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UNITY3D-RPG Project Study notes (29)

Okay, next time project, we are going to implement the method of dragging the icon to the shortcut bar in this issue.Requirement: When the skill icon is dragged to the shortcut bar, when the mouse is released, the corresponding grid of the Hotbar will display the skill icon.Idea: Very simple, we set an arbitrary icon under each shortcut bar, resize it to the appropriate size, and make it appear by default, when the skill icon is dragged to the shortcut bar, the icon is displayed and set to the i

UNITY3D-RPG Project Study notes (16)

The last-time feature implements the click Logic of the NPC model, and now begins to create a list of medicines for the information window.Functional Requirements:① displays a list of information about the drug, including: icon of the item, item name, item effect, item price;② Displays the purchase button of the medicine, realizes the click function;③ Click the Buy button, display the input box, enter a number in the box after the OK Confirmation button.The build process is as follows:① Create a

UNITY3D-RPG Project Study notes (ix)

];String strtype = Strpro[3];Info.id = ID; Info.name = name; Info.icon_name = Icon_name;ObjectType type = Objecttype.drug;Switch (strtype){Case "Drug":Type = Object.drug;BreakCase "Equip":Type = Object.equip;BreakCase "Mat":Type = Object.mat;Break}Info.type = type;if (type = = Object.drug){int hp = Strpro[4];In MP = strpro[5];int price_sell = strpro[6];int price_buy = strpro[7];INFO.HP = hp;info.mp =mp;info.price_sell = Price_sell; Info.price_buy = Price_buy;}Objectinfodict.add (Id,info);}}Publi

COCOS2DX-based RPG simple and practical algorithm 2-character following movement

follower's trajectory is not exactly the same as the follower! Sometimes we need exactly the same moving path, such as "Snake"(1) Implement a function that records the role position per frame RecordcaptainpathListvoid Hero::recordcaptainpath (float dt){while (Captainpathqueue.size () >= 100){Captainpathqueue.erase (Captainpathqueue.begin ());}Point curpos = Getcenterpoint ();Captainpathqueue.push_back (CurPos);}(2) Provide a function for the follower to obtain a path pointconst int queue_max_fr

UNITY3D-RPG Project Study notes (25)

In the previous period, the early realization of the creation of skills information and read into memory, and now start to build the skills of the display box.This issue first realizes the display and hiding of the skill interface.Demand:① click on the function bar skills, call out the skill bar;② Click the skill icon again to hide the skill bar.Ideas:With the pre-function to achieve a thought, the establishment of a singleton mode, and then add the display marker bit, and then control tweenposi

UNITY3D-RPG Project Study notes (eight)

The previous project realized the task UI construction and interaction, and this day summarizes the processing of Pointers.Requirements: pointers are different on different objects. The specific categories are: general, NPC, attack, lock, pick up five kinds.First two, the Idea: set the replacement indicator method, in the NPC class call method, the script is as Follows:① Create a Gamesetting class and build a singleton mode applicationClass gamesetting{public static gamesetting _instance;Public

UNITY3D-RPG Project Study notes (20)

Dresstype.armor:Parent = armor;BreakCase Dresstype.lefthand:Parent = lefthand;BreakCase Dresstype.righthand:Parent = righthand;BreakCase Dresstype.shoe:Parent = shoe;BreakCase Dresstype.accessory:Parent = accessory;Break}Create an example of a rig diagram under a parent class, using the SetInfo method under Equipmentitem (next build) to change the icon of the rigDetect if the place is equipped with itemsEquipmentitem item = Parent. GetcompnentinchildIf (item = Null){Gameobject Goitem = Uitool.a

Unity uses Animationcurve to achieve the dynamic effect of attacking and injuring scores in RPG Scoreflash

Gui.skin = Pointskinshadow; Gui. Label (Rect (screenpos2.x+8, targY-2, +), "+" + point.tostring ()); Gui.skin = Pointskin; Gui. Label (Rect (screenpos2.x+10, Targy, +), "+" + point.tostring ());} function Update () {//Fractions Move up targy-= time.deltatime*200;}Then we introduce the way the curve is moving.Create a new script as follows:-------------------------------------------------------------------------------------//Note: The program is for NguiSet the curve as follows:The effect is not

UNITY3D-RPG Project Study notes (12)

= = "Inventory_grid"){if (surface = This.transform.parent.gameObject){Resetposition ();}Else{Inventorygrid Nowgrid = this.transform.parent.getcompnentThis.tranform.parent = Surface.transform;Resetposition ();Inventorygrid Newgrid = surface. GetcompnentNewgrid. SetId (Nowgrid.id,nowgrid.num);Nowgrid. Clearinfo ();}}else if (surface. Tag = = "Inventoryitem"){Inventorygird grid1 = this.transform.parent.getcompnentInventorygrid Grid2 = surface.transform.parent.getcompnentint id = grid1.id; int num

UNITY3D-RPG Project Study notes (v)

