function throttlingThe general level of technology is limited, there is nothing wrong, I hope you correct.function throttling is the function of saving the call, let the function less execution several times, generally used in onmousemove,onresize this we just a little bit of a move will bang Bang to execute multiple event Handlers. If the processing function is very complex and executed many times, it is very expensive to perform the performance key
The background is like this, tool in the last two days. lu's uv does not increase significantly, but pv increases greatly, resulting in the server load exceeding 20 at a time. It must have been attacked and optimized by php-fpm, little effect. So I thought of the Use scenario of throttling and limiting the number of API calls to prevent frequent refresh of etc...
The background is like this, tool in the last two days. lu's uv does not increase signif
Label: style blog HTTP color ar OS Java spI. Problem Description
One day, Mr. A suddenly found that his Interface request volume suddenly rose to 10 times of the previous one. Not long ago, the interface was almost unavailable and triggered a chain reaction, causing the entire system to crash. How can this problem be solved? Life has given us the answer: for example, old-fashioned electric locks are installed with fuses. Once someone uses ultra-high-power equipment, fuses will be burned out to p
This article briefly introduces the knowledge of JavaScript function throttling. If you have the same requirements, you can carefully read some computation and processing in the browser, which is much more expensive than others. For example, DOM operations require more memory and CPU time than non-DOM interactions. Consecutive attempts to perform too many DOM-related operations may cause browser suspension and sometimes even crash. This event is espec
The previous chapter described the use of thread pool, task, parallel class functions, PLINQ and other methods to limit asynchronous operations based on thread pool computing.This chapter is about how to perform an I/O throttling operation asynchronously, allowing the task to be handled by a hardware device that does not consume threads and CPU resources at all.However, the thread pool still plays an important role because the results of various I/O o
In some functions need to be frequently called scene, such as: Window.onresize, MouseMove, upload progress and so on, the operation frequently causesPerformance consumption is too high, and the browser lag, we can use the function of throttling to solve this problem.For example, we print the size of the current browser window in the Window.onresize event, and when the window is dragged, the size of the print windowThe work was performed 10 times withi
Function throttling: Just like the Chengdu Lottery to buy a house, the first to go to choose a room, the next one will wait a while. This strategy is a good solution, a large wave of people go into the room, sales sister did not send the embarrassing situation of reception.Scenario: Listen for the browser scroll bar and then trigger the function.Common practice document.getElementById ("throttle"). onscroll = function () { //monitor to hear the scr
circumstances. If the concurrency exceeds the critical point that the server can afford, the entire server will crash. Therefore, on the one hand, WCF must allow a single service instance to concurrently process multiple received requests, and also set a gate to control the number of concurrent requests. The Throttling System of WCF creates this gate for you.
[Article 1st]The essence of Concurrency: The same InstanceContext processes multiple service
The basic idea behind function throttling is that some code does not can be repeated in a continuous, uninterrupted situation. The first time the function is called, a timer is created to execute the code after the specified interval. When the function is called the second time, it will clear the previous timer and set the other one. If the previous timer has been executed, this operation has no meaning however, if the previous timer has not yet been
Introduction: Yesterday interview when the interviewer asked how to implement a fixed navigation bar, after I answer the interviewer asked me what problems may exist, how to optimize?I didn't answer the question very well, but I think there are two problems in retrospect:1. After the Fixbar element is position:fixed, it will break out of the document stream, and the following elements will be followed, which may form a flicker, the workaround is to follow the element set Margin-top to the height
write more code, accumulate more experience, encounter more pits, will a fall into your wit. Of course, if you can get expert guidance or other places before you see the relevant introduction of this pit, then can avoid better, less detours save time. As for, multiple requests at the same time, concurrency, shared resources to be careful, the best locking (lock will lead to inefficient), this is also the design to consider good, or out of the bug is difficult to debug reproduce.Request Volume
;
return function () {
cleartimeout (timer);
Timer = settimeout (function () {
fn ();
}, delay);
}
;
Window.onresize = Throttle (TESTFN, 200, 1000);
We use a closure function (throttle throttling) to put the timer inside and return the delay processing function, so that the timer variable is not visible externally, but the internal delay function can also access the timer variable when triggered.
Of course, this type of writing for
Because of the common characteristics of the Word throttling protocol, parsing is very simple, mainly involving two design modes: Template method, Command mode.
Basic Steps for parsing:
1 to judge the beginning of a complete frame, the beginning byte of the frame is judged according to the protocol stipulation
2 Get a complete frame. There are two main kinds, one is to judge a complete frame according to the beginning byte end byte of the frame, one i
We know that JS some events such as Resize,mousemove will be triggered continuously, such as our simple one Scroll event:function SCROLLFN () { console.log (1)}window.onscroll=SCROLLFNWe need to do something at the time of scrolling, as we can see, we are simply the console, and the function executes nearly 20 times during a rolling process, and if the function has more complex methods, such as manipulating the DOM or other interactions, it will seriously affect performance. To avoid this pro
stopped.function Throttle (FN, interval) { var previoustime = +new Date () return function () { varThis var args = arguments var now = +new Date () if (now-previoustime >= interval) { = now fn.apply (that, args) }}}1. Optimization > + mouse move can be executed immediately, stop the trigger can be executed againfunction Throttle (FN, interval) { var previoustime = +new Date () return function () { varThis var ar
? In most cases, the functions of JS are triggered by the user's active invocation, but in some rare cases, the triggering of the function is not directly controlled by the user. In these scenarios, functions are likely to be called very frequently, causing large performance problems.A scene in which a function is frequently calledKeyboard Events :Refer to Baidu's search box to send an AJAX request without typing a single letter the cost of a high-performance optimization through the following f
In JS, most of the function calls are triggered by the user's active invocation, but in some events, such as MouseMove, Window.onresize, Touchmove, the number of calls to the function is very frequent, which consumes a large amount of memory space in the browser. Causes the browser to lag or even feign animation question. So the purpose of the function throttling is to reduce the number of calls to the function in these events, which is never controll
In fact, the earliest look at the design pattern is the simple understanding of the JS language itself, so it is easy to forget after reading the understanding, perhaps after the actual work needs to remember it;Look below: "en">"UTF-8"> "Viewport"Content="Width=device-width, initial-scale=1.0"> "x-ua-compatible"Content="Ie=edge"> In this case, the browser will probably check the window changes about 10 times per second, obviously bad for performance;Let's look at a
Function Throttling principle:Set a timer settimeout, let the execution of the function delay a period of time before going to execute, if in this time, the function is triggered again, then clear the original settimeout, create a new settimeout, and so on, executed a function throttle.Function Encapsulation:1 function Throttle (method, context) {2 cleartimeout (method.tid); 3 Method.tid = SetTimeout (function() {4 method.call (context);
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