design patterns elements of reusable object oriented software
design patterns elements of reusable object oriented software
Discover design patterns elements of reusable object oriented software, include the articles, news, trends, analysis and practical advice about design patterns elements of reusable object oriented software on alibabacloud.com
inheritance in the design, first assume that you have made a mistake. If you do not make a mistake, try to prove it.
(56) as long as inheritance is used in object-oriented design, I have two questions: (1) is the derived class a special type of the thing it inherits? (2) is the base class part of the derived class?
(5
model the dynamic semantics of classes. If you try to use a static semantic relationship to model dynamic semantics, the type will be switched during runtime.
(50) do not convert the class object into a derived class. Be careful with any Derived classes that only have one instance.
(51) If you think you need to create a new class at runtime, take a step back to recognize that you want to create an object
the dynamic semantics of classes. If you try to use a static semantic relationship to model dynamic semantics, the type will be switched during runtime.
(50) do not convert the class object into a derived class. Be careful with any Derived classes that only have one instance.
(51) If you think you need to create a new class at runtime, take a step back to recognize that you want to create an object. No
relationship to model dynamic semantics, the type will be switched during runtime.
(50) do not convert the class object into a derived class. Be careful with any Derived classes that only have one instance.
(51) If you think you need to create a new class at runtime, take a step back to recognize that you want to create an object. Now, we can generalize these objects into a class.
(52) it should be illegal
inheritance in the design, first assume that you have made a mistake. If you do not make a mistake, try to prove it.
(56) as long as inheritance is used in object-oriented design, I have two questions: (1) is the derived class a special type of the thing it inherits? (2) is the base class part of the derived class?
(5
frameworks rather than reusable components when creating an inheritance hierarchy.
(55) If you use multiple inheritance in the design, first assume that you have made a mistake. If you do not make a mistake, try to prove it.
(56) as long as inheritance is used in object-oriented
inheritance relationships to model the dynamic semantics of classes. If you try to use a static semantic relationship to model dynamic semantics, the type will be switched during runtime.
Do not convert the class object into a derived class. Be careful with any Derived classes that only have one instance.
If you think you need to create a new class at runtime, take a step back to recognize that you want to create an
a unified manner according to the design.
(13) do not create all-powerful classes/objects in your system. Be especially careful about the classes whose names include Driver, Manager, System, and Susystem. Plan an interface instead of implementing an interface.
(14) Be careful with classes that define a large number of access methods in public interfaces. A large number of access methods mean that related data and behaviors are not stored in a central
inheritance. Model the optional include into a class that inherits and can cause flooding. P108(54) try to create reusable frameworks rather than reusable components when creating an inheritance hierarchy. P112(55) If you use multiple inheritance in the design, first assume that you have made a mistake. If you do not make a mistake, try to prove it. P120(56) as
into an inheritance hierarchy, and each property value is transformed into a derived class.(49) do not use inheritance relationships to model the dynamic semantics of classes. If you try to use a static semantic relationship to model dynamic semantics, the type will be switched during runtime.(50) do not convert the class object into a derived class. Be careful with any Derived classes that only have one instance.(51) If you think you need to create
semantic relationship to model dynamic semantics, the type will be switched during runtime.
(50) do not convert the class object into a derived class. Be careful with any Derived classes that only have one instance.
(51) If you think you need to create a new class at runtime, take a step back to recognize that you want to create an object. Now, we can generalize these objects into a class.
(52) it should b
an empty method (that is, a method that does nothing) in the derived class.(53) do not confuse optional items with the requirements for inheritance. Model the optional include into a class that inherits and can cause flooding.(54) try to create reusable frameworks rather than reusable components when creating an inheritance hierarchy.(55) if you use multiple inheritance in the
The design is the software realization based on the analysis model, divides into the system design and the detailed design two important stages, occupies the modularization, the coupling degree and the cohesion, the reusability principle. Software architecture is the key to the success or failure of a system, including warehouses, hierarchies, MVC, client/server,
Object | concept | design
In object-oriented design and implementation, we must spend time and energy figuring out these concepts: abstraction, encapsulation, inheritance, and polymorphism to
and object-
1. To learn the design mode, first understand what the design mode is:
1. What is the design model?
The design pattern describes a general solution to a type of common problems in the software design process.
2. What is an object-
I have been doing program design for the object-oriented design model for a short time. I recently went to several companies for an interview and was asked about the object-oriented design
Object-oriented design is mainly about the concept of design, software architecture, system design, detailed design, application design mode, user interface
===================================== Another versionWhat are design principles?
Design principles are basic tools. applying these rules can make your code more flexible, easier to maintain, and easier to expand.Basic Principles
Encapsulation change Encapsulate what varies.
It is intended for interface programming rather than implementing Code to an interface rather than to an implementation.
Combinat
For the design of object-oriented software systems, improving system reusability while supporting maintainability is a crucial issue, how to Improve the maintainability and reusability of a software system at the same time is one of the core issues that need to be addressed in object-
adapts to the law of human cognition process and is the symbol of object-oriented design.
Interface Isolation principle (Interface-segregation Principle). "Multiple dedicated interfaces are better than a single common interface. "This principle is the natural result of a single duty principle for interface design. An
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