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Using Cchttpclient for network communication in Cocos2d-x

ccstring* Ispassword = Dict->valueforkey ("Ispassword"); sprintf (Ispassword, "%s", ispassword->getcstring ()); The result of reading the login from information.plist const ccstring* login = Dict->valueforkey ("login"); sprintf (Login, "%s", login->getcstring ()); cclabelttf* Label1 = cclabelttf::create (UserName, "Arial", 25); cclabelttf* Label2 = cclabelttf::create (Password, "Arial", 25); Label3 = Cclabelttf::create (Isusername, "Arial", 25); Label4 = Cclabelttf::c

Cocos2dx BASICS (21) -- basic action ccaction

action ccactioninstant Ccactioninstant inherits from ccfinitetimeactionIs an instant execution class. That is, the interval between the executed actions is zero. Example: // Instantly flip Y Action ccsprite * sp = ccsprite: Create ("icon.png"); ccflipy * flipy = ccflipy: Create (true); SP-> runaction (flipy ); // Common actions are as follows: /// Flip ccflipx: Create ('whether to Flip left or right bool '); ccflipy: Create ('whether to flip up or down bool'); // set the coordinate ccplace :: c

Cocos2d-x 3.0 game instance learning notes "card tower guard" Step 7 --- hero to upgrade & Attribute-parsing CSV configuration file

| _ level> = 4) {return ;} // Add level _ Level ++; // If (_ Level = 2) {sprite * herotop = sprite: Create ("Sprite/hero/hero_top_1.png "); point Pos = CCP (sprite-> getcontentsize (). width/2, Sprite-> getcontentsize (). height/2); herotop-> setposition (POS); sprite-> addchild (herotop);} If (_ Level = 3) {sprite * herotop = sprite :: create ("Sprite/hero/hero_top_2.png"); herotop-> setopacity (255); point Pos =

Cocos2d-x analysis of the game of the landlord and the card action

, such as Ccmoveby * Moveby = ccmoveby::create (0, CCP (100, 100)); This sentence means that the call wizard moves the x-axis (right) at the original location Point 100, moving 100 along the y-axis (UP). And if it is ccmoveto, it will move to the CCP (100, 100) this point. However, in the actual game development process, may use more complex action effect, when we need to combine some objects, we need to us

Cocos2d (Circular scrolling of background images)

The following operations are used to implement cyclic scrolling of background images: There are two main background images that rotate cyclically: the width of the two selected background images is 1024, so # define BGIMG_WIDTH 1024 is defined. The Code is as follows: Declare two background image genie in the header file of HelloWorld. h. #import "cocos2d.h"// HelloWorldLayer@interface HelloWorldLayer : CCLayer { CCSprite *bagSprite1; CCSprite *bagSprite2;} Some Code implemented in the. m

Cocos2d-x game development parkour (6) map Loop

() {return false;} mLayer = layer; mWorld = world; // two backgrounds, two floors mMap0 = CCSprite: create (map0 ); mMap1 = CCSprite: create (map1); mGround0 = CCSprite: create (ground0); mGround1 = CCSprite: create (ground1); // background 0, set mMap0-> setAnchorPoint (ccp (0, 0); mMap0-> setPosition (ccp (0, 0); mLayer-> addChild (mMap0 ); // Floor 0, set mGround0-> setAnchorPoint (

Common mathematical functions in Cocos2d-x

Mathematical functions: Ccp (x, y); // create a vector ccpFromSize (s) with coordinates x and y; // create a vector with the width of size s as x and height as y Addition, subtraction, multiplication, division, and operation of CCPoint CcpAdd (v1, v2); // equivalent ccp (v1.x + v2.x, v1.y + v2.y); ccpSub (v1, v2); // equivalent ccp (v1.x-v2.x, v1.y-v2

[Cocos2D-X] Cocos2D-X TestCPP detailed description (a) Action on

introduced first. We found that there is a string of text on the first Action UI of ActionsTest in TestCPP. It is the mark of the red box in the figure. We need to use the content displayed at this position.650) this. width = 650; "src =" ../attachment/201305/203726104 .png" align = "middle" border = "0" alt = ""/>Well, we know what to pay attention. In VS2010, we will search for text keys marked by red boxes.650) this. width = 650; "src =" ../attachment/201305/203944417 .png" border = "0" alt

Cocos2d-x learning MoonWarriorsx (I) Start Menu

the return value of its init () function is viewed. If init is successful, the object is added to the Auto Release pool. Otherwise, null is returned. Therefore, if you use this structure to define the class, you need to implement the init () function. All the interface elements are completed in the init () function, and then some callback functions are provided below. update () is used to complete random flight of the plane. 1. background [cpp] CCSprite * sl = CCSprite: create (s_loading); sl->

Cocos2dx-android screen Adaptation Scheme

Lazyinit (); Static Ccrect S_visiblerect;}; #endif/* __visiblerect_h__ */VisibleRect.cpp#include "VisibleRect.h" Ccrect visiblerect::s_visiblerect;void visiblerect::lazyinit () {if (s_ VisibleRect.size.width = = 0.0f s_visibleRect.size.height = = 0.0f) {cceglview* Peglview = Cceglview:: Sharedopenglview (); S_visiblerect.origin = Peglview->getvisibleorigin (); S_visiblerect.size = Peglview->getvisiblesize (); }}ccrect Visiblerect::getvisiblerect () {lazyinit (); Return C