("Mouse Scrollwheel") to record this value.The above script is updated to:NameSpace Followplayerpublic float scrollspeed = 5;void Srollview (){float distance = offsetposition.magnitude; But the vector variance of the offsetposition.Distance + = Input.getaxis ("Mouse scrollwheel"); Change the vector variance value according to the middle mouse buttonOffsetposition = offsetposition.normalized * distance; Change the vector to a standard vector and multiply the variance to the target distance}Calle

UNITY3D-RPG Project Study notes (iii)

Pre-project through the ray detection has achieved click on the ground to generate click Effects, as well as the role of the direction of the Click Function, this issue is summarized as the role of movement.The movement of a character is implemented in two steps: The movement of the ① character, and the motion animation of the ② character.One, the movement of the characterThe pre-project has been oriented toward the click, and now you just need to move the character forward. The script is as fol

Unity Japan Comics Air-cooled weapon action RPG game "Samurai 2 Revenge" source

The Samurai Generation won the award for Apple's best game of the year because of its comic-style graphics and crisp, bloody gameplay that was popular with gamers. The second generation on the basis of the story, operation, screen and equipment support has been greatly improved, a lot of evaluation media have given more than 90 or even full-score assessment. The game in the story based on the animation island Tanaka How Revenge of the death of the vine, with the shock of the soundtrack to call u

UNITY3D-RPG Project Study notes (28)

The previous project implemented an information function that builds skills through IDs, and this issue starts with a list of role skills.Demand:After selecting a role, click on the feel skill bar to pop up all of the characters ' skills.Analysis:First you need to get all the skills of the character, then add it through Nguitools.addchild (), and finally manage the sort through the grid.How to get: Set up an array, store the ID group of the skill, and batch add through foreach;How to add: The pa

UNITY3D-RPG Project Study notes (21)

The previous project realized the wearing function of the equipment, but there are some imperfections, we must further improve.There are 2 main things that need to be perfected:① if the bar is equipped before wearing it, the original equipment needs to be returned to the backpack;After the ② is successfully worn, it needs to make the appropriate number of items in the backpack-1, if the number is 0, then delete the item in the grid.The script is as follows:To implement the function ①, only the c

DP ZOJ 3735 Josephina and RPG

Topic PortalTest instructions: Tell you C (m,3) a team between each other's winning percentage, and then you want to play against N AI team, the first choice of a team, and then overcome an AI can choose to replace the AI team, you can also do not change, ask you the last biggest winning percentage is how much.Analysis: DP[I][J][0/1] represents the first AI, with the ID of J to attack, this J can be the ID of the previous state exchange AI or not, the state transition equation:Dp[i][j][0] = max

HDU 2045 Not Easy Series (3)--lele RPG puzzle (Recursive)

Test instructions: slightly.Analysis: First of all assume that the former n-2 has been put, then put Nth, first consider what n-1 put, then there are two situations.If the n-1 is the same as the 1th, then the nth can be placed on the basis of N-2 2, that is 2 * f (n-2), that is, because N-1 and 1th, as the same,So there are two types of nth (not the same as the 1th kind). So what if the first n-1 and the 1th one? Then the nth is the same as the first n-1, there is no choice but to put one.The co

Combinatorial math + recursive hdu2068 RPG in the wrong row

My train of thought is this:Enumerate the correct number I, then select the I position from n positions, C (n,i)So the rest of the n-i position is not the answer, we temporarily become a dislocation arrangementNow the difficulty is, how to arrange the ball dislocationSet F[i] Represents the number of I digits, the type of dislocation arrangedThen, only consider the first i-1 number dislocation arrangement, temporarily put the number I position in the first place, at this time is not legal becaus

Not easy series of (3)--lele RPG puzzles

There are rows of n squares, with red (red), powder (Pink), Green (green) Three colors each lattice, each color, requires that any adjacent squares can not be the same color, and the first and the first two squares also different colors. All the requirements of the coating method.Idea: Using recursive algorithms.A[1]=3,a[2]=6,a[3]=6There are two kinds of situations to discuss:The first type: (n-1) lattice and the first lattice of different colors, then Tu (n-1) lattice a total of a[n-1] method,

HDU 2045 Not Easy Series (3)--lele RPG puzzle

Ideas:1. If the color of the former n-1 is eligible, then there are only 1 ways to join one because of the difference in the first and last, s[n] = s[n-1]2. If a string consisting of a former n-1 is not met, then it is lawful to join one. That is, because the end of the same caused by the illegal, then the string of the former n-2 is bound to be legal. At this point there are 2 ways to add the nth bit. ie s[n] = 2*s[n-2]So the AC code:HDU 2045 Not Easy Series (3)--lele

cocos2dx3.2 development RPG "Flighting" (eight) Start fighting

to do when the animation finishes, and even what frame we're going to do when the animation is played.First, add a statement that initializes the binding callback function in Role::initM_arm->getanimation ()->setmovementeventcallfunc (Cc_callback_3 (role::onbondanimationfinish,this));Let's see what onbondanimationfinish is like.void Role::onbondanimationfinish (armature* arm,movementeventtype type,const std::string name) {if (type = = Complete) {if (name = = "Attack") {Cclog ("attack complete")

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