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Preview of personal work 2D RPG Effect

Alas... I wanted to make it an RPG maker. Although I know it is a bit unrealistic, I still need to implement basic functions... I wanted to preview the effect after it was completed, but the code was too messy. The level editor didn't know how to use a dialog box at the beginning, and did not know how to use GDI + for drawing, d3d is used as the map editor, and various message controls directly make the bloggers dizzy... The client is also, the code

IBM Java Toolbox for I implement WEB and smart mobile device invoke RPG

IBM Java Toolbox for I implement WEB and smart mobile device invoke RPG The mainstream language of IBM I platform is RPG, its operation efficiency is very high. And Java as the mainstream of today's programming language, applications in the global 3 billion devices. How to continue reusing RPG applications with IBM I platforms without changing the business logic

Brief Analysis of web-RPG Game Design

A Brief Analysis of web-RPG Game Design the use of flash to develop RPG games must have been a fantasy in the past, but now this myth has become a reality. Although I have no core involvement in game development, I will briefly analyze the structure of web-RPG online games b

How to create an HTML5 RPG Game Engine-Article 3: Use the backdrop to switch scenarios

Statement: In RPG games, if there is a map switch, the canvas effect is usually used. The so-called curtain is actually to combine the two rectangles until the screen is covered, and then expand until all the rectangles are removed from the screen. For the convenience of games, I added such a class to this engine. Directory of this series of articles: How to crea

RPG handwriting (2) initializing d3d rendering Devices

Before going to bed, I decided to update the second article in the series "RPG production notebook". I wrote RPG for the first time and encountered many problems. Most of the problems were caused by reading previous articles online, the problem can be solved. Think about it carefully. If the predecessors do not write it, we will not be able to learn this knowledge. Therefore, Yu Gong and Yu Gong must comple

Design and Development of game scripts-(RPG part) 3.7 automatic combat of combat systems (I)

Note: this series of tutorials are full-length, bottomless holes. If you cannot understand them, please start from Chapter 1. click the following link to the document directory. Http://blog.csdn.net/lufy_legend/article/details/8888787 I apologize to a netizen and agree that the article updated last week will be delayed for a week. This section will introduce the automatic combat system. Let's take a look at the effect preview: The so-called automatic combat system means that no operation is r

Flash game development-RPG map implementation

I am dizzy when I use flash for RPG. Many may think so when I hear this. However, the powerful script and excellent animation functions of Flash provide flash with RPG games.Good support. Today, I am going to teach you two basic models for RPG games. As Dayu is also a cainiao, please forgive me for the mistake. Flash d

Cocos2d to achieve the following effect of RPG Character Map walking

Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please more advice, if you feel good please support a lot of praise. Thank you! Hopy;) In some RPG games, the character queue when walking in the map sometimes need to achieve a follow-up effect, such as we have played the FC game The effect is that when the queue

Silverlight 2.5D RPG Game skills and special effects: (10) Multi-Space Combat System

When talking about the Air Combat System in RPG, the first thing that comes to mind is 3D, which is a rare task. For example 《Permanent Tower. Of course, there are similar implementations in 2.5D online games, such 《Journey to the West onlineBut the air combat of the game only transforms the battlefield (scene) into the air. The ground only shows the background of motion, similar functions have already appe

MVP-12294 RPG battles

Description RPG battles In your typical RPG games, you battle with bad guys, creatures, monsters or ghosts etc. all the time. after each battle, you may get magic potions that power you up, so you'll get stronger and stronger, and finally defeat the big boss. in this problem, we only consider two kinds of potion: stronger and double power

DirectX 9.0c Game Development notes of RPG programming self-learning log eight--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (A)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected] This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This section can be said to be super long, so we will be divided into 3 times!As the content of this section is so much, the headings of the sections in this secti

Xna4.0 RPG Game Development Series tutorial [PDF tutorial + Source Code]

I found an xna4.0 series of tutorials on foreign websites. It was about the development of RPG games. I couldn't help but build a good game engine. I also designed a complete editor. It felt quite good, I would like to share with you here. This tutorial is written by Jamie McMahon. The links to the series of tutorials are http://xnagpa.net/xna4rpg.php. After my own arrangement, I will merge the Left and

HTML5 game development-145 lines of code to complete an RPG demo

, take a look at HTML5 game development-Zero-basic development RPG games-Open Source lecture (4) -script-based game map jump After talking about a bunch of principles, we will not talk about our engine. In fact, the most important thing about the model is to look at the materials. If we spend more money than the palace to build this model, I really don't think it is necessary, therefore, we should make the

Unity3D-RPG Project Practice (1): Engine special directory

directory names, which have special meanings. Important: ResourcesAll files in this directory will be packaged into the released version, and the program can access them through the file path. This is very useful. For example, a lot of planning and Editing data in RPG games can be saved here. You can use the unityengine. Resources. Load () method to load data. The related classes also include text

DirectX 9.0c Game Development Journal of RPG Programming Self-learning log 15:drawing with DirectX Graphics (drawing with DirectX graphic) (第8-9 section)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to tell Jim Adams old brother's RPG Programming book Second edition of Chapter 8th: Using Fonts (use fonts), and section 9th: Billboards (Billboard). The two sections are not much, so put it in one issue.Original translation:=================================================================

Use the SQL/XML functions provided by IBMDB2fori7.1 through RPG

This article shows several examples of Using SQLXML functions provided by IBMDB2fori7.1 through RPG. This document describes how to embed SQL statements into RPG programs to execute relational queries involving XML data and generate XML results. This article demonstrates the SQLXML release function and the recently released XMLTABLE function. This article shows several examples of using the SQL/XML function

RPG Game Dialogue System

RPG game Dialogue system I want to talk to you about one of the most important parts of the role-playing game-the conversation system. If you have enough players to play the role-playing game, you should know that there are two completely different chat systems in the role-playing game and the keywords, and today we will look at these two different systems. How to distinguish between the phrase and the keyword system. We can simply learn h

Engine Analysis of RPG maker (1) (2)

underlying Engine Based on my personal experience. If there is something wrong, please be sure to understand and correct it. In addition, because I am familiar with rmxp, this article mainly analyzes rgss instead of rgss2. Compared with rgss, rgss2 does not change much in the underlying implementation, but it is more standardized and adds some functions. Therefore, most of the content in this article is also applicable to rgss2. 1. How RM works 1.1 Overview Many people may have criticized RM

cocos2dx3.2 development RPG "Flighting" (a) Basic introduction

Objective:Last wrote a Destroy the stars, a lot of people have replied to me, and put forward a valuable opinion, first thank you all ~ last few months I found a very fun game-"Battleheart", in mind, such a good game if you can go online with good friends play (like CS) that is cool crooked, So start imitating the game and join the network module for it. Unfortunately, because of the multi-person network game development is not familiar with, although the final still developed, but the effect is

HDU 2045 Not Easy Series (3)--lele RPG puzzle (Java)

Problem:Start with a long, can not fit, immediately want to use a large number to do.Do not use a large number in a long load, you can try double,double to meet most requirementsNot easy series of (3)--lele RPG puzzlesTime limit:2000/1000 MS (java/others) Memory limit:65536/32768 K (java/others)Total submission (s): 35395 Accepted Submission (s): 14209Problem description called "AC female killer" Super Idol Lele recently suddenly played a deep, this

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