blog.csdn.net/u013357243? Viewmode = contentsMultiple methods for creating controllers and views Loading controller viewCreate on storyboard 1: First load the storyboard Upload File (Test is the Upload File Name of the storyboard) UIStoryboard *storyboard = [UIStoryboardstoryboardWithName:@"Test" bundle:nil]; 2: Initialize the

BFS algorithm Template

BFS algorithm TemplateWrite a lot of BFS problems, each write BFS code habits are slightly different, some bad code habits affect the speed of understanding the problemThe following simple three-dimensional BFS can be considered to write a relatively good copy, and later according to this habit, although not write backtracking path, but the backtracking path is very simple, as long as a FA array is OK, so it is not added to the template//BFS Templateintx, y, zCharCH[MAXN][MAXN][MAXN];BOOLVIS[MAX

Breadth-First algorithm: Maze problem

struct Point One { A intx, y, pre; - Point () {}; -Pointint_x,int_y,int_pre): X (_x), Y (_y), pre (_pre) {}; the }; - -Point Que[max *MAX]; - intArr[max][max]; + BOOLVis[max][max]; - + voidBFS (); A voidPrint (intn); at - intMain () - { - #ifdef OFFLINE -Freopen ("Input.txt","R", stdin); -Freopen ("output.txt","W", stdout); in #endif - tomemset (que,0,sizeof(que)); +memset (arr,0,sizeof(arr)); -memset (Vis,0,sizeof(Vis)); the * for(inti =0; i ) $ {Panax Notoginseng fo

Python Generation Calendar Instance parsing _python

This example shows the implementation of the Python generation calendar. This example implements a one-month calendar generation 5x7 list, with no dates in the table for datetime types, implemented with a Python-generated calendar module. The results of the program operation are as follows: Python test.py 2014 2014-08-31 2014-09-01 2014-09-02 2014-09-03 2014-09-04 2014-09-05 2014-09-06 2014-09-07 2014-09-08 2014-09-09 2014-09-10 2014-09-11 2014-09-12 2014-09-13 2014-09-14 2014-09-15

Jzoj. 3505. NOIP2013 analog 11.4A block (brick)

Code (positive solution) (By:jzoj a great God, I only reprint): Const MO=1000000007; var n,i,j,k,l,h:longint; A:array[1..20000]of Longint; Jc,ny:array[0..20000]of Longint; Ans,tot:longint; function KSM (x,y:longint): Longint; Begin if Y=1 then exit (x); KSM:=KSM (x,y>>1); Ksm:=int64 (KSM) *ksm mod mo; If Y and 1=1 then Ksm:=int64 (KSM) *x mod mo; End Function C (a,b:longint): Longint; Begin if A>b then exit (0); Exit (Int64 (Jc[b]) *

A piece of background and text-writing code

Bool cbasebmpwnd: onerasebkgnd (CDC * PDC){// If no bitmap is loaded, behave like a normal dialog boxIf (! M_bbitmapexists)Return cwnd: onerasebkgnd (PDC ); If (null = m_bmbitmap)Return cwnd: onerasebkgnd (PDC ); CDC picdc;Picdc. createcompatibledc (PDC );Cbitmap * poldbmp;Poldbmp = picdc. SelectObject (m_bmbitmap );// Picdc. SelectObject (poldbmp ); Bitmap bm;M_bmbitmap-> getbitmap ( BM ); Crect rcclient;Getclientrect ( rcclient ); Int width = min (BM. bmwidth, rcclient. Width ());Int Height =

Full introduction to DDB and DIB bitmap programming in Visual C ++

_ dib_h __# Include Class CDIB{Public:CDIB ();~ CDIB ();Bool load (const char *);Bool save (const char *);Bool draw (CDC *, int Nx = 0, int ny = 0, int nwidth =-1, int nheight =-1, int mode = srccopy );Bool setpalette (CDC *);PRIVATE:Cpalette m_palette;Unsigned char * m_pdib, * m_pdibbits;DWORD m_dwdibsize;Bitmapinfoheader * m_pbih;Rgbquad * m_ppalette;Int m_npaletteentries;};# Endif (2) Implementation of CDIB class // Dib. cpp: Class

In MFC, you can use tab control to inherit your class (ctabsheet) from the ctabctrl control class.

(sw_hide );Setrect ();} After the tag and subdialog box are generated, call ctabsheet: setrect to calculate and adjust the size of the attribute page.Void ctabsheet: setrect (){Crect tabrect, itemrect;Int NX, NY, nxc, NYC;// Obtain the size of the tab control.Getclientrect ( tabrect );Getitemrect (0, itemrect );// Calculate the position and size of each subdialog box relative to tab control.Nx = itemrect. Left;

UVa225 golygons (DFS)

) + abs (y) > step_sum[ -]-step_sum[step])return true;Panax Notoginseng return false; - } the + voidDfsintXintYintStepintPre_dir) { A if(Step >N) { the if(!x !)y) { +num++; - for(inti =0; I "%c", Path[i]); $printf"\ n"); $ } - return; - } the for(inti =0; I 4; i++) { - if(i = = Pre_dir | | i + pre_dir = =3)Continue;Wuyi if(Judge (x, Y, step, i))Continue; the intNX = x + dir[i][0] * step,

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