mask your icon to any particular shape. Therefore, you may want to use transparency to provide a shape other than a square.
Use a PNG file.
You may still want to follow some of Apple's best practices to make sure your icons look professional, such as testing your icons on different wallpapers, and avoiding text other than the product's text tags.
Provide at least 512x512 pixels of something. Since you already need 1024x1024 on iOS, there's no harm in providing it here.
Android res and assets resources, androidassets
Android applications can store resources in two directories: res and assets. Resources in the res directory can only be stored in the correspondingSub-directories (such as res/layout and res/values) cannot directly store Resources in the res directory. In the assets DirectoryResources can be stored at any time, or s
attention, etc.
Expo Big Battle (Iv.)--Rapid use of Expo to build a key term in a App,expo
Expo Big Battle (v) configuration information for App.json files in--expo
Expo Big Battle (vi)--EXPO Development mode, Expo in the EXP Command line tool, Expo How to view the debug mode in the log Log,expo
Expo Big Battle (vii)--expo How to use Genymotion simulator
Expo Big Battle (eight)--expo in the Publish and Expo link, to link this piece of things not detailed see, we can come to communicat
IBM pureapplication System provides a framework that enables designers to create reusable assets, accelerates application pattern development, and ensures that architectural standards are implemented consistently across different deployments. Assets can represent infrastructure components, such as databases, user registries, messaging engines, and enterprise applications. In conjunction with these
DEV master-slave table, dev master-slave table
1. Hide the tables in the Master/Slave tables tab.
Hidden when the main table content does not include a sub-table, the plus icon of the master-slave table. The result is as follows.
Implementation Code
Private void gvMain_CustomDrawCell (object sender, DevExpress. xtraGrid. views. base. rowCellCustomDrawEventArgs e) {if (gvMain. isMasterRowEmpty (e.
Android apps can store resources in two directories: res and assets. Where the resources in the Res directory can only be stored in the correspondingSubdirectories (such as Res/layout, Res/values, and so on), you cannot store resources directly in the RES directory. In the Assets directoryResources can be stored arbitrarily, or any level of subdirectories can be established. The main differences between RES
1.1 Resource Management (Assets)1.1.1 Basic InstructionsReference Documentation:1, http://www.yiichina.com/tutorial/3992, http://yii2.techbrood.com/guide-assets.html3, http://www.yiifans.com/yii2/guide/structure-assets.htmlYii2.0 for css/js Management, use the assetbundle Resource Pack class. How do views load css/js on demand ?use pre-defined resource pack classes in the page, suchas backend/assets/appas
About single-file debuggingCodeblocks only support single-file compilation, does not support single-file debugging, only the entire project can be debugged, there is no path name in Chinese and space, very pit! just because of this deprecation .Go on, you!I'm using something else.Who supports single-file compilation and debugging?Dev-c++When installing, let you choose the icon of the Toolbox, must choose the default, the other ugly cryBut it will come
1. Get the input stream for a resourceThe resource file Sample.txt is located in the $PROJECT _home/assets/directory and can be used in the ActivityContext.getassets (). Open ("Sample.txt")method to get the input stream.Note: If the resource file is a text file, you need to consider the encoding and line breaks of the file. It is recommended to use UTF-8 and Unix line breaks.2. WebView loading HTML files in the as
Android: a ssets with the Res/raw Differences in Resource catalogsAuthor:aoyousatuo ZhaoHttp://blog.sina.com.cn/aoyousatuoFirst, Introduction NBSP;NBSP, in the application development, when we create a new android After the project, we will find that the project contains a directory assets and when we look at some example projects, sometimes we send Now there will be a raw directory under the project's Resource directory (res/raw). S
Android Resource File Categories:
Android resource files can be broadly divided into two types:The first is stored in the Res directory.resource files that can be compiled:This resource file system will automatically generate the ID of the resource file in R.java, so access to this resource file is relatively simple, through the r.xxx.id can be;The second type is stored under the assets directory.Native Resource File:Because the system does not
The recent project is making an SDK for other developers to use, so the jar package needs to be exported.Unlike Eclipse, Android Studio 1.0 does not provide a graphical interface for exporting jar packages. You need to combine gradle to generate the jar package.First you need to set up the module app's Gradle plugin for the library code length:?
1
class="hljs">apply plugin: ‘com.android.library‘
In this way, when build, Android Studio 1.0 will be in the module dir
When using Qt to develop an app for Android, sometimes our app carries some resource files, such as PNG, JPG, and possibly some configuration files, such as XML, where are these files placed?There are two ways of doing this:
Qrc
Assets
Let's take a look at each other.The Qt Resource SystemQRC, Qt resource file system, very useful oh. Look at a picture:Figure 1 QRCFiles you put in the QRC, such as Copy.png, will be compiled into an EX
Several fixed asset dates1.
Transfer Date of legacy data(Legacy data transfer date)
Before switching the system, you must specify the asset transfer date, for the configuration path, see accounting-> asset data transmission-> data transmission parameters-> date description to specify the transfer date/accounting year for the final settlement.
That is to say, the year of assets of the converted heritage system must be later than the latest settlement a
, * subject to the following conditions: * * The above copyright not Ice and this permission notice (including the * next paragraph) shall is included in all copies or substantial * portion
S of the Software. * * The SOFTWARE is provided ' as is ', without WARRANTY of any KIND, * EXPRESS OR implied, including BUT don't LIMITED to T He warranties of the * merchantability, FITNESS for A particular purpose and * non-infringement. In NO EVENT SHALL RED HAT and/or their suppliers * is liable for An
* Similarities between res/raw and assets:
1. Files in the two directories will be stored in the apk package intact after packaging, and will not be compiled into binary.
* Differences between res/raw and assets:1. files in res/raw will be mapped to R. in the java file, the resource ID is R. id. filename; files in the assets folder will not be mapped to R. in jav
Because the project needs to bring the data, so we put the data into a SQLite database file, and then put the file under the Assets folder. From the beginning of the plan to copy the folder from the assets folder to the phone's SD card or the phone's own storage before use, and then consider that each copy is not efficient, and if it involves the modification of the database operation, the data is restored.
?And the form of the other pages in the last lesson is also the font red, as follows:There is a problem, a larger site may need to load a page of coffee files and Scss files will be many, then load the page when the page will continue to send requests to the server to load these front-end files, if many of these files will affect the speed of page rendering. Rails also takes this into account, helping us do a lot of front-end optimizations, using assets
* Similarities between Res/raw and assets:
1. Files in the two directories will be stored in the APK package intact after packaging, and will not be compiled into binary.
* Differences between Res/raw and assets:1. files in RES/RAW will be mapped to R. in the Java file, the resource ID is R. id. filename; files in the assets folder will not be mapped to R. in J
1. asset type
Asset type: capitalization, CIP, and Billing
Capitalization: refers to the assets that need to be calculated for depreciation.
CIP: it is an asset under construction and requires no depreciation. Depreciation starts after it is capitalized.
Cost: No depreciation is calculated, and the cost of the asset is processed as the cost.
2. Increased assets
You can add
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