1. Enter the mksdcard 512 M c: \ sdcard. img command in the command line to create the sdcard image file.2. Click the Eclipse menu command "Window/Preferences" to open the Preferences Window, and select "Android/Launch" on the left ", enter "-sdcard c: \ sdcard in" Default emulator options "on the right. img ".3. Start the simulator, switch to DDMS, find the "File Explorer" window, select "mnt/sdcard", and execute "Push a file onto the device" in the upper right corner ", add the
, which is also an important debugging technique to test whether a thing is executing, and the output of the MessageBox is not enough for complex situations)?With so two zones (one fixed, one x,y,width,height all determined by four scroll bars), we can test collisions. It seems that C # does not provide us with a two-region collision detection method. It is easy to think of the point of traversing each window, if the point exists in the A area, also exists in the B area, it is considered that th
width and height, then only the standard rectangle according to the X and Y scale. And in many airplane games, bullets need to go round and round, tank games and Tetris can be rotated 90 degrees to adjust posture and so on. Even in this example, the birds we draw may not match the last image to be filled, so we need some scaling and rotation to match the polygon with the imported picture.?If your GDI + parameters are illegal, such as scaling is 0, then the whole window will be a fork (the reade
Objective-c language, be able to use Xcode and iOS SDK skillfully,2, proficient in iOS operating system architecture and Xcode development environment, familiar with C/s application structure3, familiar with the iOS interface and interactive development, and be able to use debugging tools skillfully4, can independently develop iphone, ipad various applications, and can be published to AppStoreGame App Development Video Tutorial Course Outline:The fir
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var My_cam:camera = Camera.get ();//create My_cam get camera info
My_video.attachvideo (My_cam);//my_video video accepts and displays camera content
//
_root.map = new Flash.display.BitmapData (0)/Set BitmapData
_root.map._width=320;
_root.map._height=240;
_root.fake.attachbitmap (map, 0, "Auto", true);//fake Receive map content
balls = [];
BALLS[1] = _root["Ball" +1];
_root.onenterfr
Video of the Web Game wowo world (Chinese name nest world, tentative)
Silverlight technology seminar sharing, declined to reprint, thank you!
For online games developed using silverlightj technology, the current function implementation list is as follows:
Role System (upgrade, add points, portraits, and occupations)
Map System (big map and small map)
Team System
Combat System
Skill System
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