Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man
This article continues with the simple action game instance, this article adds a simple blood size UI, the effect is as follows:
We can see that a UI is added to the upper left corner to display the blood bar, which is the result of adding two l
like it.
Solid State Drive
Although the traditional mechanical hard disk capacity is large, but the speed of reading there are bottlenecks, easy to appear in the speed of the switch machine is not fast enough, large game applications load slower and so on. and solid-state hard disk speed is a few times the mechanical hard drive, to solve the mechanical hard disk performance bottlenecks, significantly improve the
Cocos2d-x 3.0 game instance learning notes the fourth step of "parkour" -- MAP cycle add the protagonist action, cocos2d-x "parkour"
(Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes
In this step, we mainly complete the fo
The Samurai Generation won the award for Apple's best game of the year because of its comic-style graphics and crisp, bloody gameplay that was popular with gamers. The second generation on the basis of the story, operation, screen and equipment support has been greatly improved, a lot of evaluation media have given more than 90 or even full-score assessment. The game in the story based on the animation isla
Many netizens like the late big game, for example: Through the FireWire, the Hero Alliance and so on, however, some of these games have more stringent requirements on the computer configuration, then, how to look at the computer configuration? How do you think your computer can play some games? Let's take a look at tod
find:function sprite:playanimationonce (animation, removewhenfinished, OnComplete, delay) return transition.playanimationonce (self, animation, removewhenfinished, OnComplete, delay) End function Sprite:playanimationforever (animation, delay) return Transition.playanimationforever (self, animation, delay) EndThe playback of the frame animation is given to the transition implementation.Spritesheet can be used in the program because we have written in OnEnter before:Display.addspriteframe
Hard disk
Seagate 1TB Machinery 7200 rpm
¥340
Chassis
First Horse Miracle 3
¥130
Power
Patriot Dark Knight rated 350W
¥150
Display
User's Choice
——
Button Mouse Pack
User's Choice
——
Reference price
3200 RMB (without display)
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Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man
Continue to the simple action game instance. In this article, add the mobs and the collision detection between the monsters and the protagonist. The effect is as follows:
First, add the monster genie to the initialization function of the scenari
Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man
Continue with the previous action game instance and add the collision between left and right borders. The effect is as follows:
The collision between left and right borders requires the help of the graphic attribute section in the map
Right-cli
) { This. Combocounter = 2; } } //When the animation starts to the end, no action is taken to perform this branch recovery to the idle state Else if( This. Isanimationend ()) { This. State =State . IDLE; This. Play (); } if( This. Combocounter = = 2) {//perform two-segment chopping if( This. Getcurrentframeindex () ) { This. State =State . attacking_2nd; This. Play (); } }}Ac
file:", path); return 0; } skeletondata=Spskeletonjson_readskeletondata (self, JSON); Free (JSON); returnSkeletondata;}What's here, the highlight in this sentence Skeletondata = spskeletonjson_readskeletondata (self, JSON);Anyway, we know that the JSON file is resolved in this area!Come on. We just need to know that the JSON file is for the data that contains the skeleton organization and animation motion. The atlas file is ok if it is related to textures. What we want to do is let it not ho
In many action games, the player controls the role can cast a more powerful than the ordinary attack of the power technology, the general operation is to hold the attack key for a period of time and then release, the specific effect like the following picture:To do this, first record the time the key is pressed and the initial is 0:this. sabrechargetime = 0;The next step is the time required to cast the skill, releasing the key after this time, and th
. Click to move the main character from the left to the right, click to move to the right of the main character, and click to stop moving the main character. The Code is as follows:
As described earlier, vmove is set based on the touch screen position and the main character position. The specific motion is implemented in the update function. The Code is as follows:
As previously set, each frame of the main character is moved by 1 multiplied by vmove. The vmove we set previously. If it is s
Senior
Flash production Object Bounce computer game, this is a background not moving an object can bounce, can move around the small game. Comparison of the basics of the game. at the end of the article provide all the demo flash source files.
Start Flash, first modify the document properties.
First make two movie
=M_guipool.begin (); for(; ITER! = M_guipool.end (); + +ITER) { if(Iter->second = =NULL)Continue; ITER->second->run (_ftime); }}The management class Cguimgr important implementations:The init () initialization function, mainly parsing the tables, resolves the corresponding relationships of the resources. and exists in the map data structure of the management class.Creategui () and Getgui () are actually created to create a Cguiunit base object, where the Getgui () function has a paramete
Why do we need to achieve the effect of motion sensing? This is mainly used again.AndroidIn the game, with this effect, it will make our players have a very good visual sense. Let's see how it is implemented.AndroidAction sensing.
1. DiscoveryAndroidProvidedSensorlistenerInterface
2. You must have an action sensor manager to use.Sensormanager
Java code:
// Obtain sensormanager
Sensormanager sensormgr = (
#include "Fun board Game" write a player-operated function and a two-person board game that the computer can manipulate, which has three connected wins
Address: http://www3.intel.com/cd/ids/developer/apac/zho/326310.htm
When developers consider some design needs to ensure a pleasant experience for users, the ultra-portable computer (UMPC) will expand the computer gaming market running on Microsoft Windows * XP. In most cases, a certain version of the game can run on both UMPC and traditional PC platforms.
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