c# unity book

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C ++ book order

Some people asked me how to learn C ++ well. I have no other way to give it to you. The only way is to read and read a large number of books. C ++ should be used as a daily language rather than a programming language. Someone asked me again, so what books should I read? What if there is no time? I can only tell you that if you don't have time, don't learn C ++ a

C ++ primer (version 4th) book reviews

After about two months, I finally finished reading most of C ++ primer's content (the last chapter: not reading special tools and technologies ). After reading this book, I feel that I have the responsibility to put forward some irresponsible views on this book from my own perspective. First, the author of this book is

Unity implementation of C # Thermal update scheme (i)

recently, we have studied how to implement the thermal update of C # in Unity, and have a preliminary understanding of the process and scenarios for the entire DLL hot update, which is written here for further in-depth investigation and solution selection. I. Dynamic loading and unloading of C # DLLssince the hot update, then is the dynamic loading of

(Unity) Add Profiler support for the C # implementation that is blocked by Lua

Problem description The Unity project often chooses to use Lua as a more logical script in practice. This is because Unity itself is less friendly to heat, more flexible with Lua heat, and simpler to share code and data with the server. At present, many different Unity + Lua integration programs, the practice of using a lot of Pang classmate's Slua program. Tea

C # Remote Call technology WebService Sunflower Treasure Book

against WebService.5, the above several solutions to combine the use. (Personal recommended Use: ③+④ two solutions for combined use) (Highly recommended)Summary: We can use SoapHeader to ensure the authorization of webservice, can guarantee the encryption of data through SSL, prevent the network to listen!V. C # WebService how to use SoapHeader for authentication WebService authenticationVi. C # WebS

Source code of Version 7 of opengl programming guide includes bug Page35 lines. c hongbao book, page35lines. c

Source code of Version 7 of opengl programming guide includes bug Page35 lines. c hongbao book, page35lines. c Problem 1: When I typed in according to the source code, I found that the running results were incorrect. What's wrong? The source code does not contain glPushAttrib (GL_LINE_STIPPLE) glPopAttrib (). Therefore, each time you update a vertex draw line, th

Recommended book-high-quality C ++/C Programming Guide

whether the divisor is 0; Int IA, IB, IC; .... Ic = IA/IB ;(When IB = 0, it may crash!) (2) The floating point number is equal to 0; Float fval; ... If (fval = 0 )(Floating point numbers are not necessarily saved as 0 in the computer.) { ... } (3) invalid variable names Int temp, T, S, ou ;(Which fairy can understand the meaning of these variables?) (4) the return value of the function is not judged. Iplimage * psrcimg = cvloadimage ("test.jpg ");(Is psrcimg l

Unity3d hot update book-script (iv) use C # lightedevil to build the script framework used for actual development

C # lightedevil provides many examples of integration with unity, all of which use the method of placing script files in streamingassets. In this way, the CS files in this directory can be compiled by the compiler, and we will use the C # compiler to verify our scripts. At the same time, files in streamingassets are directly released with the project, so these

C # Programmer's Consolidation of Unity 3D notes (10): 3D mathematical model of displacement and rotation of unity3d

use transform. LookAt instead Quaternion.lookrotation] 4 How do I achieve 2 gameobject face-to-face, the z-axis relative? Ax: After a week of review, repeated verification, sure enough in the system to learn 3D math, to achieve the function can be, as follows:Reference blog:A brief introduction to the coordinate system: C # Programmer's Consolidation of Unity 3D notes (eight): Introductio

Simba College-unity-Sword British accompany you 0 basic C # series (i) Hello world

bytecode into separate parts.As for that language, because of the history of J + +, there are features of C + +. So there is a saying, eventually called c++++, four + to become a #.and C # is pronounced C sharp, the Chinese translation of "sharpness C".Now you know,

"Unity" 6.3 Create and Access game objects through C # scripts

Categories: Unity, C #, VS2015Date Created: 2016-04-16 I. INTRODUCTIONIn the game development process, the script not only needs to access the components of the game object where the script is located, but also often needs to access and control the real objects of his game. In addition, depending on your project needs, you may also need to create objects from scripts.The end result of this example is as fol

Using C # Threads in Unity

There is no free lunch, in the moment I use unity, I feel uncomfortable, because open source so do not know the bottom-level implementation, if just simple to do some simple game, it does not matter, but really use the actual place, you will find a pit next to each other, then you follow unity to make various compromises.Watch out.If the development needs to use the network and so on multithreading, it will

Unity 5 uses the Roslyn compiler to support C # 7

The Unity 2017 option uses the new mono compiler, which supports. NET 4.6 and C # 6, while solving bugs while optimizing code. Unity 5 can use the Community Open source scenario: Https://bitbucket.org/alexzzzz/unity-c-5.0-and-6.0-integration/overview Tri

Unity Object-c Interaction

One, Unity calls Object-cA/C + + can interact directly with object-c, as long as the file suffix. m is changed directly to. mm and becomes a mixed file between C + + and object-c.C # can also call C + + methods, so C # can interac

Considerations for using the C # language in unity to publish normally in the development environment and to report that data types do not support errors

System.IO.StreamWriter WinRTLegacy.Xml.XmlReader class, that's compatible with Mono System.Xml.XmlReader WinRTLegacy.Xml.XmlWriter class, that's compatible with Mono System.Xml.XmlWriter The simplest the replacement classes from Winrtlegacy is via using the directive:#if NETFX_COREusing XmlReader = WinRTLegacy.Xml.XmlReader;#elseusing XmlReader = System.Xml.XmlReader;#endifReference URL: http://docs.unity3d.com/Manual/windowsstore-missingtypes.htmlConsiderations for using the

Unity (C # IOC framework) Usage Summary

Unity here refers to the completion of dependency injection of unity rather than the game engine.Originally the project completed dependency injection with spring.net, but Spring.net has been a long time no one to maintain, so Microsoft's official launch of Unity as a substitute for spring.net one of the best candidates.Simple Console Demo:Start with a new consol

C # using Protocol Buffer (PROTOBUF) for the unity of the socket communication _c# Tutorial

// Then implement our server code Using System.Collections; Using System.Collections.Generic; Using System.Net; Using System; Using System.Net.Sockets; public class netserver{//Single example script public static readonly NetServer Instance = new NetServer (); Define the TCP server private Socket server; private int maxclient = 10; Define port private int port = 35353; User pool private stack Open the server in unity and us

Unity Hot Update C # Real-combat experience Sharing (ii)-Dynamic Protobuff protocol, no more worrying about changing packets for a change of protocol ~~!

First of all, if any of the small partners feel unfamiliar, you can read this blog in front of the two blog, which tells the tall Jsb,unity hot update program, with the powerful universe first editor vs to develop Unity Thermal update script, update C # is not a dreamThis demo project I have the long ball, the address here Http://pan.baidu.com/s/1qWQlXUW; after d

Book reviews on C ++ Program Design Principles and Practices

I read this book at a speed of 10 rows per eye within 2 weeks. Small book reviews are as follows: This is an excellent textbook for beginners. Among the programming books I have read, this is the second entry book suitable for beginners who have no programming experience (the previous book is called "

The Book of "C and pointers"

So far, I have read the "C and pointers," the 16th chapter, a total of 18 chapters, the following chapters are the standard function library, data structure, and the C language of the operating environment, has not fully completed the exercise on the cause of this book is two, the first of course is the most important, The first 15 chapters of this

Total Pages: 12 1 .... 4 5 6 7 8 .... 12 Go to: Go

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