1. Introduction:Collision detection is the most basic and very important part of computer graphics and virtual reality. It is mainly used for: virtual manufacturing, CAD/CAM, computer animation, physical modeling, three-dimensional games, aircraft and vehicle control simulation, robotics, path and motion planning, assembly.2. Collision Handling:Collision Detection (Collision Detection): Boolean judgment tha
In box2d, as long as we set the object density, friction, elasticity and other attributes, they will simulate the real world for collision, if you want to perform some special processing based on these collisions, You need to obtain the force of the collision between them to do what you want based on the force, use the following line of code in the lufylegend repository to detect collisions.
[Javascript]LGl
(No. 00004) implementing the brick-hitting game for iOS (9): collision between the ball in the game and the rebound Rod
The previous blog post introduced the collision processing between small balls and bricks in physical objects. In this article, let's take a look at the collision between small balls and rebound rods ;)The ball starts to collide with the re
OnContactBegin callback function in physical collision detection in Cocos2d-x 3.0
Well, in fact, this is a temporary release. Recently, a friend wants to make a physical game. In the past, he used box2d for physics. Well, it really takes some time to understand the essence of it, however, it is much easier to hear that this engine has been re-encapsulated once, so I tried it for a while and it seems a lot simpler, but I still encountered some problems
Many people may encounter the following problem when they are new to unity3d: import the unity3d model and add the Rigidbody to the model.
Keep falling.
So how can we solve this problem?
If you have tried to create a cube or something, add the Rigidbody. After running the program, you will obviously find that the cube can be dropped to the ground.
Therefore, if we want our model to do the same, we can bind a cube to the model, adjust the collision
Company Business needsGame 2D model has a circle and a rectangle, judging the collision is the detection: 1. Whether the circle is intersecting with the Circle 2. Whether the circle intersects with the rectangle3. Whether the rectangle and rectangle intersect first understand the principle to be realized, in order to have ideas to write codeThe 1th best judgment is whether the rectangle of the two circle center points is less than the sum of the radi
Label:A small demo of the collision, with a ball to hit a wall, the result of both the ball and the wall are set the rigid body and the collision body case, the ball through the wall. Moving the ball's position, the ball can sometimes pass through the wall, sometimes blocked by the wall.For the ball through the wall, the problem, in the Internet to find the answer, the basic can be determined that the reaso
Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please tell me, if you feel good please support a lot of praise. Thank you! Hopy;)
The previous post introduces the collision of small balls and bricks in physical objects, and in this article we look at what happens to the ball and the rebound stick;)Ball and rebound stick start to collideAlso we have to ad
Reprint Please specify source: http://www.cnblogs.com/Ray1024I. OverviewThe following types of geometries are supported in DIRECT2D:A. Simple Geometry: Rectangle, rounded rectangle, ellipse;B. Path graph (path Geometry);C. Composite graphics (Composite Geometry): Graphics group, transform graphics.Recently discovered that d2d, in addition to drawing different types of geometries, has a powerful function: To determine the relationship between geometry (which is what we often call
The collision behavior in the Chipmunk engine may be slightly different from the general perception in detail.For example, the collision callback method may be re-entered. Do not know the method (function) to re-enter the concept of children's shoes can be self-gu brother or degree Niang.The first collision method has not yet returned, and the second
out whether the Members that have a collision with this member on this layer exist in the system. If yes, a collision occurs. Otherwise, no collision occurs.7. You can view the storage information of the contact member on the parent node through the query. By comparing the information of the resettlement person on the parent node of the member, you will find tha
This algorithm is suitable for the common two-dimensional fully elastic collisions, supports the collision of the heart (positive touch) and non-heart collision (oblique touch), regardless of the mechanical energy loss during the collision, regardless of the surface friction and recovery coefficients.
/** This is an object of its own, SP is the object of the
equivalent to the two overlapping boxes which are first traversed in front of the container, which is the equivalent of touching the one. Leave the above issues behind, back to figure 1-1. As shown in Figure 1-1, the final thing to do is to find the intersection of the Ray and the near plane and the far plane according to the touch point on the screen, so that we can get the ray we need. In Cocos2d-x 3.3beta0, Ray represents the Ray class, which contains the starting point and the direction
Document directory
Body
BodyIn midp1.0, we cannot use collision functions as easily as the sprite class in midp2.0. We can only write code for implementation by ourselves. The common collision detection method is rectangle-based collision, because our images are rectangular. One way to detect rectangular
Ogre collision detection, accurate to the object mesh Triangle Surface
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The final project of our course is a three-dimensional game of mosquito-sucking blood. Because the volume of mosquitoes is small, and mosquitoes need to fly in 3D scenarios. Therefore, the regular model detection for the box is insufficient. For example, there is a desk lamp in the scenario. From
Well, in fact, this is a temporary release. Recently, a friend wants to make a physical game. In the past, he used box2d for physics. Well, it really takes some time to understand the essence of it, however, it is much easier to hear that this engine has been re-encapsulated once, so I tried it for a while and it seems a lot simpler, but I still encountered some problems here, first, let's talk about the oncontactbegin callback function response.
Let's talk about the situation first. We made a
Original article, reprinted Please note:Reprinted from All-iPad.netLink:Create a brick breaker game with the corona SDK: Collision Detection
This is the second part of the series of tutorials. Click the link on the next page for the complete content:
Create a brick breaker game with the corona SDK: Application setup
Create a brick breaker game with the corona SDK: game controls
Create a brick breaker game with the corona SDK:
map to follow the main character movement, and how to use the Object layer.
In this part of the tutorial, we will introduce how to create a collision area in the map and how to use the tile attribute, if you collect game items and dynamically modify maps, How can you ensure that your ninja will not eat too much!
Therefore, let's continue with what we learned in the previous tutorial and make it more like a real game!Tiled map and
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Article, where the information may have evolved or changed.
This is by far the first to let me feel scared attack way, involving a wide range of difficult to defend, the attack effect is immediate. A large number of Web sites and web interfaces have not done the defense of hash collision attacks, one to take a quasi.
With the popularity of restful interfaces, programmers use JSON as a way to pass data by default. JSON format of d
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