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are the primitive hunter-prey relationship, the tiger-伥 relationship, the ultimate possession. She was born to be his man, and death was his ghost. "Lust and Sobriety" will be filmed this fall, screenwriter Wang Linling, a Crouching tiger, Hidden Dragon. The film's publisher is the focus of Features, an old friend of Ang Lee's James Shams, the film's CEO, who has issued "Brokeback Mountain", an executive producer of the movie. "Ann is doing a very exciting movie that is not the same as any film
ORACLE 10g Download Address
Oracle download also requires user name I registered a convenient download for everyone to use
user:wangdetian168@gmail.com
pass:qwe123qweThe code is this, it's not going to move, and people don't have to help me get my password back.It's a hassle to change every time.If you need anything, you can help me navigate to the right side of
Today we will learn the light source and material inside the Direct3D.Four types of illumination:
Ambient light
Ambient Light
An object is not directly irradiated by light, and it can be seen by the light that is reflected
By cooljie, 73 visits, favorites, Edit
The release of DirectX 11 has brought a lot of exciting new features. The use of computer shader for graphics post-processing, multi-thread rendering, out-of-order transparency, and other functions have
I started to learn DX from the beginning. I was too anxious to get started. I started to write programs without much basic knowledge. It was very difficult to solve the problem.
1.
D3d
ArchitectureD3d and GDI are at the same level. The difference is
Time-based actions
Time unit: Ms
A slow computer can ensure the animation speed by dropping frames.
Read time in Windows
Use the timegettime () function. For details, see msdn.
You can use static variables to store the time at the beginning of the
There are three types of lights in d3d, which can make the 3D world look real.
I. Lighting type
1. Point Light)The uniform light emitted from a point to the surrounding area has the maximum illumination range and the brightness degrades with the
What operations are required for rendering? This varies and is complicated with the depth of application technology.
In general, the real-time information update section includes:
1Update roaming information: handles real-time mouse and keyboard
Http://hi.baidu.com/macsofft/blog/item/0b05dbd4069e7500a18bb79f.htmlThere is a more primitive article, where can I find a chance,However, I found that I am not suitable for thinking in the 3D world. I still need to study 2D image processing well.
Multi-stream technology has some benefits to performance and structure during rendering, but it is a learning to allocate model data to various vertex data streams for rendering.
Vertex data can be divided into the following
On the basis of initializing the form, I drew some simple ry work. After experiment, I thought it was basically implemented in the following order. First, we need to initialize two local variables to save the vertex and index data of the image, and
You can find this chapter in DirectX SDK document.
Paste a valuable table
API call
Average number of cycles
Setvertexdeclaration
6500-11250
Setfvf
6400-11200
Setvertexshader
3000-12
Next we will complete a more common effect-Mosaic. The mosaic of an image uses the color of the same vertex to represent an area of considerable size. It can be regarded as a large-scale reduction of the image resolution, while hiding some details
Real watercolor effects are difficult in shaderImplementationIt needs to perform some operations such as median filtering and then accumulate, and also needs to deal with the concept of strokes in. This article bypasses these concepts and only
Hresult idirect3ddevice9: creatvertexbuffer ( uintlength, // number of bytes allocated to the cache. To make the vertex cache enough to store eight vertices, set this parameter to 8 * sizeof (vertex), where vertex is the structure of the vertex
Finally, I have finished talking about the basic concept of space ry in the first three articles. Now I can say something practical.
For a long time, I have always hoped to record some of my 3D knowledge in the most easy-to-understand language as a
As mentioned in the previous chapter, in a fixed pipeline, the first step is to perform coordinate transformation on the elements. The so-called primitive is a pile of vertices that constitute a specific geometric shape, which is called an element.
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Author:LaizhishenOriginal article: http://hi.baidu.com/laizhishen/blog/
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