cme ccp

Discover cme ccp, include the articles, news, trends, analysis and practical advice about cme ccp on alibabacloud.com

Cocos2d-x draw Function

The draw function written by myself in the cocos2d-x will be called by myself Put the painting code in draw. For example: Put a straight line below. This function cannot be drawn. Bool HelloWorld: init () { ...... CcDrawLine (ccp (0, 0), ccp (s. width, s. height ));CHECK_GL_ERROR_DEBUG (); ...... } The draw function can be drawn without calling it. Void HelloWorld: draw () { CcDrawLine (

Cocos2d-x one plist creates multiple frame animations

winSize = CCDirector: sharedDirector ()-> getWinSize ();CCAnimation * die = animCache-> animationByName ("die ");Die-> setRestoreOriginalFrame (true );CCAnimate * animdie = CCAnimate: create (die );CCSequence * seqdie = (CCSequence *) CCSequence: create (animdie, NULL );CCSprite * sprdie = CCSprite: create ();CCSpriteFrame * framedie = frameCache-> spriteFrameByName ("role_10.bmp ");Sprdie-> setDisplayFrame (framedie );Sprdie-> setPosition (ccp (winS

[Cocos2d-x] --- perfect solution for Chinese garbled characters

the second method is better, then the next introduces the second method, let us be able to use Chinese in the cocos2d-x program, completely solve the Chinese garbled problem. Second Implementation1 New XML file, according to a certain format, enter the corresponding Chinese to display, and finally must use UTF-8 format to save the file [Html] 2. Code Implementation [Cpp]/** Use Chinese in the cocos2d-x **/// Use CCDictionary to read xmlCCDictionary * strings = CCDictionary: createWithConte

Tabs on Android (tab)--A magical character (Cocos2dx crash)

Today's test found a problem with the game, System mail, if the tab, on Android on the open message content will be crash. And they're pretty sure it's the tab question.With my multi-month experience (indeed not for many years ...) See, never heard on Android because of a tab crash, and if there is this problem, there will certainly be a lot of people encounter, estimated long noisy, search for a bit, what information is not available.So write a test engineering test, respectively, under the Mac

(no.00005) iOS implementation Bomb man game (v): Initialization of Game data (ii)

, this can be left for later expansion.Next look at the Initnowalltiles method, the function of this method is to traverse all non-wall tile coordinates, for the subsequent method calls to prepare, play a cache data for speed purposes://initialization is not all tile coordinates of the wall, but also excludes (0,0), (0,1), (1,0) three tile.-(void) initnowalltiles{CgpointBADTILEPOS1 = CCP (0,0);CgpointBadTilePos2 =

Cocos2d-x 2.2 Study------------------------Cccallfunc family

callNodeBack(CCNode* sender);void callNodeBack(cocos2d::CCNode *sender, void * data);void callObjectBack( CCObject * data);// preprocessor macro for "static create()" constructor ( node() deprecated )CREATE_FUNC(HelloWorld);};#endif // __HELLOWORLD_SCENE_H__ In the HelloWorldScene.cpp fileBOOLHelloWorld:: The init () function adds the following code: 1234567891011 if ( !CCLayerColor::initWithColor(ccc4(255, 255, 255, 255)) ){return false;}//CCCallFunc家族函数:当我们需要在一个动作完成之

How to create buttons in cocos2d: simple buttons, single-choice buttons, and switch buttons

* _ Label; Then, to prevent the memory cleanup operation from being forgotten, open helloworldscene. M and add some cleanupCode: [_ Label release];_ Label = Nil; Well, the next step is the focus. Similarly, in the helloworldscene. M file, replace the init method with the following code: - (ID) Init{ If (Self = [Super init]) { Cgsize winsize=[[Ccdirector shareddire] winsize]; // Create a label for display purposes _ Label = [[Cclabelttf labelwithstring: @" L

[Cocos2D-X] a glimpse of the door path (12) dialog box in the game

There is a ccmessagebox in the Cocos2D-X that can be used to create a dialog box. Ccmessagebox ("this is content", "title "); This is common in Win32 and Android, and the underlying layer is to call the dialog box of the current system. The Win32 effect is as follows: the dialog of the called system on Android. The dialog box is simple, but the system's dialog is not very nice. In actual development, there is generally no use of the system's dialog box, a word, too ugly! We can

LBs Approaching alert

geopoint (latitude. intvalue (), longpolling. intvalue ());Gp = new geopoint (lat. intvalue (), Lon. intvalue ()); Point point = new point ();Projection. topixels (geopoint, point );Rectf oval = new rectf (point. X-mradius, point. Y-mradius,Point. x + mradius, point. Y + mradius ); Paint paint = new paint ();Paint. setargb (250,255, 0, 0 );Paint. setantialias (true );Paint. setfakeboldtext (true );Paint backpaint = new paint ();Backpaint. setargb (175, 50, 50, 50 );Backpaint. setantialias (t

Cocos2d-x fonts

Cocos2d-x by the way the text is shown in the following three:Cclabelttf: Use system fonts. Each string generates a texture. Low display efficiency, suitable for non-changing textCclabelatlas: use Nodeatlas to optimize rendering, suitable for often changing numbers, such as fractions, money, etc.Cclabelbmfont: using Ccspritebatchnode, very flexible, each character is a genie, able to operate on each character, use the picture directly. The text is drawn insets the font for text to CclabelttfSet

