colorspace udma

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Code for cutting an image into rounded corners

= image;Cgcolorspaceref colorspace = cgcolorspacecreatedevicergb ();Cgcontextref context = cgbitmapcontextcreate (null, W, h, 8, 4 * w, colorspace, kcgimagealphapremultipliedfirst );Cgrect rect = cgrectmake (0, 0, W, H );Cgcontextbeginpath (context );Addroundedrecttopath (context, rect, 10, 10 );Cgcontextclosepath (context );Cgcontextclip (context );Cgcontextdrawimage (context, cgrectmake (0, 0, W, h), IMG

Pop-up menu

+ radius) controlpoint1: cgpointmake (xmax-radius + cpoffset, ymin) controlpoint2: cgpointmake (xmax, ymin + radius-cpoffset)]; // [Popoverpath addlinetopoint: cgpointmake (xmax, Ymax-radius)]; [Popoverpath addcurvetopoint: cgpointmake (xmax-radius, Ymax) controlpoint1: cgpointmake (xmax, Ymax-radius + cpoffset) controlpoint2: cgpointmake (xmax-radius + cpoffset, Ymax)]; // [Popoverpath addlinetopoint: cgpointmake (xmin + radius, Ymax)]; [Popoverpath addcurvetopoint: cgpointmake (xmin, Ymax-rad

Chapter 5 concentric circles with color

1. Override drwarect -(Void) drawrect :( cgrect) rect {cgrect bounds = self. bounds; cgpoint center; center. X = bounds. origin. X + bounds. size. width/2.0; center. y = bounds. origin. Y + bounds. size. height/2.0; float maxradius = max (bounds. size. width, bounds. size. height );// Circle uibezierpath * Path = [[uibezierpath alloc] init]; for (float currentradius = maxradius; currentradius> 0; currentradius-= 20) {[path movetopoint: cgpointmake (center. X + currentradius, center. y)]; [path a

Java Image Processing Techniques

e ){}}Public void paint (Graphics g ){Graphics2d g2 = (graphics2d) g;Bimg = new bufferedimage (IW, IH, bufferedimage. type_int_rgb );Graphics2d srcg = bimg. creategraphics ();Renderinghints RHS = g2.getrenderinghints ();Srcg. setrenderinghints (RHs );Srcg. drawimage (source, 0, 0, null );Colorspace grayspace = colorspace. getinstance (colorspace. cs_gray );Color

IPhone drawing Summary

); Bitmapbytecount = (bitmapbytesperrow * pixelshigh ); Colorspace = cgcolorspacecreatedevicergb (); Bitmapdata = malloc (bitmapbytecount ); If (bitmapdata = NULL) { Fprintf (stderr, "memorynotallocated! "); Returnnull; } Context = cgbitmapcontextcreate (bitmapdata, pixelswide, pixelshigh, 8, bitmapbytesperrow, colorspace, kcgimagealphapremultipliedlast ); If (context = NULL) { Free (bitmapdata ); Fprintf

IOS converts an image to a rounded corner

); CGContextRestoreGState(context);}+ (id)createRoundedRectImage:(UIImage*)image size:(CGSize)size radius:(NSInteger)r{ // the size of CGContextRef int w = size.width; int h = size.height; UIImage *img = image; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);

IOS development-OpenGL ES screenshots

); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, backingHeight); NSInteger x = 0, y = 0, width = backingWidth, height = backingHeight; NSInteger dataLength = width * height * 4; GLubyte *data = (GLubyte*)malloc(dataLength * sizeof(GLubyte)); // Read pixel data from the framebuffer glPixelStorei(GL_PACK_ALIGNMENT, 4); glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); // Create a CGImage wi

[Ios] ios-Demo4 undress/scratch prize app-Professional, ios-demo4app-

@ Synthesize sizeBrush;-(Id) initWithFrame :( CGRect) frame{Self = [super initWithFrame: frame];If (self ){[Self setOpaque: NO];// Set transparency. If it is not transparent, you cannot see the next layer.Self. sizeBrush = 10.0f;}Return self;}-(Void) drawRect :( CGRect) rect{[Super drawRect: rect];UIImage * imageToDraw = [UIImage imageWithCGImage: _ scratchCGImg];[ImageToDraw drawInRect: self. frame];}// SetSizeBrush before setHideView-(Void) setHideView :( UIView *) hideView {CGColorSpaceRef

Iphone pie chart tools

colorWithWhite: 0.9 alpha: 1.0] setStroke];CGContextDrawPath (context, kCGPathFill );[[UIColor colorWithWhite: 0.1 alpha: 0.4] setFill];CGContextAddPath (context, path );CGContextDrawPath (context, kCGPathFill );}Else// Break;// CGContextSetBlendMode (context, kCGBlendModeMultiply );}// Overall gradientCGFloat componets [] = {0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.1 };CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB ();CGGradientRef gradient =

Iphone irregular button

. size. width, self. size. height), point )){Return nil;}// Create a 1x1 pixel byte array and bitmap context to draw the pixel.// Reference: http://stackoverflow.com/questions/1042830/retrieving-a-pixel-alpha-value-for-a-uiimageNSInteger pointX = trunc (point. x );NSInteger pointY = trunc (point. y );CGImageRef cgImage = self. CGImage;NSUInteger width = self. size. width;NSUInteger height = self. size. height;CGColorSpaceRef colorSpace = CGColorSpaceC

ImageMagick is called in a program (Linux environment, JSP, PHP)

