chromebook with android os

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Android third party rom: deep OS V4.12 20121130 development release

The Deep OS is an Android third-party ROM, based on Google's Android code two shendu.com, based on the bottom of the optimization and development, so even in the lower configuration of the thousands of smart machines, but also the smooth running of the latest version of the Android system, in the user to update quickly

Android Kernel Download Method in Mac OS X, androidkernel

Android Kernel Download Method in Mac OS X, androidkernel In the previous log, I summarized the methods for downloading the Android source code. Here I will briefly summarize the kernel download methods. Refer to the introduction here: http://source.android.com/source/building-kernels.html#downloading-sources, download the kernel source code is relatively simple

Build an eclipse-based Android debug environment under Mac OS

1, install eclipse:http://www.eclipse.org/downloads/, the webpage will automatically detect the applicable version (Mac OS x64), download "Eclipse IDE for Java Developers" and install;2, try to run eclipse, if prompted "you need to install the old Java SE 6 runtime environment to open", then click "Details" in the Pop-up dialog box to jump to the Apple official website of the designated page (such as: https://support.apple.com/kb/DL1572? LOCALE=ZH_CN)

Cocos2d-x Mac OS start Android HelloWorld

Tool Environment: Mac OS, JDK, Android Studio, cocos2d-x-3.13.1, Ant, Android-ndk.After extracting coco2d-x, the root directory has setup.py, command line input: Python./setup.py, set the environment variables as prompted.1. Building the ProjectCommand line input: Cocos new helloworld-p com.foo.helloworld-l cpp-d ~/workspace/cocos/Parameter description:?HelloWorl

On cottage Phone and Android "2" mobile OS becomes the core

/4153933833_bdd657cde7_o.pngBut in recent years, the mobile phone operating system market has been sharply volatile. The leading rebel is Apple's iphone OS, with the second shockwave coming from Google's Android, and Palm's webOS in the fun, see Figure 6. It was commented that1. Symbian is too old to escape the fate of the twilight.2. iphone Maverick, take the fine line, become a fashion vane.3.

Android extinction on the Firefox OS operating system appears

Today is July 1, 2014, in a few days to Shenzhen to practice training, the core content of the training is the development of Android. Although Android is very hot today, as a programmer we must always keep a clear mind. I am not a prophet, but recently contacted Android projects, but let me really feel the Android ope

Android 5.0 (Lollipop) source build environment (Mac OS X)

Hardware environment: MacBook Pro Retina, 13-inch, late 2013    Processor 2.4 GHz Intel Core i5    Memory 8 GB DDR3 MHzHard disk 60G or moreSoftware Environment: OS X 10.9.2    GNU make 3.81Python 2.7.5XCode 5.0.2Java Version "1.7.0_55"Repo VERSION = (1, 21)A fee VPN (agent fan wall is not download, please use VPN)( software version issues are likely to cause download or compile failures!!!) Please drop these versions to the high version ... )1. Creat

Mac OS debug Android app with Real machine

(MA): 0 capacity:14.3 MB (14,297,808 bytes) removable media:yes Detachable Drive:yes BSD name:disk4 Partition Map type:unknown Volumes: iamcdrom: capacity:3.1 MB (3,110,912 bytes) C18/>available:zero KB writable:no File system:iso Joliet BSD name:disk4s0 Mount point:/volumes /iamcdrom content:cd_rom_mode_2_form_15, add the vendor ID to the ~/.

