. NET, it is often possible to take advantage of the characteristics of events and delegates to implement the observer pattern, which is a more elegant scenario.Iii. examplesWe now use events to implement the Observer pattern. We design a simple example of a credit card consumption that requires a debit to the user's account while the user is being charged, as well as an SMS alert.The credit card class is defined first, and when the consumption amount
.run(); }}The operation requires interaction, first of all, the requirement to enter the H1 model of the Hummer if there is a sound, as follows:-------H1型号悍马-------- H1型号的悍马是否需要喇叭声响?0-不需要 1-需要输入“0”后的运行结果如下所示:-------H1型号悍马-------- H1型号的悍马是否需要喇叭声响?0-不需要 1-需要0悍马H1发动... 悍马H1引擎声音是这样的... 悍马H1停车...-------H2型号悍马-------- 悍马H2发动... 悍马H2引擎声音是这样的... 悍马H2停车...The results of the operation after entering "1" are as follows:-------H1型号悍马-------- H1型号的悍马是否需要喇叭声响?0-不需要 1-需要 1悍马H1发动...悍马H1引擎声音是这样的...悍马H1鸣笛..
service name map collection to obtain the corresponding servicefetcher object, and then call Servicefetcher object getservice function obtains servicefetcher The service management object that the object creates. In the getService function of the servicefetcher object, first from the list of Cache arrays maintained by the Context servicefetcher whether an index lookup for an object already includes a service management object created by the Servicefetcher object, and if a service manageme
Java design patterns ------- factory patterns
Java design patterns -------- factory patterns
Classification and Definition 1) Simple Factory: Also known as the Static Factory Method mode, which belongs to the class creatio
Category:
After learning about such a multi-mode model, many behavior patterns have also been designed during the learning process. What are the behavior patterns? One by one.
Iterator Mode
Http://blog.csdn.net/huo065000/article/details/24352437
Intermediary Mode
Http://blog.csdn.net/huo065000/article/details/22856883
Memorandum Mode
Http://blog.csdn.net/huo065000/articl
= 100.0f; Private floatdiameter = 10.0f; /*** Growth behavior, each call length and radius increase by one times*/ Public voidgrow () { This. diameter *= 2; This. Height *= 2; } /*** Reduce the behavior by half the length and radius of each call*/ Public voidshrink () { This. diameter/= 2; This. Height/= 2; }}View CodeClient class: Packageprototype;Importjava.util.Date; Public classClient {PrivateMonkey Monkey =NewMonkey (NewDate (),NewGoldringedstaff ()); Public voidChange () {//
Design Patterns-understanding of appearance patterns
Appearance mode: provides a consistent interface for a group of interfaces in the subsystem. This mode defines a high-level interface, making the subsystem easier to use.
In the data room charging system, the appearance mode is used to remove the coupling between the U layer and the B layer. According to the pr
without modifying the existing code.
The difference between using wrapper mode and using inheritance: Using wrapper mode to dynamically add behavior, using inheritance is static and is determined at compile time. Assuming that the inheritance pattern is used, you must write a special class for each possible combination of behaviors, that is, the kind of behavior that your code can represent is determined by the class you are designing, and the customer cannot get a combination of
. the difference between equals and = = Earlier we saw that both the Clone object and the equals and = = of the original object return false, whether it is a shallow copy or a deep copy. So what is the relationship between equals and = =? For basic data types, = = compares their values. For non-primitive types of objects, = = comparison is their address in memory, such as the previous oldobject and newobject the same address, while the Equals method, if it does not overwrite the quilt class, it
void Decrator (person component) {this.component = component; public override void Show () {if (component!=null) {component. Show (); }}}///base. Show ();}} class Jonson:finery {public override void Show () {Console.WriteLine ("Jeans"); Base. Show (); }} class Shose:finery {public override void Show () {Console.WriteLine ("Bull Shoes"); Base. Show (); } }}* Each functional layer is loaded together, then the inner function is called by the topmost instance
is the new Pegadapter, called Two-way adapter:1 Public classPegadapterImplementsiroundpeg,isquarepeg{2 3 Privateroundpeg roundpeg;4 Privatesquarepeg squarepeg;5 6 //Construction Method7 PublicPegadapter (Roundpeg peg) { This. roundpeg=peg;}8 //Construction Method9 PublicPegadapter (Squarepeg Peg) ( This. squarepeg=peg;)Ten One Public voidInsert (String str) {roundpeg.insertintohole (str);} A -} There is also a kind of called pluggable adapters, can dynamically
observers, that is, dependent objects, each time data changes, these 2 view will changeclassHexviewer (object):defUpdate (self, subject):Print 'hexviewer:subject%s has data 0x%x'%(Subject.name, Subject.data)classDecimalviewer (object):defUpdate (self, subject):Print 'decimalviewer:subject%s has data%d'%(Subject.name, Subject.data)if __name__=='__main__': Data1= Data ('Data 1') Data2= Data ('Data 2') View1=decimalviewer () view2=hexviewer () Data1.attach (view1) Data1.attach (view2) Data2.attach
Java classic 23 design patterns: behavioral patterns (4)
This article describes the policy mode, template method, and visitor mode in 11 behavioral design patterns.I. Policy Mode
Define a series of algorithms, encapsulate each of them, and make them replaceable. This mode allows algorithms to change independently of cu
Java implementation of structural design patterns-appearance patterns
I. Description
The appearance mode is also called the facade mode, which is to package a complex system. The external interfaces of the system are provided by the appearance class. When a complex system needs to provide external interfaces, it needs to encapsulate the interfaces provided extern
20170312: The reason for learning is that companies use Sprint.net, managed methods, prevent multiple instances of classes, waste space. NET Design Patterns:NET design Pattern Example Singleton pattern (Singleton pattern)One: Introduction to the Singleton mode: (Brief Introduction)Singleton mode (Singleton pattern), which guarantees that a class has only one instance, and provides a global access point to a
I. Introduction to the Model
Appearance patterns (façade pattern) can wrap a series of complex classes into a simple, closed interface. Also called the façade mode.
Second, the mode of intent
Each design pattern has its purpose, and we look at how the design patterns of the patriarch say it. According to Gof, the fa
Reprint: http://blog.csdn.net/u013142781/article/details/50825301
There are 23 kinds of Java Classic design patterns, which are divided into three categories: the creation mode (5 kinds), the structure pattern (7 kinds) and the behavior pattern (11 kinds).
Behavioral patterns are subdivided into 11 types: Policy mode, template method pattern, observer mode, ite
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