Cross-border games in a single-player game will be more, but more leisure-oriented, such as "Candy Crush", "Angry Birds", "P V Z", "Small Crocodile naughty Love bath", "Tiny thief" and other classic casual games, Since many insiders predict 2014 is the year of hand-tour, and focus on the ARPG type, it seems that there will be a lot of cross-border clearance or full 3D action game, we will be for this type of game analysis.First of all, this type of ga
to complete the basis of the object abstraction, and then through the components of the object in the larger or independent function of the extraction out. such as state components, AI components, animation components, role attributes, and so on.In addition, one thing is very unified, is the use of finite state machines, basically all games are through the FSM to complete the role of the state flow, ARPG especially so. A few parts of the game's AI se
1. How to have no locks in concurrency.A very simple idea to convert concurrency into a single thread. The disruptor of Java is a good example. If you use Java Concurrentcollection class to do, the principle is to start a thread, run a queue, concurrency, the task into the queue, the thread rotation read this queue, and then executed sequentially.In this design pattern, any concurrency becomes a single-threaded operation and is very fast. Now the node.js, or the more common
() function will be executed instantaneously, and that Keynow will not be changed during the call, in fact, this is rarely the case. Add keyPress record the key value that was pressed between the two Scankey (), Scankey () is added to the Keyedge when finished. 2. Gamecanvas.getkeystatus () method if only the Getkeystatus () is invoked before each loop, the defect also exists, and there is a lack of other special requirements for key event records. If you need to get the key in the loop to cal
efforts! There is no denying that 10% of the enterprises will be successful, perhaps they live well, but this depends on many aspects, such as market policy risk, economic conditions, market competition intensity, resources, the integration of internal culture! Wait But these 10% of the integrator's aim is not only to pursue market share, sales but to integrate ~! And we're almost 90% integrated just to chase the market ~! is not in the enterprise is terminally ill, is in the fast long body sta
A few months ago, bloggers were concerned about DSL, so I thought, I created some DSL in gac.codeplex.com, so I said it today.
Creating a DSL I'm afraid it's the first time a lot of people have ever designed a language. The first time I did this was when I wrote this stupid arpg in high school. It was a very simple scripting language, and it was similar to a compilation, although each instruction was written as a function-calling form. Although this
An online 2k game, every second is scary. The traditional hibernate direct plug-in library is basically not feasible. I'm going to deduce a lock-free database operation in one step.1. How to lock in concurrency.A very simple idea to convert concurrency into a single thread. Java's disruptor is a good example. If you use the Java Concurrentcollection class to do, the principle is to start a thread, run a queue, concurrency, the task is pressed into the queue, thread rotation read the queue, and t
update function, on the other hand, it can also achieve data maintenance work developed by multiple people. However, it is not easy to ensure the optimal resource by packing the package correctly. In addition, after resources are packaged into AssetBundle, there will be certain limitations in the editor development. For example, the animation state machine cannot be viewed by Animator.3. multi-person resource management. The only thing I can think of now is to make art accustomed to using Unity
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As you can see from the table above, the complementarity between Erlang and go is still good, and the system maturity of Go has yet to be improved.
Since both Erlang and go are great languages, there is a problem: two or more? After careful deliberation, I and the team chose the latter. First, Erlang's OTP write server concurrency framework is simple, stable, and high-performance, and Erlang's Mnesia database is lightweight: fast, distributed, an
Once on a ARPG page tour, the boss asked the project boss to compile the core code and use Git to save it on the development service. As a developer, everyone in the development of the service has an account, but the permissions are limited, there is a special need to use sudo to authorize. One day the project boss Sudo authorized VI to me, then ...[email protected] ~]$ sudo vi/etc/sudoers of course, like Chown, chmod can not be sudo authorized to the
The vulgar human itch has made a ARPG game (the game resources from the Fantasy West Tour), the main characteristic is moves by the WASD control, by gesture recognition to release the skillLike what:Lightning = Thunder. Lightning StrikesW= water. Dragon Roll Rain HitM= Earth. Flying debrisWait, watch the video first.In simple terms, this is a touch gesture recognition to complete the cast action exploration. But I've got a problem with the gameplay.1.
-paced RPG (including ARPG) have a fundamental difference, and the intense game process will inevitably bring to more than the RPG complex synchronization strategy, such synchronization mechanism often brings a lot of game results directly calculated by the client , that is everywhere is cracked today, how to ensure the game results of justice?The main method is the voting method, and all clients are evaluated independently and then passed to the serv
through the forward.A lot of connections to battle, sports games using a similar structure. The peer has a mesh model (all players connect to each other), and a star-shaped model (all players connect to a master player). Complex game states are difficult to form in a mesh model, so the star-to-peer model has withstood the test of history. In addition to the game data, the voice-enabled network system will also send everyone's voice data to the master player's machine, by mixing to re-encode the
injury 2.11.1 Number of damage types In general, many types of damage and special effects are designed in the game system. In combination with the various attack forms described in the next chapter, the Combat System of the game has a lot of space to design. However, not all types of injury and special effects often appear in the game. Designers generally take physical and several element damages as the most common types of injuries in the game, with the associated bonus and resistance, you ca
engine in 2D game engines. Therefore, it can be found in many game engines, unity3D Native2D uses the Box2D engine. You can understand the details of this engine. In short, if the game world lacks a collision, the game world will be boring! Life is like an angry bird. When you fail, you will always laugh. We still have to face the problem. Even if we are hit by a storm in reality, such a life is always worth chasing, because of the cold and lonely life, after all, it is not as vigorous as death
Unity3D 4.x and later versions provide a new Animation mechanism, Mecanim. Although the previous animations are also supported, the Sprite Animation in the Unity3D 4.3 preview version is also based on Animator, we can see that Mecanim will be the trend of playing animations in the future!
Mecanim is a structure based on a state machine. Different States represent an action (or multiple actions are merged, or a sub-state machine). A component association called a Transition is used between States
I recently read a Demo of Native 2d ON THE Unity3d official website and found that Unity3d is a pure object-oriented game engine,
I was amazed at the degree of object-oriented.
Normally, objects work independently. For example, in an ordinary ARPG game, a character has weapons and can attack monsters,
We can encapsulate attack actions into characters so that the characters have attack attributes and can attack the enemy.
However, this is not acceptabl
Next blog post, I will put our development process encountered problems, design of the system, one by one of the throw away. To criticize the proposal.Technical choice:Projects: 2D project, category DotA legends, need cards, villain, action, skills ARPG role Playing classEngine:coco2dx2.3Action:Spine in the engine layer compatible with the Spine development LibraryUi:Cocosstdio GUI editor, mainly used for the production of various interfaces. In addit
explained after the entire example is written ......
Slgsimple (SLG game development Entry Example ):
This demo case should be the most complete of the sample programs currently provided. However, if blog posts only write three times, they will be interrupted due to a problem. If they are okay, they will not bother to write blog posts ......
Etcsimple (ETC game development example ):
Early trainer code, Sent to the blog to fill up the number. Only one blog is written.
Stgsimple (ge
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