copernic vs x1

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Fflush (stdin) and Rewind (stdin)

#include #includeintMain () {DoubleA, B, C, disc, X1, x2, p, q, I; Do{scanf_s ("A=%LF,B=%LF,C=%LF", a, b, c); I= B*b-4* * *C; } while(i0); printf ("Enter the correct"); Disc= B*b-4* * *C; P=-B/(2*a); Q= sqrt (disc)/(2*a); X1= p + q, x2 = P-Q; printf ("x1=%5.2f\nx2=%5.2f\n", x1, x2); return 0;}In the group of people a

HTML5 Erase effect for eraser

speed, the erase area is not coherent, will appear the following effect, This is obviously not the eraser effect we want to erase.  Since there is a bit incoherent, the next thing to do is to make these points coherent, if it is to achieve the drawing function, you can directly through the LineTo to connect between two points and then draw, but the erase effect of the clipping region is required to close the path, if it is simple to connect two points can not form a clipping region. Then I thin

HTML5Canvas: Draw gradient-

HTML5Canvas gradient is a color pattern used to fill or stroke a graph. Gradient color is a transition from different colors, rather than a single color. The gradient is divided into linear gradient and radial gradient according to the type. Let's take a look at several examples of canvas fading ...,. HTML5 CANVAS: Draw gradient HTML5 Canvas gradient is a color pattern used to fill or stroke a graph. Gradient color is a transition from different colors, rather than a single color. Let's take a

Raster Graphics (i): a scanning conversion algorithm for straight line segments

ObjectiveIn mathematics, the ideal line is no width, it is a collection of countless points. When a line is rasterized, it is only possible to determine the best approximation of a set of pixels in a given, finite number of pixels in a matrix, and to scan the line order.This section describes three common algorithms for plotting lines with a line width of one pixel: numerical differentiation , midpoint drawing lines , and Bresenham algorithms .Numerical differential methodThe straight segment L

POJ 1066 Treasure Hunt

The main problem: to reach the target point at least through a few walls.Topic Ideas: The cycle of violence, calculate the points (do not forget the Four corners) and the target point line through how many lines, the minimum value.#include #include#include#include#include#include#include#include#defineINF 0x3f3f3f3f#defineMAX 100005using namespacestd;structnode{intX1,y1,x2,y2;} Point[max];intN;DoubleSx,sy;DoubleCross (DoubleX1,DoubleY1,DoubleX2,DoubleY2,DoubleX3,DoubleY3,DoubleX4,Doubley4) {

POJ 1840 Eqs (Hash)

/*The problem of 10^8 violence can be answered but slow ..... There is a small bug that the person card int but did not pay attention to short with short can not hash directly to engage49428K 313MS */#include#include#include#defineBase 12500000using namespacestd;intA1,a2,a3,a4,a5,x1,x2,x3,x4,x5,ans; Shortf[12500000*2+ -];intMain () {scanf ("%d%d%d%d%d",a1,a2,a3,a4,a5); for(x1=- -;

Tiling_easy version (type of lattice filled with 2 x N)

E-tiling_easy versionThe main idea: there is a grid size of 2 x N, now need to use 2 specifications of the Dominoes paved, the domino specifications are 2 x 1 and 2 x 2, please calculate how many kinds of laying method.A simple DP question: dp[i+2]=dp[i+1]+2*dp[i]; Initial conditions: dp[1]=1;dp[2]=3;At first did not consider clearly, the recursive relationship written dp[i+2]=3*dp[i];Explain Dp[i+2]=dp[i+1]+2*dp[i]DP[I+2] In contrast to dp[i] just a 2x2 square, the current i+1 lattice are fille

acm-segment Tree

in four main waysSingle-point update:Template:structnode{intL,r,c;} T[MAXN*4];voidPushup (intRT) {T[RT].C= t[rt1].C + t[(rt1)+1].c;}voidBuildintLintRintx) {T[X].L=l; T[X].R=R; T[X].C=0; if(L = = r)return; intMid = (l+r) >>1; Build (L,mid,x1); Build (Mid+1, R, (x1) +1);}voidUpdateintValintLintx) { if(T[X].L = = T[X].R T[X].L = =l) {t[x].c+=Val; return; } intMid = (t[x].l + T[X].R) >>1; if(L >mid) {Up

[Matlab] Gets a method for a point set on a line between a given two points

The code is as follows: function [x, y] = cooline (x1, x2, y1, y2)%cooline integer-coordinate line drawing algorithm.% [X, Y] = Cooline (X1, X2, Y1, Y2) computes an% approximation to the line segment joining (X1, Y1) and% (X2, Y2) with integer coordinates. X1, X2, Y1, and Y2 DX = ABS (X2-

Queen eight (3)

# Include Class queen{Public:Queen (INT x = 0, int y = 0 );Void fill_up ();Void printf ();Int check (int x, int y );Void place (int n );Virtual ~ Queen (); PRIVATE:Int loc_x;Int loc_y;Char borad [8] [8]; }; Queen: Queen (int x, int y){Loc_x = X;Loc_y = y;Fill_up ();Borad [loc_x] [loc_y] = 'q '; } Void queen: fill_up (){Int I, J;For (I = 0; I For (j = 0; j Borad [I] [J] = 'X ';Return;} Void queen: printf (){Int I, J;For (I = 0; I {For (j = 0; j Cout Cout }Return;} Int queen: Check (int x, int y)