Comparison of Cccallfunc,cccallfuncn,cccallfuncnd,cccallfunco in COCOS2DX

. Creating an instance using the static member function, create declares the following: static cccallfuncnd* Create ( ccobject * PSELECTORTARGET,SEL_CALLFUNCND selector,void * D) The callback function is executed by the Execute method, Execute in CCCALLFUNCND is implemented as follows:void Cccallfuncnd::execute () { if (m_ PCALLFUNCND) { (m_pselectortarget->*m_pcallfuncnd) (M_ptarget, m_pdata);} } by (M_pselectortarget->*m_pcallfuncnd) (M_ptarget, m_pdata), you

"COCOS2DX" uses Cccontrolbutton to create buttons, button click events, click on components in events to get, setposition coordinate problems

used, the 3rd parameter is the font size Cccontrolbutton *controlbutton = cccontrolbutton::create (Labelttf, BTN_NORAML);//Declare a button, the first argument is the declared text, the second argument is the declared picture Controlbutton->setbackgroundspriteforstate (Btn_down, cccontrolstatehighlighted);///Set the background image when the button is pressed, the first parameter is the declared picture, the second parameter is a constant value controlbutton->setposition (

Deep understanding of the Cocos2d-x coordinate system

First of all, for beginners, take a look at the cocos2d-x in the coordinate system of several concepts, reference http://blog.csdn.net/tskyfree/article/details/8292544. The others look down.Understanding the coordinate system is an important step in the beginning of development, in order not to let everyone dizzy, and now I go deep for everyone to explain,My original address: http://www.cnblogs.com/lyout/p/3292702.html.First we add two test sprites (w: 27, H: 40) into the scene:Ccsprite *sprite1

Principles of Software Design

implementation of low-level modules, but rather on high-layer abstractions.For example, the wall switch should not rely on the switch implementation of the lamp, but should rely on an abstract switch standard interface, so that when we extend the program, our switch can also control other different lights, and even different electrical appliances. That is, electric lights and other electrical appliances inherit and implement our standard switching interfaces, and our switch producers do not nee

Solve the problem of gaps in two background graphs during rotation

The horizontal version of the game is useful to multiple pictures appearing as dynamic backgrounds. But in the actual project, I found that the picture may have a gap when scrolling, affecting the game experience. After analysis, this is due to the time difference when resetting the buffered picture . Turns show the principle is a picture scrolling, the other as a buffer, scrolling out of the screen image and then replaced as a buffer, so that the cycle of rotation.To give an example:void Testsp

IOS_31_COCOS2D Environment Construction

; Label.color = [Cccolor Redcolor]; The positive center of the screen is the Cartesian coordinate system, where the origin is in the lower left label.position = CCP (0.5f, 0.5f); [Self Addchild:label]; Create a Start button and click to go to the next scene ccbutton *helloworldbutton = [Ccbutton buttonwithtitle:@ "[Start]" fontname:@ "Verdana-bold" fon TSIZE:18.0F]; Helloworldbutton.positiontype = Ccpositiontypenormalized; In the m

Cocos2dx BASICS (12) -- figure 9 ccscale9sprite

"usingnamespacecocos2d::extension;// (3) Compile the test comparison function: /*** File: image resource name, for example, "sp.png" * index: Group of test data */void helloworld: Test (const char * file, int index) {// obtain the size of the visible area. ccsize mysize = ccdirector: shareddire()-> getvisiblesize (); // obtain the origin position of the visible area. ccpoint origin = ccdirector: shareddire () -> getvisibleorigin (); // ccpoint midpos = CCP

Fonts in Cocos2d-X

There are three ways to display text in a Cocos2d-X: Cclabelttf: The system font is used. Each character string generates a texture, which is less efficient and suitable for non-changing text. Cclabelatlas: Uses nodeatlas to optimize rendering. It is suitable for numbers that change frequently, such as scores and money. Cclabelbmfont: it is flexible to use ccspritebatchnode. Each character is an genie. You can operate on each character and use the image directly to draw the text. Set the text f

Cocos2d_x + Lua [6.2] -- delayed action used by Action

local actions = CCArray:array()actions:addObject(CCFadeOut:actionWithDuration(1))actions:addObject(CCFadeIn:actionWithDuration(1))sprite:runAction(CCRepeatForever:actionWithAction(CCSequence:actionsWithArray(actions)))4. ccspawn: run simultaneously The final completion time of synchronization is determined by the time when the synchronization is completed in the basic action. action1 = CCMoveTo:actionWithDuration(2, ccp(50, 50))action2 = CCRotateTo:

Ccscrollview for cocos2dx Learning

(CCP (240 + 0*480,160 )); Continerlayer-> addchild (sprite1 ); Ccsprite * sprite2 = ccsprite: spritewithfile ("image2.jpg "); Sprite2-> setposition (CCP (240 + 1*480,160 )); Continerlayer-> addchild (sprite2 ); Continerlayer-> setanchorpoint (ccpointzero ); Continerlayer-> setposition (ccpointzero ); Scrollview-> setanchorpoint (ccpointzero ); Scrollview-> setposition (ccpointzero );    // Display the dis

Total Pages: 15 1 .... 11 12 13 14 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.