Building android AOSP on Mac OS X Mountain Lion

I have been working with the Android AOSP source code for some time now and spent endless hours searching the internet for Problems that arose on different occasions. Today I decided to note them off, on the one hand it's convenient for me to just look it up on my own blog, on the other Hand you might find some of these notes useful.What I-ran into today is upgrading from Android 4.0.3 to 4.2.2. I didn ' t

Android development environment built under Mac OS

                Android development environment built under Mac OSZhou BanhuiIt is convenient to build Android environment under Mac OS, following several steps:1. Installing the JDKFirst figure out whether you have installed, under the command line: java-version, how to have version information output, it has been installed, such as my192% java-versionJava Versi

Java not found problem in Android Studio under Mac OS, Androidfound

Android Studio official version has been released for some time, using the Mac version of Android Studio may be problematic with Java not found:android Studio is unable to find a valid JVM.To solve this problem:The first thing to determine is that there is no JDK installed on your Mac system, and you can view your JDK version by entering the command java-version on the terminal. If the JDK is not installed,

Quick Cocos2d-x 3.5 packaged Android APK (compiled cocos2d-x os+ hit apk)

1: Compiling the OS Package (Original tutorial: http://blog.csdn.net/yanghaojian/article/details/46777521)1. Create a new project, HelloWorld2. Open Eclipse and import the frameworks\runtime-src\proj under the project. Android Engineering3. Import the Cocos Library, where you can select the engine library, or the project Engineering Engine library can be. When the project was created, a copy was made. I'm u

Configure the Android NDK development environment in Mac OS X

Configure the Android NDK development environment in Mac OS X 1. Before reading the following, make sure that the development environment of your Android sdk has been set up, and the ADT should be the latest. 2. download the latest ndk at http://developer.android.com/tools/sdk/ndk/index.html. 3. decompress the downloaded file. 4. Configure your. bash_profile. Ope

Android. OS. NetworkOnMainThreadException the real machine cannot receive server data

Problem description: Server JSP, client android. After the server is released, the client can debug and receive the data sent from the server on the simulator, but the real machine cannot receive the data. An exception is reported: android. OS. NetworkOnMainThreadException. Cause: the program executes network access on the main thread. in MySQL 4.0, the access n

Android. OS. NetworkOnMainThreadException, androidexception

Android. OS. NetworkOnMainThreadException, androidexception Android 4.1 project: Share with Sina Weibo: Android. OS. NetworkOnMainThreadException After searching on the internet, you will know that this error is caused by version issues. If you execute an Http request in

Android. OS. environment. getexternalstoragestate

*1. Add the sdcard operation permission to the androidmanifest file.* * * * *2. confirm the existence of sdcard* Android. OS. environment. getexternalstoragestate (). Equals (Android. OS. environment. media_mounted)* 3 get the file directory of the extended storage device* Android

How to build an Android studio project that compiles cocos2d-x v3.x in OS X environment

The COCOS2D-X website has briefly described how to build cocos2d-x v2.x and v3.x in OS X environments. The specific link is: http://cn.cocos2d-x.org/article/index?type=cocos2d-xurl=/doc/cocos-docs-master/manual/framework/ Native/v3/getting-started/setting-up-development-environments-on-mac-with-eclipse/zh.mdHere, I'll show you how to use the production project for Android Studio.We can build a HelloWorld pr

Android. OS. BadParcelableException: ClassNotFoundException when unmarsh, dllnotfoundexception

Android. OS. BadParcelableException: ClassNotFoundException when unmarsh, dllnotfoundexception Reprinted please indicate the source: http://blog.csdn.net/bettarwang/article/details/45315091 According to the Google development documentation, MessengerService rather than AIDL is recommended for cross-process communication. Recently, the MessengerService method was adopted for implementing a cross-process Serv

Now let's make a record: android. OS. NetworkOnMainThreadException

Now let's make a record: android. OS. NetworkOnMainThreadException1. Add handler processing 2. Add the following configuration. 3. Then, in the main activity, call // access the network's webservice compatible High VersionUtils. setSystemVersionMethod (context );The following is written in the tool class, and sometimes this error is reported when calling qq quick logon in the activity. The reason is that mo

When you use eclipse to import mtk android2.36 source code, the package name android. OS. loginerror cannot be found.

In the past, it was very smooth to import 2.1 source code under eclipse, and there was basically no error. I got the mtk6573 (android2.36) source code today. When importing data in eclipse, I found that android cannot be introduced in many places. OS. logoff error, found in 2.1 source code, in framework /... /The OS directory is logoff. java file, but in android2

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