diagram for FilterInputStream:As can be seen, InputStream class is an abstract component exists, and FileInputStream is a specific component, it implements the abstract components of all interfaces, FilterInputStream class is the decorative role, It implements all interfaces of the InputStream class and holds a reference to the InputStream object instance, Bufferedinputstream is the specific adorner implementation, the role of this adorner class is to make the InputStream read data stored in me
(' Myctrl ', function () {});④ using the Controller:Ngcontroller directive: ng-controller= "Myctrl";⑤ in the controller's callback function, the $scope object is injected, specifying the model data: $scope. variable = value;⑥ Display:{{}}--ng directive:$scope scope control objects to connect model data to views;Initialize Data--nginit:$scope object;⑦ directive:Ng-click, Ng-dbclick, Ng-focus, Ng-blur;⑧ Note:Define model data, must inject $scope;In order to identify the variables and methods decl
Introduction to Design Patterns
Each pattern describes a problem that recurs around us, and the core of the solution to the problem.--Christopher Alexander
The design pattern describes a general solution to some common problems in the software design process. The object-oriented
classes have the same behavior and state.4), ISP (Interface segregation Principle): interface separation principle;Client should not being forced to using a interface if it does not need it. Interface separation rules are designed to work with multiple specific functionsInterface to avoid the redundancy caused by the common interface.5), DIP (Dependency inversion Principle): dependency inversion principle;The high level modules should is depend on the low level modules but the should depend on
"/"; return NewChu ($a,$b); Break; Case"%"; return NewQuyu ($a,$b); Break; } } } $j= Gongchang::d uixiang (3,2, "%");//Test Echo $j->js ();//OutputOutput resultsSecond, the design of six major principles1. The open-close principle is that the design should have good support for the extension, and the modification should be strictly limited.2. On the Richter scale also, the subclass mu
Three basic design patterns (three of the most common in all object-oriented design patterns):① Factory mode : Use factory methods or classes to generate objects instead of directly new in codeCreate a new factory.php under the Common directory:phpnamespace Common; class factory{ staticfunction createdatabase () {
Design pattern: The most effective way to solve a certain kind of problem.23 Design Patterns in Java.Singleton design Pattern: Solving a class that only has one object in memory.The Runtime () method is designed in a single-instance design pattern.Problem solved: Ensure that
base classDo not let classes derive from specific classesA variable cannot hold a reference to a specific class6: Abstract Factory Method mode provides an interface for creating a family of related or dependent objects without having to specify a specific class.The factory method pattern uses inheritance: Delegate the creation of objects to subclasses, subclasses implement factory methods to create objects, and abstract factory method patterns use a
Architectural Design Source: Scenario Analysis of design patterns (1) publish-subscribe
Author: poechant
Blog: blog.csdn.net/poechant
Email: zhongchao.ustc@gmail.com
Date: February 24Th, 2012
I have read only the original English (or photocopy) books and some documents on the Internet in terms of design
Talking about 23 design patterns from chasing mm-it's classic. Go to your blog and add them first.
As a programmer, the design pattern is becoming increasingly popular. the attention of the net community. This change is very gratifying. the Java Community is ahead of us, but this situation may change one day.
Talking about 23 Java
Web page Production WEBJX article introduction: Web Design patterns commonly used by interaction designers.
Interaction designers in the design of wireframe prototypes, familiar with the common web design patterns are helpful, do "know" to create a meeting with the
: This article mainly introduces the delegated design mode of common PHP design patterns. For more information about PHP tutorials, see. Mode definition
Delegation is a method to extend and reuse the functions of a class. The method is to write an additional class to provide additional functions, and use the original class instance to provide the original funct
If the classes are tightly coupled, it is difficult to reuse them separately because they depend on each other. Therefore, a single block system is generated. You cannot modify or remove a single class unless you understand the internal relationship or involve many classes. Dense mass of the entire system are hard to learn, transplant, and maintain.
Loose coupling enhances the possibility of reusing a single class and the entire system is easy to understand, transplant, modify
Design patterns are specific solution patterns (routines) that can be reused for specific problems in a specific situation that is constantly emerging. According to the three categories of creation, structure and behavior, this paper summarizes the main points of use of 24 kinds of design
pool overflow, if the instantiated object is not exploited for a long time,The system is considered garbage and is recycled by GC resulting in loss of object state Lazy mode: A Hungry man mode:Dual Lock mode: Summarize: 1, lazy mode features: Thread insecure, load classes faster, run time to get objects slower,2, a Hungry man mode features: Thread safety, load class is slow, run time to get objects faster3, double lock mode: Thread-safe, load class faster, run-time to get objects at
Design mode:The most effective way to solve a class of problems, 23 design patterns in Java.Singleton design Mode (Singleton): Resolves a class that only has one object in memoryFor example, when you use the same configuration information object for multiple programs, you need to guarantee the uniqueness of the object.
1. four essential elements of a pattern:(1) pattern name;(2) problem;(3) solution;(4) consequences: the results and trade-offs of applying the pattern.
2. One person's pattern can be another person's primitive building block.
3. The design patterns in this book are descriptions of communicating objects and classes that are customized to solve a general design p
behavior that may change and make it open. It contains three meanings: first, the interface and abstract class are used to limit the boundaries of the extension. Public methods that do not exist in the interface or abstract class are not allowed; second, the parameter type and referenced object should try to use interfaces or abstract classes instead of implementation classes. Third, the abstraction layer remains stable and cannot be modified once determined.
2) metadata (metadata) controls
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