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Usage of resource folders Res/raw and assets in Android

* Similarities between Res/raw and assets: 1. Files in the two directories will be stored in the APK package intact after packaging, and will not be compiled into binary. * Differences between Res/raw and assets:1. files in RES/RAW will be mapped to R. in the Java file, the resource ID is R. id. filename; files in the assets folder will not be mapped to R. in J

Oracle ERP financial system-Fixed Assets

1. asset type Asset type: capitalization, CIP, and Billing Capitalization: refers to the assets that need to be calculated for depreciation. CIP: it is an asset under construction and requires no depreciation. Depreciation starts after it is capitalized. Cost: No depreciation is calculated, and the cost of the asset is processed as the cost. 2. Increased assets You can add

Android FAQ: JNI reading assets resource files (with source code)

(To) http://blog.csdn.net/fontlose/article/details/6686161 Files under the Assets Directory will be packaged into an APK file. These resources are not extracted during installation and are directly read from the APK during use. This section describes how to use the interface functions provided by ndk in JNI to read assets resource files and libzip library functions, which can be used to read creation, modif

How to get the path to assets

There are two ways to get the absolute path of a assets: the first method: String path= File:///android_asset/file name;The second method: InputStream Abpath= GetClass (). getResourceAsStream ("/assets/file name"); But, the path obtained does not directly access the resources of assets, if a mp3 under assets, the path

[IOS] pitfall's ALAsset (Assets Library Framework) and iosalasset

[IOS] pitfall's ALAsset (Assets Library Framework) and iosalasset The Assets Library Framework can be used as a multi-selector on iOS. I will not discuss the selection of photos and videos. The current project is a bit similar to dropbox. You can select a photo in the device and then upload the file for you. The Assets Library Framework is used. ALAsset can be c

Android raw and assets resources

Android raw and assets resources * Similarities between res/raw and assets: 1. Files in the two directories will be stored in the apk package intact after packaging, and will not be compiled into binary. * Differences between res/raw and assets:1. files in res/raw will be mapped to R. in the java file, the resource ID is R. id. filename; files in the

Difference between android raw and assets: androidrawassets

Difference between android raw and assets: androidrawassets * Similarities between res/raw and assets: 1. Files in the two directories will be stored in the apk package intact after packaging, and will not be compiled into binary. * Differences between res/raw and assets:1. files in res/raw will be mapped to R. in the java file, the resource ID is R. id. filename

Read and write about the files in the assets directory in Android _android

The Android resource files can be roughly divided into two categories: The first is a compiled resource file stored in the Res directory: This resource file system will automatically generate the ID of the resource file in R.java, so it is simpler to access this resource file, through R.xxx.id; The second is the native resource files stored in the assets directory: Because the system does not compile assets

Android program functions copy files under the Assets folder to your phone's SD card (including subfolders)

+ "/" +filename,dir+filename+ "/");}Continue}File OutFile = new file (Mworkingpath, fileName);if (Outfile.exists ())Outfile.delete ();InputStream in =null;if (0!=assetdir.length ())in = Getassets (). Open (assetdir+ "/" +filename);Elsein = Getassets (). open (FileName);OutputStream out = new FileOutputStream (outFile);Transfer bytes frombyte[] buf = new byte[1024];int Len;while (len = In.read (buf)) > 0){Out.write (buf, 0, Len);}In.close ();Out.close ();}catch (FileNotFoundException e){E.printst

Android reads pictures from assets

1Bitmap btimg = Getimagefromassetsfile ("Image/ic_launcher.png"); 2 3 PrivateBitmap getimagefromassetsfile (String fileName)4 { 5Bitmap image =NULL; 6Assetmanager am =getresources (). Getassets (); 7 Try 8 { 9InputStream is=Am.open (fileName); TenImage = Bitmapfactory.decodestream ( is); One is. Close (); A } - Catch(IOException e) - { the E.printstacktrace (); - } - returnimage; -}Andro

Android NDK reads assets resources with Assetmanager

Transferred from: http://www.cppblog.com/johndragon/archive/2012/12/28/196754.htmlWhen using COCOS2DX on Android for game development, there are strange things, no matter what code, can not read the resource file. It is not possible to seek a higher version of the API.After the Android NDK API level 9, a set of APIs called Assetmanager is provided.This API works-Java passes the Assetmanager obtained by Getassets to a JNI C function via JNI.-the C function of JNI is passedAassetmanager_fromjavaTo

