: Network Disk DownloadUnity 3D Scripting-developing cross-platform games using the C # language-is based on Unity 3D's cross-platform foundation Mono and its game scripting language, C #. The cross-
The Windows 10-based Visual Studio 2015 cross-platform application development is based on the Visual Studio installation of Xamarin's expanded app development across Android, IOS, and Windows, based on Apache Cordova's Visual Studio Tools develop apps across Windows, Android, and IOS devices, create apps across Android and Windows based on Visual C + +, and Visual Studio Tools for Unity creates
kept up with C.
Java is far lower than VB. NET in terms of security, and cannot be compared with C #, which is famous for its security.
Maybe the only reason for the world to Miss Java is its trump card-cross-platform.
To be honest, Java cross-platform is not the kind that outsiders think about at all. It can be co
Ogengine is an open-source game engine developed by orange games based on Java that supports cross-platform. Ogengine complies with the Apache license 2.0 open source protocol. The ogengine cross-platform version has made significant changes to the previous version. The fi
in cab, the sisx of Symbian cannot be changed to another name. (Murphy's Law ).
After searching online, find a reliable Q :Q: Is it possible to make a common application (non-game) suitable for the use of cocos2d-x? Will it lead to low development efficiency?The app here refers to a mobile app (IOS and Android ). It is only an application (which requires search and GPS positioning, and a website database), not a game. Considering the cross-
I just tried a serialization tool cereal some time ago. Please refer to the open-source serialization library implemented by cereal: C ++. I plan to summarize my use of the Google proto Buf serialization library,
As a result, Google has developed a new, open-source, cross-platform serialization tool:Flatbuffers. So simply first understand this tool.
1. What is Google flatbuffers?
Flatbuffers is an open-sour
I was going to switch to iOS development last year. Because the main language on iOS is object-C, I have a great sense of exclusion, probably because of the age, do not want to engage in new playways. Later I discovered the cocos2d library on the iOS platform, which is a 2D rendering library based on OpenGL on the IOS system. The entire library was developed using object-C, many of the Games released in the
Original article: http://blog.sina.com.cn/s/blog_56c9b55c010140xv.html
The lecturers we interviewed in this issue are:
Yang rich
Founder and CTO of mengtuo technology, Pioneer and evangelist in the domestic Android field, Senior Android/iOS development engineer and architect.
Open source International Game Engine Cocos2d-x for Win8 Metro core developers. 51cto, a well-known it website in China, recommends technical experts. He has been interviewed and written for it for many times, and has al
Before this blog has been "building cross-platform App:jquery mobile app Combat" book, by the mobile development of the Novice's favorite.From now on, the serial of its twin sister book PhoneGap Mobile application of a book, Hope once was small white you, has become the great white.What the API in 3.6 PhoneGap can doThis chapter mainly introduces the preparation before PhoneGap development, so is it time to
Http://www.cnblogs.com/evan-cai/archive/2013/01/25/2876803.html
Write a cross-platform player with Cocos2d-x and libvlc
Introduction: This article uses cocos2d-x and libvlc two free open-source cross-platform framework, to achieve a video player. Visual Studio 2010 is used as a development tool and the testing
I. Introduction
Clanlib is a cross-platform C ++ framework mainly for game developers. Although the API is mainly designed for game development, you can easily use clanlib to develop a scientific 3D visualization tool or multimedia application (such as gecko multimedia system ).
Clanlib has various API-2D and 3D graphics, sound, networking, I/O, input, Gui as well as resource management. It also provides tr
PhoneGap: Build a cross-platform APP: phoneGap mobile APP practice, serialization 1 (API in PhoneGap ),
Previously, Benbo serialized the book "Building a cross-platform APP: jQuery Mobile APP practice", which is favored by beginners of Mobile development.
From now on, the book phoneGap, its twin sister book, has become
Label: style blog HTTP color Io OS ARAfter Apple launched metal, in addition to the new metal framewrok, it also had a new Shader Language. Recently, some metal porting tests were conducted, it is mainly about how the existing engine can quickly support metal solutions. I want to write my own experiences on edge Writing. The syntax of metal shader is closer to the HLSL of sm5. Therefore, the HLSL of sm4 or sm5 is easier to convert to metal shader, and its performance is similar to that of gles3.
Before this blog has been "building cross-platform App:jquery mobile app Combat" book, by the mobile development of the Novice's favorite.From now on, the serial of its twin sister book PhoneGap Mobile application of a book, Hope once was small white you, has become the great white.What the API in 3.6 PhoneGap can doThis chapter mainly introduces the preparation before PhoneGap development, so is it time to
Before this blog has been "building cross-platform App:jquery mobile app Combat" book, by the mobile development of the Novice's favorite.From now on, the serial of its twin sister book PhoneGap Mobile application of a book, Hope once was small white you, has become the great white.What the API in 3.6 PhoneGap can doThis chapter mainly introduces the preparation before PhoneGap development, so is it time to
Cross-platform architecture
Author: Chen yuefeng
From: http://blog.csdn.net/mailbomb
Because of the Java technology, it also has the JVM advantage. It can be transplanted on a platform that supports Java. However, the current j2's technology is very bad on a cross-platform
Because of the Java technology, it also has the JVM advantage. It can be transplanted on a platform that supports Java. However, the current j2's technology is very bad on a cross-platform, let's take a brief look at the reasons:1. Different screen sizes of mobile phones:This is mainly made on the interface.If you are using an advanced user interface, such as app
VS 2015 simple cross-platform mobile development experience and vs2015 experience
I was excited when I heard that Microsoft is open-source. net and. net supports Android and IOS development. However, after installing and testing it today, it was a bit lost. Basically, there is no innovation, and it's just a buzz. VS 2015 supports C # IOS development and xamarin development. The two development tools are not
Recently I have been trying a variety of cross-platform game engines, including cocos2d-x, wiengine, gameplay, unity3d, and want to see the advantages and disadvantages of each engine.
Cocos2d-x: http://cocos2d-x.googlecode.com/files/cocos2d-2.0-x-2.0.2.zip
Wiengine: http://www.wiyun.com/a/SDK/index.html
Gameplay: https://github.com/blackberry/GamePlay
Unity3d: http://www.unity3d.com/
Cocos2d-x and
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