Unity3d returns all file names under the specified Assets folder path, unity3dassets
using UnityEngine;using System.Collections;using System.Collections.Generic;using System.IO;
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Void Start () {// TextAsset [] texts = LoadAsset
How can I obtain the path of the assets folder ??
InputStream inStream = context. getAssets (). open ("path under assets
All files in the assets folder are in the original file format. You need to use AssetManager to read files in the form of byte streams.
1. Call getAssets () in the Activity to obtain the AssetManager reference.2. Use AssetManager's open (String fileName, int accessMode) method to specify the file to be read and the access mode to obtain the input stream InputStream.3. Use inputStream of the open file to read the file. After reading the file, remember
Because of the need to work, these days began to abandon eclipse, change idea. In a few days, idea did have some places that were more convenient. But there's a lot of trouble. and the corresponding information on the Internet and not so much of eclipse, very many are their own to solve, so want to get a post to summarize the problems encountered. Make a note.1, jar package. Import a project,libs under the jar package, but the code is not found. It's a simple one. Select the jar package right-cl
Both directories can hold files and are preserved as they are packaged.What can be done with these two directories?1, put an apk, to use when the tune out, to avoid downloading the server download.2, put a SQL, when the app database is very large, this can be much easier.3, put a video, recording, etc., as the start-up introduction, is not very flashy .....Then ask what to get two directories ....In fact, assets translated as "resources", raw translat
File Movement
1. Some external files need to be placed in the assets or raw folder for further use in the application for various reasons. The two folders have the following differences and links:
1. All data is read in the form of data streams. As a result, other reading methods in Java cannot work well on these files, such as randomaccessfile and filereader. If you need to use a file-based class, you can create a temporary file (file. createtempfile
I think to learn unity3d, we should focus on the resources that U3D has prepared for us at the beginning. At first, I went into misunderstanding, focusing onCode. Let's take a look at the U3D resource library, which is quite huge (focusing on scenarios). Let's take a look at shader, database, and some plug-ins later. Now let's take a look at the resources that assets bring to us.
Let's take a look at a simple scenario:
I feel pretty good. It u
1) all the items that can be tailored and selectable are the assets of the organizational process. All the items that cannot be selected but can only be adapted to the business environment2) any belt system is generally a business environment factor;ProgramIs generally an organizational process asset.
Generally, systems with business environments (such as work authorization systems and Project Management Information Systems)
Generally, all
This example mainly implements Android to get the data in the Assets folder and write it to the SD card, which is mainly to read the database in the Assets folder and write it to the SD memory card.
The complete sample code is as follows:
Import Java.io.File;
Import Java.io.FileOutputStream;
Import java.io.IOException;
Import Java.io.InputStream;
Import Android.content.Context;
/* The database under
Files from resources and assets can only be read and cannot be written.
The files in the assets folder are kept in the original file format, and you need to read the files in Assetmanager as a byte stream.
1. Call Getassets () first in the activity to get the Assetmanager reference.
2. The Assetmanager open (String fileName, int accessmode) method specifies the read file and access mode to get the input
Because the development needs, often to read from the Project Assets folder inside the file, now paste a method to record:private void Getfromassets (String fileName, arraylisttry {InputStreamReader Inputreader = new InputStreamReader (Getresources (). Getassets (). Open (FileName));BufferedReader bufreader = new BufferedReader (Inputreader);String line= "";while (line = Bufreader.readline ()) = null) {Nameset.add (line);}LOG.I (TAG, "into getfromasse
When developing Android Wear programs, it is often necessary to transfer pictures via assets bluetooth.1. Create asset, use create ... () method, such as passing a bitmap transmission as followsprivate static Asset Createassetfrombitmap (Bitmap Bitmap) { final bytearrayoutputstream bytestream = new Bytearrayoutputstream (); Bitmap.compress (Bitmap.CompressFormat.PNG, bytestream); Return Asset.createfrombytes (Bytestream.tobytearray ());}The a
Android reads the contents of the Assets folderAssets folder is a directory in the Android program to store relevant external files, Android has provided the appropriate way to access the contents of the folder, so we do not need to carry out the relevant path judgment and other code operations, Directly call the relevant method to open the file and get a byte input stream (InputStream), and then read the byte by the corresponding character encoding i
The disposal of EBS system is divided into two main steps(1) Do scrap operation, fill in the reporting cost:If the scrap cost is relative to the current cost, if the scrap cost equals the current cost, then it is all scrapped;If the scrap cost is less than the current cost, it is partially scrapped, and the accumulated depreciation amount is calculated as follows: Accumulated Depreciation amount * (Scrap cost/current cost);For example: Current cost 5000, accumulated depreciation amount is 4000,
Accessing the files in the Assets folder is divided into the following steps:1, call Getassets () in activity, get Assetmanager reference2. Call Assetmanager.open (String fileName) method, specify the read file, get the input stream InputStream3. Read the file with the OpenFile InputStream, call Inputstream.close () to close the input stream after the read is completed4. Call Assetmanager.close () to close AssetmanagerNote: Files from
Management, deployment, and use of Assets resources in the Yii Framework
Assets (js, css, images, etc.) are generally released in the following ways, which must be used flexibly in practice:
1. save a single file directly under the Web Directory (for example, put pager.css in the css directory separately ). Advantages: high efficiency and relatively independent. Disadvantages: if the project is large and
In mobile phones and Wearable devices, Wearable transmits Assets (images, etc.) through Bluetooth ),
When developing the android wear program, you often need to transmit images through Assets Bluetooth.
1. create an asset and use the create... () method. For example, transfer a Bitmap file as follows:
[Java]View plaincopyprint?
Private static Asset createAssetFromBitmap (Bitmap bitmap ){
Final ByteArray
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