cme ccp

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Do you know: Char ** P and const char ** P are incompatible

type (the object type cannot contain a qualifier ). This means that the parameter passing process is similar to assigning values. Therefore, unless a char ** type value can be assigned to a const char ** type object, a Diagnostic message is generated. To make the assignment legal, you must meet one of the following conditions: Both operands are pointer to compatible types with or without delimiters. The type pointed to by the Left pointer must have all the delimiters of the type pointed

Cocos2dx tiledmap Collision Detection

Label: style blog color Io OS AR for SP Div bool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !CCLayer::init() ) { return false; } CCSize winSize = CCDirector::sharedDirector()->getVisibleSize(); CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); map=CCTMXTiledMap::create("1.tmx"); addChild(map); CCTMXObjectGroup* objgroup=map->objectGroupNamed("objLayer"); CCDictionary* dic=objgroup->objectNamed("hero"

Cocos2dx learning report 2

StartScene! ");/* After the CCScene Initialization is successful, we can continue the subsequent operations to design StartScene */bRet = true;/* According to the general framework structure I mentioned earlier, add a layer under scene. Here we will add StartLayer, which is the main character in the starting scene. The controls displayed on the starting scene interface all come from him * // get the screen form size, the CCSize Winsize = CCDirector: shareddire()-> getWinSize (); CCLayer * pstar

Collision Detection of rectangle in cocos2d-x

", 24); pLabel-> setColor (ccc3 (255, 0, 0); CCSize size = CCDirector: shareddire()-> getWinSize (); pLabel-> setPosition (ccp (size. width * 0.5, size. height-50); this-> addChild (pLabel, 1,900); CCSprite * sp1 = CCSprite: create ("rect1.png "); sp1-> setPosition (ccp (100,230); addChild (sp1, 0,921); CCSprite * sp2 = CCSprite: create ("rect2.png "); sp2-> setPosition (

Cocos2dx genie Movement

(255,255,255,255) {CCSize winSize = CCDirector: sharedDirector ()-> getWinSize (); // obtain the screen size. float sprite_scale = 2.0; CCSprite * Player = CCSprite: create ("Player.png"); Player-> setScale (sprite_scale ); player-> setPosition (ccp (Player-> getContentSize (). width * sprite_scale/2.0, winSize. height/2.0); this-> addChild (Player); this-> schedule (schedule_selector (HelloWorld: gameLogic), 1.0); return true ;} else {return false ;

Cocos2d-x Single Touch--the genie that lets us move with our fingers

exit the progress. It ' s an Autorelease object ccmenuitemimage *pcloseitem = Ccmenuitemimage::create ( "Closenormal.png", "closeselected.png", th IS, Menu_selector (Helloworld::menuclosecallback)); Pcloseitem->setposition (CCP (origin.x + visiblesize.width-pcloseitem->getcontentsize (). WIDTH/2, ORIGIN.Y + pcloseitem->getcontentsize (). HeigHT/2)); Create menu, it's an Autor

Three methods for adding display text in cocos2d (CCLabelTTF, CCLabelBMFont

Okay. Let's take a look at its usage method: CCLabelTTF * label [CCLabelTTFlabelWithString: @ thestringfontName: @ MarkerFeltfontSize: 21]; [layeraddChild: label]; label. positionccp (100,100 ); CCLabelTTF CCLabelBMFont cclcclcclcclcclcclcclcclelttf. So, OK. Check its usage. CCLabelTTF * label = [constraint labelWithString: @ the stringfontName: @ Marker Felt fontSize: 21]; [layer addChild: label]; label. position = CPP (100,100 ); CCLabelTTF CCLabelBMFont CCLabelAtlas CCLabelTTF CCLabe

"Independent Developer ER cocos2d-x combat 005" using COCOS2DX scale9sprite

Ccscale9sprite class, someone called it point nine figure, someone called it nine figure, someone called it nine sister figure. Now we're going to make it easy for him to use.Ccspriteframecache* Cache =Ccspriteframecache:: Sharedspriteframecache();Cache -Addspriteframeswithfile ("Plist.plist"); Ccsprite*The=Ccsprite:: Createwithspriteframename("6.png"); Ccpoint Opoint=The -Getcontentsize ();/ * 66,27 * /The -SetPosition (CCP ( -, -)); -Setscale (4.0f)

Object-Oriented Design Principles (viii) CRP (all reuse Principles)

/20071205214949530.html of interface segregation principle (ISP)-OO design, we introduce a class-oriented design principle: Clients shocould not be forced to depend upon interfaces that they do not use. users cannot be forced to rely on interfaces they do not use. Applying this concept to a wider range of packages is the basic concept of CRP: do not combine classes that are not used by users into the package. Like rep, CRP designs packages from the perspective of facilitating user reuse. reta

(no.00004) iOS implementation brick Game (vii): implementation of Level Class

++) {[self updatecurrentbrickcolor:1 ]; for (int col = 0 ; col 4 ; col++) {brick = [brick brickwithcolor:_currentbrickcolor]; Brick.position = CCP (col * (_brickwidth-brick_shadow_offset_x), Max_brick_hight-row * (_brickheight-brick_shadow_offset_y)); [_physicsworld Addchild:brick]; [_bricks Addobject:brick]; } }}The above code draws 8 lines from the top of the screen, 4 b

