chat on lan network

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Myim Chat software full contact-hands-on teaching you to play myim_ network surfing

Myim, I believe the details of QQ login but so. As for saving the password, Myim is "considerate", can save the password to the local machine or online server. Use intranet users need to set proxy server this item. After the completion of the Add, click Login, you can see your login QQ account appears in the Myim main interface QQ column above. The Myim main interface appears (Figure 8). In the Myim can simultaneously login multiple QQ, MSN, Yahoo, ICQ account, they add the proces

Java Fundamentals-Network programming ——— Building Chat forms

"); BufferedReader bufr = new BufferedReader (new InputStreamReader (system.in)); String line = null;while (line = Bufr.readline ())!=null) {byte[] buf = line.getbytes ();D atagrampacket dp = new Datagrampack ET (Buf,buf.length,inetaddress.getbyname ("192.168.3.4"), 10103);d S.send (DP), if ("over". Equals (line)) { SYSTEM.OUT.PRINTLN ("Chat program exit"); Break;}} Ds.close ();} catch (Exception e) {System.out.println (e.tostring ());}}} Class Rece

Black Horse Programmer--establishment of network programming ——— Chat window

bufr = new BufferedReader (new InputStreamReader (system.in)); String line = null;while (line = Bufr.readline ())!=null) {byte[] buf = line.getbytes ();D atagrampacket dp = new Datagrampack ET (Buf,buf.length,inetaddress.getbyname ("192.168.3.4"), 10103);d S.send (DP), if ("over". Equals (line)) { SYSTEM.OUT.PRINTLN ("Chat program exit"); Break;}} Ds.close ();} catch (Exception e) {System.out.println (e.tostring ());}}} Class Rece implements Runnab

Python Network programming (iii) implementing a chat server using Select.select ()

]) - inputs.append (client) +self.clientmap[client] =(address, Cname) a #Send joining information to other clients atmsg ='\ n (connected:new client (%d) from%s "% - (self.clients, self.get_client_name (client))' - forOutputinchself.outputs: - Send (output, Msg) - self.outputs.append (client) - in elifSock = =sys.stdin: -Junk =sys.stdin.readable () torunning =False + Else: - Try: thedat

Network Programming (Learning to organize)---to achieve a simple console chat room

1. Simple chat Room (console):Feature implementation:Exchange of information between client and server:2, the knowledge points involved:This I would like to say, detailed later see Code!    1) Three elements of network communication1. IP2. Port number.3. Agreement2) inetaddress (IP Class)Common methods:Getlocalhost (); Get the IP address of this machineGetbyname ("IP or hostname") generates an IP address ob

Use Android Network Programming to Implement simple chat rooms

In Java, we can use socket programming to implement chat rooms. This is also true for Android, because Android fully supports TCP and UDP network communication APIs of JDK. We can use serversocket and socket to establish network communication based on TCP/IP protocol, or use datagramsocket, datagrampacket, and multicastsocket to establish

FireChat: A small range of chat artifacts that do not have a network and can communicate

If you are not satisfied with the current mainstream social chat application, the following app, called "FireChat", may have a different feeling. The app can chat with a number of iOS local communications networks without a network connection, and can send text or even images to groups or individual friends. The app is based on the iOS 7 system's multi-point

Java 25-5 Network Programming Multi-threaded implementation chat room

Receive4 Privatedatagramsocket ds;5 6 PublicReceivethread (datagramsocket ds) {7 This, D1 =ds;8 }9 Ten //Receive Data One Public voidrun () { A - Try { - //The receiving end has been started the while(true) { - //Create a packet - byte[] Bys =New byte[1000]; -Datagrampacket DP =NewDatagrampacket (bys, bys.length); + - //Receiving Packets + Ds.receive (DP); A at //Pa

"Open source Download" Instant chat system (IM system) based on TCP network communication (C # source code)

Other demo downloads based on networkcomms2.3.1[SOURCE DOWNLOAD] Demo2. Analog simple Login-based on networkcomms2.3.1[source Download]demo1 client get information from server (based on networkcomms2.3.1) "Open source Download" Automatic upgrade program based on TCP network communication C # source code"Template download" share the database framework I'm usingTemplate download Innosetup Create a template for the. NET installation package"Tem

Linux Network Programming 7 & mdash; use TCP to chat with both parties.

