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Samsung Ativ Q Evaluation

Windows 8.1 system has not yet been formally released, Samsung Ativ Q is currently only equipped with a preview system and we have not performed a full performance test. We tried to run the Crysis 3 game, and Samsung Ativ Q was able to play more smoothly in low-quality images. Cooling, 100% of the processor operating temperature is basically less than 28 degrees Celsius, but in the flat mode, due to the cooling hole is obscured, the fuselage surface

Graphics performance which indicator is the most important? How do I choose a video card?

the above 4 points, and then the second time you need to understand is: 1.400 yuan, 600 yuan, 800 yuan and 1000 yuan graphics card, although you do not understand between them in the flow processing unit, bit width, the voltage difference, but the price determines the performance, this is the most real. Buy 400 yuan graphics card also requires Crysis 3 to be able to effect full open no "slide", this and to buy a permanent bike God is four rings as i

Starcraft 2 [Technical Analysis] Some Technical Features of Starcraft 2

officially entered into the pixel coloring device for illumination calculation. All of the above is described when the camera is out of the illumination range.AlgorithmWhen the camera is under a certain illumination range, you only need to simply draw the backface of the surrounding body. Blizzard put a complex light source diagram as follows. We can imagine how complicated our shader and illumination range judgment would be if we were using traditional rendering methods. Ambient Light shiel

Real-rime rendering (1)-rendering pipeline (rendering pipeline)

: Triangle stage-> triangle traversal-> pixel shading-> Merging Summary This is not the only form of rendering assembly line. When movie rendering is usually used, micro polygon pipelines, academic research and predictive rendering usually use light Chase, now some rendering tools also use the ray tracing Renderer, such as blender. The OpenGL rendering pipeline is shown in: Generally, the hardware rendering pipeline is fixed, such as Nintendo's Wii, but today's programmable GPU brings us anothe

The death of. Net and the power of ideas

be a competitor of Java. Once written, Windows is allowed everywhere, and. NET is doing well.. Net programs can run on all windows, Linux, Mac and even iPhone (http://mono-project.com/Main_Page.For Java, you cannot use it to develop crysis 3 ). Aug 5, 2011 am Rob Enderle says in response to edgeuser: I feel that. NET is getting better and better. You can even develop games on Windows 8. However, this article's point of view is indeed dying, and it i

Brief Introduction to game logic and editor Abstraction

input interfaces, different implementations are used to implement the logic separately, so that the editor has the ability to switch the editing status and game status logic hot. (Many well-known game engines have functions similar to the above which can switch the editing/Game status in the editor, such as the crysis sandbox editor and runicgames torchlight editor ). Specifically, you can design an interface similar to the following (only in a Singl

God Ray)

God Ray looks awesome. It's actually very simple. Now there's almost no game to use. In May of this year, I also tried to do this in the project, which is indeed much easier than I thought. I have always wanted to write an article, but I have never had time to write it down. It is not difficult. If you do things, that is, a day or two. Thanks to my colleague Aman Jiang, who optimized my previous God Ray processing method to make it more appropriate. In addition, I have introduced several good a

WPF snippet tutorial-aligning listview items

videogame (){Name = "crysis ",Image = @ "C: \ crysis_boxart_final.jpg "});_ Games. Add (new videogame (){Name = "Unreal Tournament 3 ",Image = @ "C: \ gearsofwar. jpg "});_ Games. Add (new videogame (){Name = "Gears of War ",Image = @ "C: \ crysis_boxart_final.jpg "});Initializecomponent ();}} And here's the XAML that displays this information: Xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation"Xmlns: x = "http://schemas.microsoft.

[D3d]-Debug commercial games with perfhud

command is located. Make sure that only one location is found. If there are multiple locations, use more machine codes to search. The final location is as follows: Replace the byte from BB, position the cursor at the first B, and input 6a 02 6a 01 in sequence, that is, the machine code of Push 2 and push 1. The remaining four bytes can be replaced with 90. The replaced code is as follows: After the modification is completed, save the EXE and use perfhud for debugging. After

Microsoft, NVIDIA, and crytek do not value dx10.1

Source: driver homeLink: http://news.mydrivers.com/1/94/94743.htm AMD will release the radeon HD 3800 series graphics card this month, in addition to increasing the process from 80 nm to 55 nm. The 3800 series of rv670 is more striking. It supports DirectX 10.1, which will be added to the new game API interface in Vista SP1. The dx10 video card cannot support dx10.1. The question is, should a game player buy an existing dx10 video card one day earlier, or wait for the popularization of dx10.1 v

First Article of the first year of the year!