(no.00003) iOS games simple robot projection game forming (vi)

Why would you want to put the code that moves the arm in a single method?In fact, this is the version after several refactoring. The original mobile code is placed in the Touchmoved method. It was later found that the second way to touch the screen was to move the arm, in addition to touching the arm movement.Therefore, it is extracted and placed in a method, and later in the interface of the ARM class declaration. Now let's just look at this method:-(void) Movearm: (movedirection) direction{ccp

[Cocos2D-X] initial view door diameter (6) Particle System

; setTangentialAccel (80); pparticipant lesystem-> setTangentialAccelVar (0); // you can specify the initial position and position change rate of a particle. width/2, mSize. height/2); pparticle system-> setPosVar (ccp (100,100); // you can specify the time when the particle exists and the time change rate (pparticipant lesystem-> setLife (2 ); pparticipant lesystem-> setLifeVar (0.3); // sets the initial color of the particle, the color change rate c

Ninja invincible-Examples of Cocos2d-x tile map, examples of cocos2d-x

take a look at the HelloWorldScene. h file. Its code is as follows: #ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"class HelloWorld : public cocos2d::Layer{cocos2d::TMXTiledMap* _tileMap;① cocos2d::Sprite *_player; ②public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld);};#endif // __HELLOWORLD_SCENE_H__ The code line ① defines the member variable MAP member _ tileMap ,. The second line of code defines the spri

Cocos2d-x learning logs (16)

visibleSize = CCDirector: sharedDirector ()-> getVisibleSize (); CCPoint origin = CCDirector: shareddire () -> getVisibleOrigin (); // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object CCMenuItemImage * pCloseItem = C CMenuItemImage: create ("CloseNormal.png", "CloseSelected.png", this, menu_selector (HelloWorld: menuCloseCallback); pCloseItem-> setPosition (

The HelloWorld program _c language of Cocos2d-x Learning introduction

; //Get the display area size ccsize visiblesize = Ccdirector::shareddirector ()->getvisiblesize (); Gets the starting point ccpoint origin = Ccdirector::shareddirector ()->getvisibleorigin () for the display area coordinates; 2. Add a clickable menu button, click to close the program//Create a picture menu option Ccmenuitemimage *pcloseitem = ccmenuitemimage::create (//Call creation method "Closenormal.png",//Set when not clicked Menu Picture "Closeselected.png

Cocos2d-x Anchorpoint Anchor Point

setposition (200,200); The origin of the Layer is moved to 200,200. To set an anchor point: Layer and Sprite have different, layer to set anchor point, must first: Ignoreanchorpointforposition (false);[CPP]View plain copy cclayer* layer1 = Cclayercolor::create (CCC4 (255,0,0,255), 300, 200); cclayer* layer2 = cclayercolor::create (CCC4 (255,255,0,255), 100, 100); AddChild (Layer1); Layer1->addchild (LAYER2); /* Layer1->ignoreanchorpointforposition (FALSE); */Layer1->setanchorpoint (

Android Source problem solution (Exception handling)

to confirm the current status of the SIM card.04:03:56.470 164 855 D Use-rlog/rlog-at: [w] channel1:at> At+cpin?04:03:56.470 164 D Use-rlog/rlog-at: [w] channel1:atNormally, a +cpin:xxxx is returned or returned directly to OK.When the +CME error is returned and error cause is ' 10 ', that means that the phone is a SIM card-drop phenomenon.After the SIM card has been dropped, please give priority to the modem log for analysis if the software is abnorm

When the computer copies a file from a hard disk partition to another partition, the system prompts "an unexpected error has prevented you from copying the file ......"

Fault symptom:When copying a file from a hard disk partition to another partition, the system prompts "you cannot copy this file due to an unexpected error ......" Error Code: 0x8007045DSolution:Note: The following operations may damage data in the partition. If there is important data in the hard disk, we recommend that you back up important data using PE or Windows installation disk to avoid data loss after the operation.Step 1: run CME as

Handling of NULL passwords using FTP on the command line

Summary: The FTP server does not require user name and password access, is anonymous access, the user name using the anonymous password is empty direct returnThe following is an exampleC:\users\user>ftpFtp> Open ftp.cmegroup.comConnect to Ftp.cme.akadns.net.220-this system is for authorized CME Group users only.220-220-individuals using or accessing this system is subject to have all 002220-activities on the This system monitored, logged and/or record

Voice Lab 7-aar-srst-media Resource

" src= "http://s3.51cto.com/wyfs02/M01/84/56/wKiom1eNx3ihN8Q9AAEPr3rPG2w108.jpg" height= "484"/>2-do MGCP rollback on R2650) this.width=650; "title=" clip_image014 "style=" border-top:0px;border-right:0px;background-image:none; border-bottom:0px;padding-top:0px;padding-left:0px;margin:0px;border-left:0px;padding-right:0px; "border=" 0 "alt = "clip_image014" src= "http://s3.51cto.com/wyfs02/M02/84/56/wKioL1eNx4KjJSGlAAERX7gbX7g121.jpg" height= "252"/>If I break link, 2000 of the calls are shown a

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