Ema algorithm C # implementation

Ema represents the exponential smoothing moving average, and its function is defined as Y = EMA (x, n) Then y = [2 * x + (N-1) * y']/(n + 1), where y' indicates the value of Y in the previous cycle. Calculate the n-day exponent smoothing moving average of X. The true formula is: the average value of the index on the current day = the smoothing coefficient * (the exponent value on the current day-the average value of the yesterday's index) + the average value of the yesterday's index; smoothing c

How to solve the garbled problem after saving Chinese characters with sublime text 2 (possible solution)

Someone in the group said that there was a new editor sublime text 2, which was very good. So I downloaded it and tried it. I found it not supported.(Chinese) I heard about the plug-ins to be installed. No matter what plug-ins, I don't plan to use them, but... I opened one of mySource codeC file, suddenly found a small error, UseAfter st2 was modified, CTRL + S saved it. At that time, I didn't care much about it. Today, a few days later, I saw it suddenlyCodeAll the Chinese characters in are gar

How to Implement SVM (2)

α 2 = α 02 + y2 (E1-E2 )/ Unless the kernel function K does not meet the Mercer condition (that is, it cannot be used as the kernel function), there will be no negative value in the kernel function. But 0 = 0 can occur. In this case, we calculate the values of the two endpoints of the target function online segment, and correct the Laplace multiplier to the endpoint with a small target function: F1 = Y1 (E1 + B)-α 1k (X1,

Implementation of the Golden Segmentation Method in python

Implementation of the Golden Segmentation Method in python This article mainly introduces the implementation of the Golden division method in python, involving the related skills of Python mathematical computation. For more information, see ? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 '''A, B = bracket (f, xStart, h) Finds the brackets (a, B) of a minimum point of User-supplied scalar

HDU 4553 line segment tree dual-Keyword interval merge

HDU 4553 line segment tree dual-Keyword interval merge Use two keywords to record the dash time and Goddess time. Update the time if the silk is about Update the Time of the diaosi and goddess if the goddess appointment Learning, then both are cleared # Include "stdio. h "# include" string. h "struct Data {int l, r, x1, x2, l1, l2, r1, r2;} data [400010]; int Max (int a, int B) {if ( = X) return data [k]. l; if (data [k * 2].

Ultraviolet A Problem Solution: 10267-Graphical Editor

% = queue_max; Return E; } /*------------------------------------------------*/ Char bitmap [Max] [Max]; Int xmax, Ymax; Void handle_c (char Param []) { Int y; Memset (bitmap, 'O', Max * max ); For (y = 1; y Bitmap [y] [xmax + 1] = '/0 '; } Void handle_ I (char Param []) { Sscanf (Param, "% d", xmax, Ymax ); Handle_c (PARAM ); } Void handle_l (char Param []) { Int X, Y, C; Sscanf (Param, "% d % C", X, Y, C ); Bitmap [y] [x] = C; } Void handle_v (char Pa

ACM 1175 serialization

array is the number of turns of a path at this point, if (hash [x] [Y]> = now. turn) Q. push (now); note that the points that can be connected do not disappear, so each query statement is independent. (I think of it as a real continuous view, and the result is wa 10 times.) # include Int map [1001] [1001]; Int B [4] [2] = {-}, {0,-1 }}; Int x1, x2, Y1, Y2; Int n, m; Int visited [1001] [1001]; Typedef struct { Int X; Int y; Int count; } Node; Node pas

HTML5 Erase effect for eraser

movement speed, the erase area is not coherent, will appear the following effect, This is obviously not the eraser effect we want to erase.  Since there is a bit incoherent, the next thing to do is to make these points coherent, if it is to achieve the drawing function, you can directly through the LineTo to connect between two points and then draw, but the erase effect of the clipping region is required to close the path, if it is simple to connect two points can not form a clipping region. Th

HTML5 Convas APIs, html5convas

pixelBlueindex = pixelRedindex + 2;Var pixelAlphaindex = pixelRedindex + 3; Var green = pixel [pixelGreenindex];Var blue = pixel [pixelBlueindex];Var alpha = pixel [pixelAlphaindex]; ☆Context. createImageData (w, h) Generate an ImageData object of the size of (w, h), the meaning of the ImageData objectThe same as the ImageData object obtained by getImageData. ☆Context. putImageData (ImageData, x, y, x1, y1, w, h) Draws an ImageData object to a canvas

HTML5ConvasAPIs _ html5 tutorial skills-

= pixelRedindex + 1;Var pixelBlueindex = pixelRedindex + 2;Var pixelAlphaindex = pixelRedindex + 3; Var pixel = imageData. data; // CanvasPixelArray Var red = pixel [pixelRedindex];Var green = pixel [pixelGreenindex];Var blue = pixel [pixelBlueindex];Var alpha = pixel [pixelAlphaindex]; ☆Context. createImageData (w, h) Generate an ImageData object of the size of (w, h), the meaning of the ImageData objectThe same as the ImageData object obtained by getImageData. ☆Context. putImageData (ImageDa

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