directx diagnostic

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How does Windows 7 install DirectX 11.1?

A few days ago, it was reported that DirectX 11.1 only supports the latest Windows 8, Windows RT, and Windows Server 2012, and Microsoft temporarily does not have a plan for Windows 7 to provide DirectX 11.1. The news was a source of frustration for many Windows 7 users, and Microsoft deliberately clarified the official blog in an effort to quell the outrage. In an official blog released today, Microsoft s

How the computer uses the DirectX Repair tool

The DirectX Repair tool is described as follows: One, DirectX Repair Tool V3.0 Green Enhanced Edition 1, DirectX Repair Tool (DirectX Repair) in order to deal with the use of general computer users, using a fool-type one-click Design, as long as the main interface of the "Detection and Repair" button, the program wil

Detailed Implementation of viewing frustum in DirectX

Copyright:Original Works are allowed to be reproduced. During reprinting, be sure to mark them as hyperlinks.ArticleOriginal source, author information, and this statement. Otherwise, legal liability will be held. Http://xiaoxiang.blog.51cto.com/88051/26928 Most of this article is translated from the article Fast Extraction of viewing frustum planes from the world-view-projection matrix co-authored by Gil gribb and Klaus Hartmann, if you are interested, you can search and view the ori

DirectX 9.0c Game Development Notes: longshu version 2 Study Notes: Chapter 10: Lighting

This chapter is about illumination. Lighting is a very important concept in direct3d, And it corresponds to the concept of material. If there is no material, the effect of illumination cannot be reflected. In earlier programming tutorials on DirectX 9, The d3dlight9 struct is generally used to create a light source, and the d3dmaterial9 struct is used to define the material of an object. What we need to do is to do some trivial housework. Basically, w

Managed DirectX (chapter 5)

Rendering with Meshes Translation: Clayman Clayman_joe@yahoo.com.cn Define MeshAlthough you often need to manually create vertex and index data, it is more common to load existing vertex data from external resources, such as from a file. We usually use the. X file to save this information. In the previous chapter, most of the code is used to create the ry. This seems completely feasible for simple triangles and cubes, but imagine that using the same method to create an object with tens of t

DirectX 9 graphics the definitive guide to direct3d Chapter 2

Long er has nothing to say about this csdn. The translation was gone this afternoon. Fortunately, I have saved some of the papers. Now we can only provide that part to everyone. I hope you will not be surprised. I originally put the screenshot of the Code in the book in this translation, but the picture goes down again, so long still uses the post of my own code. IDirect3D9 *Direct3DCreate9( UINT SDKVersion ); The value of sdkversion must be d3d_sdk_version. This function is easy to use. We on

C # Video Player using Microsoft DirectX

C # Video Player using Microsoft DirectX Using System;Using System. Collections. Generic;Using System. ComponentModel;Using System. Data;Using System. Drawing;Using System. Text;Using System. Windows. Forms;Using Microsoft. DirectX. AudioVideoPlayback;Namespace playVideoProject{Public partial class Form1: Form{Private Video myvideo = null;Public Form1 (){InitializeComponent ();}Private void button#

MS Internet Explorer 6 DirectX Media remote overflow DoS Exploit

Dxtmsft. dll Remote Buffer Overflow Exploit Internet Explorer ver 6.0 Deltahackingsecurityteam Bug discovered by dr. pantagon Affected Software: dxtmsft. dll (DirectX Media -- image DirectX transforms) DLL Ver: 6.00.2900.2180 (xpsp_sp2_rtm.040803-2158) Company dll: Microsoft Windows Operating System Path: c: \ windows \ system32 \ dxtmsft. dll All software that use this OCX are vulnerable to this exploits.

DirectX 10 for Longhorn. Are you ready? (A little scary)

I have read many reports about the Longhorn display system recently, knowing that Longhorn's WGD (Windows Graphics Foundation) 1.0 will use DirectX 9.0c as the main interface. However, longhorn will also build the next generation of 3D APIs. You can think of it as DirectX 10, but it is called WFG 2.0. Lddm (an important feature of Longhorn display driver model and Longhorn, which can be installed without r

"DirectX 9.0 3D game Development Programming Basics" Learning Note # #

Haven't written for a long time, now make upBloggers Use the DirectX SDK version of June 2010, following this version as an example, recorded in the second part of Dragon book on the first chapter of the initialization of the Direct3D API.Idirect3d9 pointer acquisition, DIRECT3DCREATE9 function prototype:/* DLL Function for creating a Direct3D9 object. This object supports * enumeration and allows the creation of Direct3ddevice9 objects. * Pass The va

Thinking: Matrices and transformations, and the use of matrices in DirectX and OpenGL: left-multiply/right-multiply, row-first/column-first,...

