Convex optimization Overview
First, what is convex optimization
Not strictly speaking, the convex optimization is in the scope of the standard optimization problem, the requirement of objective function and constraint function is a kind of optimization problem of convex function. second, the importance
Test instructions: Determine whether the convex hull is stable.Solution: There are at least three points on each edge of the stable convex hull.The problem is to find the details of the convex hull, there are two algorithms for convex package:1. The Andrew algorithm based on the horizontal order2. The Graham algorithm
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A sphere without a concave and convex texture; the convex and concave texture used; this sphere with a concave and convex texture is exactly the same as the above sphere, which changes the light
Click the question to open the link Convex Polygon A and polygon B to determine whether B is strictly within. Note that AB is important. Combine the vertices on A and B to obtain the convex hull. If the vertices on the convex hull are A point of B, then B is definitely not in. Or A certain point on B is on the side of the con
Write a little something recently written ...Recently in the algorithm class, the class teacher talked about the Vinoto, I think it is very interesting to study a bit, and Java wrote a simple SE program used to show Vinoto and Delaunay triangles and convex package.First of all, the convex hull, convex hull in mathematics is very common, given some points, and the
Main topic:Given the n vertices of the polygon castle, build a fence around the castle, surround all the points, and the wall is at least as far from all points as L, seeking the smallest length of the wall.Ideas:The result equals the perimeter of the convex hull + the circumference of a complete circle.When walking around the castle, the Radian formed on the corner is added to a circle with a length of L.1 /*2 POJ 11133
[1] What is concave-convex ing
The process of convex/concave ing involves extracting the texture and illuminating the surface with the internal information of the texture, so that the surface shows more details than it actually has. This process is done by using the normal value stored in the texture image rather than the surface normal value when the ry is illuminated. You can obtain the appearance details
From: partition sor bingsheng he
Http://math.nju.edu.cn /~ Hebma/
Simple unification and Application of convex optimization and contraction algorithms-Algorithm Research strives for the beauty of Mathematics
Preface, contents and summaries
Part 1: solution to monotonic Variational Inequality
1st. variational inequality as a unified expression model for multiple problems
2nd. Projection contraction algorithms for the three basic inequalities
Poj 2187 Beauty Contest (convex hull), poj2187
Link: poj 2187
Obtain the Square Value of the distance between the two points in the plane.
Analysis: This question is simple, but it will definitely time out if the enumeration is used directly, but it can be converted into a convex hull,
Because the two farthest points must be the two vertices of their convex packe
Optimization Problem (p) min f (x). When D is a convex set and f (x) is a convex function, this planning is called a convex planning.
What is a convex set: if any two points in a vertex set belong to D, D is a convex set:
A con
WA for half a day the result is fast row to double keyword sort. 囧
The main effect of the topic:
Once upon a time there was a king, and the king was greedy, and then he made a wall, which required the least amount of material and a certain distance from the castle. Give you the coordinates of the castle. Let you output this minimum length.
Brief:
is actually a convex package + a circumference with a radius of L.
Attached code:
Program pku_1113; var a,
Easy to know
The convex hull is first asked, and then the arc part is related to each inner angle
After calculation, it is found that the arcs add up to a circle
#include
Problem
The main problem with a triangle is that it is flat. If you use two triangles to draw a huge wall and attach a beautiful texture to the wall, the result is disappointing.
You can divide a triangle into smaller triangles to add details. This requires defining the 3D position of each vertex, but this consumes too much resources. Solution
You can replace this ugly method with concave-convex ing. The concave-
The knowledge about convex hull is not difficult to understand, and a little look can understand the process and principle of convex package.1. What is a convex bag?In a real vector space V, for a given set X, all the intersection s of the convex sets that contain x are called conv
Question: enter a vertex on a convex bag (the vertex inside the convex bag is not, either a convex bag vertex or a dot on the convex bag side) to check whether the convex bag is stable. Stability
It is determined whether the convex
Concept
Convex Hull is a concept in computational ry (graphics. Given a two-dimensional point set on a given two-dimensional plane, a convex bag is a convex multi-border shape formed by connecting the points on the outermost layer. It can contain all vertices in a point set. For detailed definitions and related concepts, see Wikipedia:
Question-related definitions: (1) triangular subdivision of convex polygon : A set of chords that divides a convex polygon into a disjoint triangle. (2) Optimal split : A given convex polygon p, and a weight function w defined on a triangle that consists of a polygon's edge chord. It is required to determine the triangulation of the
// The following is my template ;;// I won't talk about the question. It's a naked convex bag ..// Note: n values must be assigned first, and the number of points must be greater than two. Place the subscript of the Convex point in sta [] instead of the Convex point in point [].# Include # Include # Include # Include # Define pi acos (-1.0)Using namespace std;
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Test instructions: To a convex hull, containing n points, to remove each point and then to find the convex hull, the average of points on the convex packet. Output in the simplest form of p/q, initially q=n. The topic requires that the convex hull is not allowed to have two adjacent edges parallel.Link: http://codeforc
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