I happened to look at the concept of parallel programming recently. Along with cuda, the latest hardware trend has been compromised. I can't help but lament that there are many times out of date... Then we can see that Intel's Larrabee cannot help but get angry. Isn't that making 3D grating programmers fail to live ....8800gt can be used with 128 processors to support thousands of threads. In addition, shared memory cache breaks the limitation that the memory of the video card can only be read i

Top ten core competitiveness of game engines-Introduction

core competencies of the game engine? Please let me sell it and continue to pay attention to this series of articles. Not enough. I can tell you that the sequence of this series is basically determined by importance. The most important thing is to put it in front. Well, well, I think you may be able to guess what the first part is. This series is not a general talk, nor does it have an attitude like "I think" or "I think. Writing this series, I tried to develop some excellent data and specific

Update the latest Road effect, process the edge, and add the shader illumination.

For more information on the road, see the previous article: http://www.cnblogs.com/zhucde/archive/2009/03/06/1655247.html Some time ago (Khan, a few months ago ).AlgorithmAfter doing this again, it is basically equivalent to abandoning the original practice. Now the speed is faster and the effect is better, At the same timeCodeDirectly add it to the road material and terrain material, and no longer use the original two-layer pass overlay method. One is to improve the speed, and the other is to

Where the hell is it? NV New Flagship GTX 1080 detailed interpretation

, or even higher. Based on the test results, theGeForce GTX Founders Edition has a game performance up to 1.25 times times Titan X, substantially more than the GeForce GTX 980 Ti, and is similarly slightly above the GeForce GTX 980 2-way SLI. In the "blockade of the whole", "GTA5", "Crysis 3", "Tomb Raider: Rise", "Wizard 3: Wild Hunting" and other games, with 4 K resolution, the highest picture quality settings, GeForce GTX Founders Edition are signi

"SIGGRAPH 2015" "Witcher 3 Safari the Witcher 3:wild Hunt" top-notch open-world game implementation technology.

addition, the wave simulation aspect, is realizes theJerry Tessendorf's paper "simulating Ocean SurfaceThe method advocated in the ". This approach, which was originally in the Islanding crisis (Crysis), and later in a variety of games, with the complex fluctuations of the coincidence, with fast Fourier transform (Fast Fourier Transform, FFT) characteristics in the frequency domain. original linkHttp://jerrytessendorf.blogspot.com/2011/10/simulating-

[Engine tools] flowchart Editor-implementation solution Summary

I. Introduction The flow chart editing method is the development trend of interaction between the level designer and the game engine editor. It can provide obvious efficiency and facilitate collaborative work, and is very convenient for error checking and modification. In the past, text or simple Windows interface editing methods, such as the Warcraft trigger Editor, no one can understand the complex point map except the author, but if it is a flowchart, other users can quickly understand the

Root question! What is the surface subdivision technology?

level is adjusted. Especially when the number of levels increases, the details of the sea surface become extremely rich and realistic. Procedures for controlling the effect of sea surface changesCodeIt is the same, but because the number of controllable vertices is different, the effects are different. This is the role of Surface Subdivision here. In fact, before the appearance of the dx11 surface subdivision technology, such effects have already been used. In

Some research on deferred Shading

During this time, I read about the deferred ShadingArticleTo sum up, I still cannot use it. The key is1. The memory consumption is too large, and it cannot be transplanted to the console. You must know that there are still 4-7 lives in PS3 and xbox360 ~ 5 years2. It is of little help to the rendering environment of the main outdoor environment, and has a greater gain for the interaction of multiple indoor light sources3. Alpha blend is not supported. Therefore, forward rendering is required for

New Engine ZeusEngine

After so many years of work, I have developed several engines. Last year I also independently developed a 3D FPS game engine (including the engine and all editors) based on the iPhone platform ). Recently I have been studying the Unreal 3 and Crysis engines and have some new ideas, so I want to develop a new engine, ZeusEngine. This engine was developed for a while writing this blog.The following lists the features that the engine will support. First,

Some Technical Features of interstellar 2

entered into the pixel coloring device for illumination calculation. All the above are the algorithms used when the camera is outside the illumination range. when the camera is within the illumination range of a certain light, you only need to simply draw the backface of the surrounding body. Blizzard put a complex light source diagram as follows. We can imagine how complicated our shader and illumination range judgment would be if we were using traditional rendering methods. the environment li

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