Transferred from: http://www.cnblogs.com/soroman/archive/2008/03/21/1115571.htmlThinking: Matrices and transformations, and the use of matrices in DirectX and OpenGL1. Matrix and Linear transformations: one by one correspondenceA matrix is a tool used to represent a linear transformation, which corresponds to a linear transformation of one by one.Consider a linear transformation:a11*x1 + a12*x2 + ... +a1n*xn = X1 'a21*x1 + a22*x2 + ... +a2n*xn = X2 '.

Microsoft DirectX PHP3 safe_mode Failure vulnerability

"Php.h" #include @@ -51,6 +51,7 @@ #include "safe_mode.h" #include "Php3_list.h" #include "Php3_string.h" + #include "exec.h" #include "file.h" #if Have_pwd_h #if MSVC5 @@ -575,7 +576,7 @@ PVal *arg1, *arg2; FILE *FP; int id; -Char *p; + Char *p, *tmp = NULL; Char *b, buf[1024]; Tls_vars; @@ -600,7 +601,11 @@ } else { snprintf (Buf,sizeof (BUF), "%s/%s", php3_ini.safe_mode_exec_dir,arg1->value.str.val); } -fp = Popen (buf,p); + + tmp = _php3_escapeshellcmd (BUF); + fp = popen (tmp,p); + Efree (

DirectX (13) particle system

actually a point.In the application phase, we just need to treat it as a point. However, to show the effect, we naturally need to do texture mapping. Because of the specificity of the point sprite. DirectX internally sets the texture coordinates for these points on its own initiative. Note that the points here are only logical in meaning.DirectX at the end of the process. The polygon is still used for processing.So here's the point that there is a si

DirectX Light and shadow detailed

space, light clipping spaceRemember that only vectors within the same space can be operated on.Then the Texpixshader:FLOAT4 amb,diff,ambmtl,diffmtl,lightdir;texture textureshadow;texture texture1;texture Texture2;sampler TexShadow = sampler_state {Texture = First, a homogeneous division is computed Shadowndcvert illumination standard coordinate space coordinates, and then coordinate scaling and offset to obtain shadowvertcoord illumination texture space coordinates, note OpenGL and

C + + Network game 0 Basic Development Video Tutorials (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games)

C + + network game 0 Basic Development Video tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games) download Contact qq:1026270010Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been applied in more and more fields. C + + is a multi-generic programming language that can be both process oriented and object-oriented. C +

C + + based on DirectX MMX implementation of image grayscale conversion code _c language

This article describes a method based on DirectX MMX to implement image grayscale processing, to compile this program need DirectX SDK5.0, code required ddutil.h and ddutil.cpp files, please download the project. Compiled in a WINDOWNT4.0+SP3 environment, the code has been collated and contains comments. as follows: #include Interested friends can debug run the example of this article, I believe

How to use DirectX in BCB

This is a brief guide to how you can use the DirectX SDK in BCB. I'm here to assume that your BCB installation path is: C:\borland\cbuilder\,directx SDK in C:\dx5sdk\ Set up Borland C + + Builder #include This is a problem for many people, Borland BCB's \include path provides the header file for DirectX, and if you just add c:\dx5sdk\sdk\inc\ to BCB's include

Using DirectX to achieve video playback in C #

Many people first contact with DirectX is through the game, as for installation, upgrade DirectX is nothing more than to meet the needs of game operation. Direct x is actually a library of Windows platform Multimedia API functions, which provides a standard interface to interact with graphics cards, sound cards, input devices, and so on. Without this set of standard API libraries, you would need to write di

Visual C # uses DirectX to achieve video playback

visual| Video Playback Many people first contact with DirectX is through the game, as for installation, upgrade DirectX is nothing more than to meet the needs of game operation. Direct x is actually a library of Windows platform Multimedia API functions, which provides a standard interface to interact with graphics cards, sound cards, input devices, and so on. Without this set of standard API libraries, you

Beautify your mouse cursor with DirectX

Recently in the map editor, want to take the BMP resources to do the mouse cursor, check the half-day data have not found ~ ~ And then you go to DirectX. DirectX is very good and powerful, with a few simple commands you can set the mouse cursor ~ 1 Create surface, where surface formatting must be A8R8G8B8 format, no matter how large the original image, will be converted to the size of 32*32 pixels. 2 Ca

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