Linux Network Programming 7 -- use TCP to implement mutual chat and linux Network ProgrammingIdeas The main thread is responsible for sending messages, and the other thread is responsible for receiving messages. This is true for both the server and client.Note: After Party A closes the socket port used for communication, the port will not be closed immediately. B

"Java Network Programming" UDP-based chat communication

ImportJava.net.DatagramPacket;5 ImportJava.net.DatagramSocket;6 ImportJava.net.SocketException;7 8 Public classReceiveImplementsRunnable {9 Ten@Override One Public voidRun () { A //TODO auto-generated method stub - - //New Datagramsocket the Try{ -Datagramsocket Datagramsocket =NewDatagramsocket (10010); - byte[] buf =New byte[1024]; - //Blocking method +Datagrampacket Datagrampacket =NewDatagrampacket (BUF, 1024); - while(true

Linux network programming 5--using UDP protocol for group chat

that other clients can send messages (SendTo functions) to the server.3. The server listens to its own socket port using the Select polling function. When the return value is 0 (no client sends a message within the polling time) or 1 (a signal is received, an error occurs), the polling continues, and when the return value is 1 o'clock, the client sends a message. We can get the client's contact information from the outgoing parameters of the Recvfrom function, which is processed according to th

Solution, network voice chat

Solution: Network voice chat Delphi/Windows SDK/API Http://www.delphi2007.net/DelphiNetwork/html/delphi_20061213152735131.html The server has a fixed IP address. Now we are developing chat software with network voice chat, file transmission, and other content. I hope you c

Linux Network programming (multiplayer online chat system)

corresponding FD in the struct array to 0.#include"Server.h"#include#include#includeinch.h>intSOCKFD;//descriptor for the server itselfstructUser u[ $] = {};//information to save the userintSize//The subscript of the array, and also the number of clientsvoidInitvoid)//Communications Preparation Work{printf ("Chat room server starts now ... \ n"); SOCKFD= Socket (Af_inet,sock_stream,0); if(-1==sockfd) {Perror ("fail to socket"); printf ("Server Failur

Linux Network Programming Chat program (TCP protocol Select)

, maxbuf + 1);Fgets (buffer, maxbuf, stdin);if (!strncasecmp (buffer, "quit", 4)) {printf ("I'll quit\n");Break}Len = Send (sockfd, buffer, strlen (buffer)-1, 0);if (Len printf ("Message send Failure");Break} elsePrintf("Send success,%d byte send\n", Len);}}}Close (SOCKFD);return 0;}test methods such as the following:gcc server.c-o Servergcc client.c-o Client./server 172.16.148.114 8888/* under one terminal. 172.16.148.114 is the IP address of my virtual machine * /./client 172.16.148.114 8888/*

Multi-process-based network chat program

Reference: Linux high Performance Server programming. Swimming doubleThe program is simple: The program uses shared memory to synchronize between processes, because it is only the same time to read shared memory. So no practical to lock. The function of the program is that the server listens for network connections, and when there is a client connection, the server creates a child process to process the connection.Each child process only takes care of

Build a chat robot with deep Learning Network (ii) _ Depth Learning

discussed these issues in (a)). In addition, the production model requires a lot of training data. Today, most industry-mainstream systems are still based on the retrieval model or the combination of the two models. The production model is an active research area, but we are just getting started. If you want to build a chat robot now, the model based on the retrieval should make you feel more fulfilled:) Ubuntu Dialogue Corpus In this blog, we will u

Java UDP uses the socket for network chat (1)

Author: ChingOriginal address: http://blog.csdn.net/qingdujun/article/details/39312065This article demonstrates that using a socket for a network chat, the implementation of the client to the server side has been sending messages, when sending "886", indicating that the client shutdown.1) client, send data to the server, send "886" to shut down the client.2) The server, has been listening to 9527 ports, the

High concurrency Mina Framework, network Programming (SOCKET) implementation, simple Web chat demo

Scanner (system.in); String cnt = Sc.nextline (); StringBuffer say = new StringBuffer (), while (!cnt.equals ("Go")) {say.append ("\ n" + cnt); cnt = Sc.nextline ();} Date now = new Date (); Session.write (say); System.out.println ("Message written!");} @Overridepublic void Messagesent (iosession session, Object message) throws Exception {//TODO auto-generated method Stubsu Per.messagesent (session, message); SYSTEM.OUT.PRINTLN ("Server Sent:" + message.tostring ());} public static void Main (s

[Unity3d self-learning Record] socket chat room on unity3d Network

) ;}; if (GUI. button (New rect (230,250, 80, 20), "send") {sendsocket (sendmsg); sendmsg = "" ;};} public void sendsocket (string message) {try {networkstream NS = This. client. getstream (); byte [] DATA = system. text. encoding. ASCII. getbytes (Message); NS. write (data, 0, Data. length); NS. flush ();} catch (exception ex) {}} public void receivemessage (iasyncresult AR) {try {int bytesread; bytesread = This. client. getstream (). endread (AR); If (bytesread In this way, you can ~ Enable t

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