Windows 8 Metro App development [6] accessing Assets folder

Windows. Storage namespace First, we need to know the Windows. Store namespace. If you read the Windows. Storage documentation provided by Microsoft MSDN, you will find a StorageFolder class in it. Through this class, we can operate folders and related content. The StorageFolder class has a method called StorageFolder. CreateFileAsync, which asynchronously creates a file in the current folder. At the same time, you will also see that there are methods to get the file content, read file attribute

How to become a programming guru-increasing your knowledge assets (Notes 1 For Turing programmers)

[Turing Book recommendation] the English version of classic books will be available soon Andy Hunt David Thomas 《ProgramThe path to Cultivation (The pragmatic programmer) Martin Fowler Kent Beck, etc. Reconstruction Martin Fowler Enterprise Application Architecture Model Robert Martin Agile Software Development (Java and C ++ description) Robert Martin and his son Agile Software Development C # He is working on the final review of the pragmatic programmer of Andy hunt and David

Android obtains the absolute path of assets.

Method 1:String Path = "file: // android_asset/file name "; Method 2:Inputstream abpath = getclass (). getresourceasstream ("/assets/file name "); To convert to the string type String Path = new string (inputstreamtobyte (abpath )); Private byte [] inputstreamtobyte (inputstream is) throws ioexception {Bytearrayoutputstream bytestream = new bytearrayoutputstream ();Int ch;While (CH = is. Read ())! =-1 ){Bytestream. Write (CH );}Byte imgdata []

Managing IT assets (video) with Ossim)

Managing IT assets with Ossim Ocs Server is integrated in Ossim. OCS is used to help network or system administrators track computer configuration and software installation in the network. Collect hardware and system information. OCS Inventory can also be used to discover all active devices in your network, such as switches, routers, and network printers. The agent must be installed on the client computer. In the Windwos system, OCS Inventory NG provi

Unreal Pits 004: Reduce starter content footprint, keep only the assets used

This is the full version, now found can be directly on the way to streamline the original project, hard disk is not enough for you to see, do not in the production environment with this ...650) this.width=650; "src=" http://s4.51cto.com/wyfs02/M02/7E/32/wKiom1b5AniBpJhcAASFVuqlTRY765.jpg "title=" 1.jpg " alt= "Wkiom1b5anibpjhcaasfvuqltry765.jpg"/>This article is from the "play The Old G" blog, please be sure to keep this source http://goldlion.blog.51cto.com/4127613/1757615Unreal Pits 004: Reduc

Set the image to internal storage in the assets directory

Public void Bt5_onclick (View v) { // Get file path String Path=getfilesdir (). GetAbsolutePath () + "/test.jpg"; Toast.maketext (mainactivity. This, "path=" +path, toast.length_short). Show (); // get Bitmap,bitmapfactory.decodefile ("File path") from the images stored internally; Bitmap bm= bitmapfactory.decodefile (path); // set up a picture source Iv_1.setimagebitmap (BM); }Setting up assets

Read the Assets Directory

Public classMainactivityextendsActivity {Private Static FinalString TAG = "read"; @Overrideprotected voidonCreate (Bundle savedinstancestate) {Super. OnCreate (savedinstancestate); Setcontentview (R.layout.activity_main); Findviewbyid (R.id.btn_read_txt). Setonclicklistener (NewView.onclicklistener () {@Override Public voidOnClick (View v) {Try{ InputStream is= Getresources (). Getassets (). Open ("Info.txt"); InputStreamReader ISR = new InputStreamReader (IS, "UTF-8")

ImageView Show pictures of assets

TV=(TextView) V.findviewbyid (R.id.grid_text); TextView ModuleID=(TextView) V.findviewbyid (R.id.gongneng_flag); /*set Text to display*/Tv.settext (Rs.Get(position).Get("Naviname"). toString ()); Moduleid.settext (Rs.Get(position).Get("ModuleID"). toString ()); //This is the point .Assetmanager=context.getassets (); Try{InputStreaminch=assetmanager.open ("Img/main."+rs.Get(position).Get("ModuleID"). ToString () +". PNG"); Bitmap BMP=bitmapfactory.decodestream (inch); Iv.setimagebit

Unity Standard Assets profile vehicles

This introduction contains resource pack vehicles.  Mainly includes aircraft (aircraft) and car (vehicle) two parts, Two folders there are AircraftGuidelines.txt and CarGuidelines.txt on the related resources for a brief introduction, if you need to use the script in the package, you can take a closer look at the guidance inside. We are still primarily looking at presets and scripts.Aircraft folder:Default:Aircraftjet, Aircraftjetai:  The preset of the jet plane, aircraftjet by the user input co

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