= m_preleasepoolstack->count (); M_pcurreleasepool-Clear (); if(Ncount >1) { //Release the Recycle pool at the top of the stackM_preleasepoolstack->removeobjectatindex (ncount-1); M_pcurreleasepool= (ccautoreleasepool*) m_preleasepoolstack->objectatindex (Ncount-2); }}All objects in the pool are now release, and if no other objects (scenes, layers, arrays, etc.) are referencing them, the objects are deleted.when the new frame starts, the first object calling Autorelease calls Getcur
calculation, finally reached the final ranking.The award ceremony was held on February 2 in the lobby of the company's first floor.The organizing committee is specially awarded for the contestants, non-developers, the special prize, the reward testers and the technical service, sales and other outstanding players.The Immaculate Silver Group Awards.Brilliant Gold Group awards.The strongest Platinum group awards.Championship Award.The Organizing committee reviews the entries.The final entertainme
: [], frameduration: 40, onfinish:Function() {Self. isdisappear =True}});This. Setcurrentanimation (spritesheet );This. Speedx = 0;This. Speedy = 0;}
The spritesheet image of the animation is as follows:
The generated animation is used to draw the image on the canvas from different locations each time.For details about spritesheet animation, see: HTML5 game framework cngamejs development record: animation.
In addition, unlike the last game Super Mario, the game is map-type. Therefore,
Today is busy, not much to write!
Draw the main family!
The approximate structure of a program is that a thread constantly draws a frame based on data, and the other thread constantly changes data based on user input and game status, such as changing the shell location, operations on enemy tanks.
We need to draw our tanks, but we want to draw four directions with only one direction of the tank image. When we click the direction key, we will change
The tank war previously written in JS has not been completed yet. Currently, you can destroy the enemy in the map and create a self-developed map (using the HTML5 draggable ). The sound effect uses the soundmanager2 library. Other functions are implemented by native JS and jquery.
Game page: Click here to send
Code is called in a functional way. No encapsulation. We plan to rebuild it in the near future. Object-oriented should be more reasonable.
Vi
- } to classTankgametwoextendspanel{ + voidShowpanel () { - SetBackground (color.black); theSetSize (415,415); *SetVisible (true); $SetLayout (NULL);Panax Notoginseng } - the + A}
So how do you get the panel to move in the middle of the frame relative to the frames, with a method that sets X, Y, and size
The interface does a bit ugly, this need to spend a lot of adjustment, I have no tools to slowly adjust (or control the page on the game interface to set, screenshots w
of the map is the origin of the coordinates, why the z-axis is set to -2.0f, because this will ensure that the item will always float on the map (the grass Z axis is -1.0f).Props I only made a prop, is the bomb, after the props, all the AI will explode. The implementation of this prop I have made a separate script, specifically implemented as follows:Using unityengine;using System.collections;public class Cprop:monobehaviour {void Start () {}void Update () {} void Oncollisionenter2d (collisi
SOURCE download
Source I have uploaded to CSDN, no need for resources, download address: http://download.csdn.net/detail/zgynhqf/8565873.
The source code is developed using VS 2013 +typescript 1.4. When opened, displays the following figure:
Jstankgame 1.0: The old use of JS prepared tank game.
Jstankgame 2.0: New use of TS direct translation of the game.
Jstankgame: On the basis of 2.0, the new game after refactoring the type.
Refactoring ste
Learning a while of JavaScript, should do something, although the thing is still a patchwork, laughed. Direction key control tank move, enter a bomb. Other features of enemy tanks that haven't been written yet.
[Ctrl + A All SELECT Note: If the need to introduce external JS need to refresh to perform]
There are M-two-way roads between the N cities. Each road will cost a certain amount of oil. The price of oil in each city is fixed and has been given. Q A query, said from the city s go to E, the capacity of the tank for C, the cheapest solution. The DP (I,J) represents the minimum cost of going to city I with the remaining oil quantity of J. The priority queue is then updated with a priority to update the cost of a small state. Go to a city, eithe
Since the blog was not opened soon and there was no blog before, I would like to introduce my previous projects as well.
Thank you for your support.
Tank wars
IDE: myeclipse 9.0
Language: Java SE
Database: because it is a standalone version, it does not require high security and a small amount of data. for comprehensive consideration, it should be replaced by notepad, and file read/write operations should be used for access.
Developer: Wen
In the previous article, we had tanks, but we had no controllers and could not control the tanks.
1. In this article, we will write a virtual handle to control the tank. The header file contains the following content:
#define RES_PADDLE_LEFT"paddle/left.png"#define RES_PADDLE_LEFT_PRESS"paddle/left_press.png"#define RES_PADDLE_RIGHT"paddle/right.png"#define RES_PADDLE_RIGHT_PRESS"paddle/right_press.png"#define RES_PADDLE_UP"paddle/top.png"#define RES
High school physics oblique throw movement, the simple analysis angle fixed down can calculate each cannonball's landing coordinate lnd.So violence calculates results at different angles.#include "HDU 4445" Crazy Tank (violence)
, Autoreleaespoolpage objects, NSAutoreleasePool objects can be expressed as:There are two sentinels, so there are two auto-release pools, the first auto-release pool is represented by the NSAutoreleasePool object _1, the range is from the first Sentinel to the second Sentinel, and the second auto-release pool is represented by the NSAutoreleasePool object _2. The range begins with the second sentry until the end. This is also the case when the pool nesting is automatically released.What happens
first +G.drawoval (10,10,30,30); A the + } -}View CodePrinciple of drawing (1)The component class provides two important methods for drawing-related:1. Paint (Graphics g) The appearance of the drawing component2. Repaint () refresh the appearance of the componentWhen the component is first displayed on the screen, the program automatically calls the paint () method to draw the component Principle of Drawing (2)The paint () will be called in the following situations:1. Min
This is a prototype of the tank war. It is a variant of the maze. Given a map of mxn, there are ordinary bricks B, bricks S, and river R on the map, open space E, and a treasure location T, and your location Y, find the minimum number of steps to eat the treasure (two steps are required for tanks to pass through ordinary brick B, open space E step, cannot pass through the bricks and rivers )..
#include
[Cocos2D-x 3.5 practice] tank war (2) Game start interface, cocos2d-x3.5
The materials about the game are collected everywhere on the Internet, and then I use the second-stream ps technology to repair, modify, and modify the materials. Therefore, it may be difficult to mix the materials together (there is no way, no artist Orz ..
The project has been created, and we need to put the downloaded materialsResourcesFolder. (After the game is complete, I wi
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