Cocos2d-x game pause, continue to play, restart the implementation of the interface---game development "Zhao Yun to Fight" (10)

game interface and add the sprite to the Gamepause scene layer//Get the size of the window ccsize visiblesize = ccdirector:: Shareddirector ()->getvisiblesize (); Ccsprite *BACK_SPR = Ccsprite::createwithtexture (Sqr->getsprite ()->gettexture ()); Back_spr->setposition (CCP (VISIBLESIZE.WIDTH/2,VISIBLESIZE.HEIGHT/2)); The placement position, which is relative to the center position. Back_spr->setflipy (TRUE); Flip because UI coordinates a

Mathematical explanation of cocos2d macros

Mathematical explanation of Cocos2d macros The following text is reproduced from: Success. /** Returns opposite of point. @ Return CGPoint@ Since v0.7.2*/Static inline CGPointCcpNeg (const CGPoint v) // calculate the symmetric point of the Origin{Return ccp (-v. x,-v. y );} /** Calculates sum of two points.@ Return CGPoint@ Since v0.7.2*/Static inline CGPointCcpAdd (const CGPoint v1, const CGPoint v2) // calculate the sum of the two vectors{Return

Cocos2d-x display Chinese and Subtitle scroll-Game Development "zhao Yun to fight" (14), cocos2d scroll bar

; input> Add libiconv. lib to add additional dependencies. As follows: (3) usage: In use, I add it in init (). Std: string str = IConvConvert_GBKToUTF8 ("I'm Lin bingwen Evankaka ~~ \ N welcome to my world ~~~ "); CCLabelTTF * pLabel = CCLabelTTF: create (str. c_str (), "Arial", 24); pLabel-> setPosition (ccp (origin. x + visibleSize. width/2, origin. y + visibleSize. height-pLabel-> getContentSize (). height); this-> addChild (pLabel, 1 ); (4) eff

Coco2dx genie class

Label: style blog color Io OS ar SP Div on Ccsize size = ccdirector: shareddire()-> getwinsize (); ccsprite * BG = ccsprite: Create ("helloworld.png"); BG-> setposition (CCP (size. width/2, size. height/2); // CCP ccpoint this-> addchild (BG); ccsprite * SP1 = ccsprite: Create ("icon.png "); SP1-> setposition (CCP (size. width * 0.2, size. height * 0.7); this-> a

DOS batch processing tutorial

error code errorlevel or return code. GotoWhen the batch file runs here, it will jump to the label specified by Goto, which is generally used with if. For example: Goto end : End Echo this is the end The label is represented by a string. The row where the label is located is not executed. ChoiceYou can run different commands by entering a single character. The/C: parameter should be added for use, and C: should be followed by a prompt to enter characters without spaces. Its return code is 1

Cocos2d-x Getting Started (5) Ccaction: Action

Instantaneous action Instantaneous action does not take time, complete immediately Placed, =setposition () prole->runaction (Ccplace::create (CCP (300,300))); Hidden, =setvisible (false) prole->runaction (Cchide::create ()); Display, =setvisible (true) prole->runaction (Ccshow::create ()); Flip horizontally, =setflipx (true) prole->runaction (Ccflipx::create (true)); Flip vertically, =setflipy (true) pr

Configuring a firewall based on ADSL

My goal is to do an ADSL dial-up gateway, this network is closed by MPD as a VPN gateway daemon, using the PPTP protocol as a transport protocol, because this machine has a Samba server, so I can not open all my ports, I must block all the unwanted ports. That's why it took a long time to study what the PPTP protocols need to pass through those ports on the firewall and those protocols. The purpose of the configuration has been told to you, the following is the process of configuration. First f

MySQL Build table: Primary key, FOREIGN KEY constraint

) VALUES (' 10bea402-23e4-4066-a4fd-534c3798a7d7 ', ' 0011 ', ' Beauty 111 ', ' male ', ' 2014-05-16 ', ' 2014-06-08 ', ' hui ', ' League member ', 5, ' Belle 12222222 ', ' 20140712081542.jpg '), (' + ', ' + ', null,null,null,null, Null,null,4,null,null), (' + ', ' + ', null,null,null,null,null,null,4,null,null), (' A ', ' 2 ', Null,null,null,null, Null,null,4,null,null), (' + ', ' 2 ', null,null,null,null,null,null,4,null,null), (' + ', ' 2 ', null,null,null,null,null , Null,4,null,null), (' 19

Cocos2d-x Study Notes (23) -- map use 3 -- CCTMXLayer

later. Now, start cutting into the topic, but before you start, we suggest you take a look at the cocos2d-x Study Notes (22) -- map use 2 (TMX) in the section -- Z-Order, AnchorPoin, and anti-aliasing, we will first understand some concepts. Step 1: first create a cocos2d-win32 project and name it MapTest2. Step 2: Add a class in HelloWorldScene. h:[Html]Class MapTest2: public CCLayer{Protected:CCSprite * m_player;Public:MapTest2 ();~ MapTest2 ();Void repositionSprite (float dt );}; Add the fol

Use ccsprite in cocos2d

1. Wizard creation and initialization 1. Create an image file: Ccsprite * sprite = [ccsprite spritewithfile: @ "imagefilename.png"]; Default anchor CCP (0.5, 0.5 ),Default position: CCP (0, 0 ),The ccsprite size (contentsize) is the image size. 2. Create a frame cache: [[Ccspriteframecache sharedspriteframecache] addspriteframeswithfile: @ "minesweeping. plist"]; Ccsprite * sprite = [ccsprite spritewithspri

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