Recently, when the image format is CMYK, the Image Upload browser cannot display the image normally, and the scaling of the image turns into a black screen, Later, Google found that ImageMagick has powerful functions. you can install ImageMagick in two ways: 1) directly compile and install it with PHP and call it in the program; 2) directly install it and call system commands. For simplicity, we have adopted 2nd types and directly used PHP or JSP to call the convert command to convert images fro

Image processing-process as a gray image

Process a known image as a gray image. -(Uiimage *) getgrayimage :( uiimage *) sourceimage { Int width = sourceimage. Size. width; Int Height = sourceimage. Size. height; Cgcolorspaceref colorspace = cgcolorspacecreatedevicegray (); Cgcontextref context = cgbitmapcontextcreate (nil, width, height, 8, 0, colorspace, kcgbitmapbyteorderdefault ); Cgcolorspacerelstrap (col

Leaves-implementation of a book paging effect on iOS

: toppage, toppagereverseimage, bottompage, leftpageShadow layer: toppageshadow, toppagereverseshading, and bottompageshadowCover Layer: toppageoverlay, toppagereverseoverlay, leftpageoverlay Image CacheTow brow adopts the same method when processing different content (text, images, PDF. It caches the content as an image and displays it on the screen. The basic method is to write the content into cgcontextref, and then create an image based on the information in cgcontextref. The specific meth

ImageMagick is called in a program (linux environment, jsp, php)

Recently, when the image format is cmyk, the Image Upload browser cannot display the image normally, and the image scaling turns into a black screen. Later, google found that imagemagick is very powerful and can be installed in two ways. 1) directly compile and install with php and call it in the program; 2) directly install and call system commandsFor simplicity, we have adopted 2nd types and directly used php or jsp to call the convert command to convert images from cmyk format to rgb format:C

How to realize the gray function of QQ avatar?

Use Sdwebimage to load a picture, and then call the Gray method[_iconimageview sd_setimagewithurl:[nsurl URLWithString:orderItems.iconUrl] Placeholderimage:[uiimage imagenamed:@ "Home_root_headimage"] completed:^ (UIImage *image, Nserror *error, Sdimagecachetype cachetype, Nsurl *imageURL) {UIImage *grayimage = [self converttograyscalewith:image];if (grayimage) {_iconimageview.image = Grayimage;} else {_iconimageview.image = [UIImage imagenamed:@ "Home_root_headimage"];}}];Methods of ash-induced

Set UIImage Fillet

Cgcontextrefint w = size.width;int h = size.height;UIImage *img = image;Cgcolorspaceref colorspace = Cgcolorspacecreatedevicergb ();Cgcontextref context = Cgbitmapcontextcreate (NULL, W, H, 8, 4 * W, Colorspace,kcgimagealphapremultipliedfirst);CGRect rect = CGRectMake (0, 0, W, h);Cgcontextbeginpath (context);Addroundedrecttopath (Context, Rect, 5, 5);Cgcontextclosepath (context);Cgcontextclip (context);Cg

Uiimageview Turn Gray

1.UIImageView rounded Corners[OBJC]View Plaincopy Calayer *l = [cell. imgavatarimage layer]; [L setmaskstobounds:YES]; [L Setcornerradius:6. 0]; 2.UIImageView Display Circle[OBJC]View Plaincopy Uiimageview *imageview1 = [[Uiimageviewalloc] initwithimage:[uiimageimagenamed:@ "Image.png"]]; ImageView1. frame = CGRectMake (60,100, 10 0, 100); ImageView1. Layer. maskstobounds =YES; ImageView1. Layer. Cornerradius =50; [self. View addsubview:imagev

IOS View Color Gradient

Gradient transition NaturalCagradientlayer *layer = [Cagradientlayer layer];Layer.frame = CGRectMake (0, 0, curw-10,44);Layer.colors = [Nsarray arraywithobjects: (ID) [Uicolor clearcolor]. Cgcolor, (ID) [Uicolor graycolor]. Cgcolor, nil];For (Calayer *sublayer in [Self.bgView.layer sublayers]){[Sublayer Removefromsuperlayer];}[Self.bgView.layer Insertsublayer:layer atindex:0];Returns the image of the gradient-(uiimage*) Gradientimagefromcolors: (nsarray*) Colors Bygradienttype: (gradienttype) Gr

Draw graphics-Move, rotate, shadow, gradient

); CGCONTEXTTRANSLATECTM(context, (); // graphics Shadows Cgcontextsetshadow(context,cgsizemake(ten), 7 );FillColor = [uicolorgraycolor];[FillColorSetfill];[Pathfill]; cgcontextrestoregstate(context); // Restore Context State cgcontextsavegstate(context); // Save Context State CGCONTEXTTRANSLATECTM(context,N.); // define gradientscggradientref mygradient; // Declare color space cgcolorspaceref colorspace =Cgcolorspacecreatedevicergb();cgfloat compon

iOS-----Opengl--opengl ES iOS Entry 3---> Texture mapping (texture)

Cgcolorspaceref ColorSpace = Cgcolorspacecreatedevicergb (); void *imagedata = malloc (Width * height * 4); Cgcontextref context = Cgbitmapcontextcreate (imageData, width, height, 8, Width * 4, colorspace, kcgimagealphapremultipli Edlast | Kcgbitmap byteorder32big); CGCONTEXTTRANSLATECTM (context, 0, height); CGCONTEXTSCALECTM (context, 1.0f, -1.0f); Cgcolorspacerelease (

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