VR basis-the principle is actually very simple we earth people can see the three-dimensional scenery, is because the eyes can be independent to see things, that is, the left eye can only see the left eye scenery, and the right eye can only see the right eye scenery. Because there is a gap between the two eyes, resulting in a slight difference in the angle of view of the two eyes, so that the two eyes to see the scene has a little bit of displacement.
Unknowingly into the VR industry also a year, do the app, but also do the game. It feels fresh.
See a lot of people in the group asking what is the ability to do VR, what you need to know.
VR development requires knowledge points (individual):
1.unity, develop interface.
2.android,ios. You don't need to be proficient, but you have to know some basics, such as
sequence,Order of execution of code in Unity:Official address: https://docs.unity3d.com/Manual/ExecutionOrder.htmlOur focus:
Figure 9.1From the awake–>start–>update in turn to tell. First, Awake analysis
Code Analysis
void Awake () {//1.0--if (instance = null) {instance = this;
} if (instance!= this) {debug.logerror ("There must is only one Gvrviewer object in a scene.");
UnityEngine.Object.DestroyImmediate (this);
Return
}//1.1--#if Unity_ios application.targetframerate = 60;
Oculus VR UI gaze interaction in Unity
According to the translation of the "UI gaze interaction in VR" to organize and complement, only the implementation steps.Original link:
"UI gaze interaction in VR"http://gad.qq.com/article/detail/7173433
Add-on package download address:
Oculussampleframework.unitypackagehttps://developer.oculus.com/downloads/package/oculus
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This article is a part of the experience shared by a VR team design director in the new field of design experience. I believe there are many designers who do not have the relevant experience on the one hand and want to enter the VR field to expand their skills and broaden their horizons. So I hope this article can bring you some guidance and help.
Well, this is still a
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Vertigo is one of the side effects of VR devices, caused by inconsistencies in the brain and the body's handling of information. The body is balanced by the eyes and inner ear to determ
Wang HanLinks: https://zhuanlan.zhihu.com/p/20485529Source: KnowCopyright belongs to the author. Commercial reprint please contact the author for authorization, non-commercial reprint please specify the source.Welcome to continue with our study.Early January 7, 2016 in Beijing time, Oculus formally opened the first consumer version of Rift product CV1 booking. The price of 599 knives makes a lot of VR fans feel tight, but think of the first-generation
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