directx diagnostic

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[Go] Managed DirectX, conversion from MDX to SLIMDX

Start migrating to a browser that hosts the DirectX SLIMDX Framework, for example, the MDX app's Patrick Murrisa terrain.As shown in the managed DirectX code, go to the new code, in the form of a slimdx comment.SLIMDX Library Settings Slimdx "in MDX Migration projectDownload and install the February 2010 slimdx SDK (MSI). “。Add a reference to the project.NET Library "c: \ Program Files \ slimdx SDK (Februar

) Managed DirectX + C # Development (Getting Started) (1)

BeforeYan I used to use VC for computer graphics. About a year ago, the company received a project using C # + direcx and began to learn mangaged DirectX since then, I will make a summary of the development process and share it with my colleagues for reference, learning, and making progress together. The previous section describes some basic content, the development process is currently being used. Algorithm Sorting is intermediate. 1: During the sor

Use DirectX. Capture. dll and dshownet. DLL to capture video programs

Http://www.codeproject.com/cs/media/directxcapture.asp from:I will help the following friends who are not very good at English Sample download:Http://files.cnblogs.com/mgod/DirectXCapture_src.zipHttp://files.cnblogs.com/mgod/DirectXCapture_demo.zip Description: Now I will introduce the class library I use to you. DirectX. Capture class library(By Brian low.) It is a class library I am looking for on codeproject. It is fully written by C #. It is

Development of DirectX games based on ActiveX Controls

The development of DirectX games is usually based on sdks or MFC. Everyone must have a lot of knowledge about the development of the two. However, the development of DirectX games based on ActiveX controls is rare on the Internet, I am interested in studying it recently. I have little achievements and do not dare to enjoy it exclusively. I hope I can use it as an example. I chose WIN2K + VC6 + DirectX8 as t

Managed DirectX + C # Development (Getting Started) (1)

PrefaceI used to use VC for computer graphics. About a year ago, the company received a project using C # + direcx and began to learn mangaged DirectX since then, I will make a summary of the development process and share it with my colleagues for reference, learning, and making progress together. The previous section describes some basic content, some algorithms used in the development process are being sorted out. 1: During the sorting process, some

C # Add DirectX and directsound references below

Today, we will use C # To develop the directsound application (under vs2010). According to the online description: But I cannot find it in the system. I am sure that the directx9.0sdk is installed, because the development in C ++ is good. Finally, we can see that the example of dircetsdk contains C #. Check the reference location and add the reference through browsing: DirectX in: C:/Windows/ASSEMBLY/GAC/Microsoft.

Delphix (1) of Delphi and DirectX: installation and testing

Test demo download: http://files.cnblogs.com/del/DelphiX_1.rar (Compiled in Delphi 2007 and 2009) In fact, according to the introduction here, it is faster than downloading and does not need to be downloaded. DirectX: Microsoft's technology has been around for a long time. Since Windows Vista, DirectX has become the interface basis of Microsoft's operating system. There are four popular method

DirectX 8 introductory lecture on game programming)

Original (day) Maeda NLP[Homepage] http://www.cong.ac.jp /~ Maeda/[Email] maeda@cong.ac.jpTranslation (medium) Yan Chen[Homepage] http://www.yanchen.com/[Email] vagra@sina.com Contents Getting started with super cainiaoFull-screen programming exampleWindow mode programming example Getting started with super cainiao § 01. Install DirectX 8Install the DirectX

DirectX programming: [elementary] C # Use DirectSound to play WAV-format sound. [at least 4 Sentences]

Many friends on the Internet have introduced how to use DirectSound to play sound in C. I tried it myself today and found that it is really easy for beginners. You only need a few short lines of code. The key is only four sentences or so, and the code is OK. As follows: Platform: VS. NET 2005, DirectX SDK (June 2008) External DLL to be referenced: Microsoft. DirectX. dll and Microsoft.

DirectX 3D game programming practical tutorial

Show the Discover of the best experts stand on the popular platform development practices introduce the Magical Charm of popular software DirectX 3D game programming practical tutorial Basic Information Author: Zheng A Qi series name: charm. Practice. Found: Electronic Industry Press ISBN: 9787121128219 mounting Date: February 2011 http://product.china-pub.com/55540IntroductionDirectX is a multimedia programming interface created by Microsoft. Curr

How to compile DirectX Program

When compiling a DirectX program, errors such as "error c2061: syntax error: identifier 'lpdirectdrawsurface7'" always occur, even if the DirectX SDK is installed, this is really a hit for beginners who are just eager to go to game development. But it doesn't matter. I will explain in detail the cause of the problem and its solution. First, to develop the DirectX

How does DirectX error work?

Why does the Device Manager display the video card as normal and still display "DirectX error" when you open a game like "League of Heroes" (pictured below)? The reason for this is not that the video card driver is too old in the window, but the graphics driver is "too new". As Microsoft has stopped maintaining its XP system, Nvidia officials are no longer WHQL to sign up for the graphics drivers under the XP system. Therefore, when the X

DirectX 10.1 in Windows Vista SP1

Windows Vista contains DirectX 10th, which is said to have strong power, and the hardware and software vendors can't keep up, DX10 is completely in the castle, but we know that the first Vista SP contains the next version of Microsoft graphics technology : 10.1, it may allow us to ignite some confidence. DirectX 10.1 currently has 12,000 Windows Vista SP1 testers participating in the test and also includes

DirectX installation and VS2010 testing based on the programming basis

C + + An important application is game development, and game development will have to talk about DirectX, a lot of knowledge about DirectX I have not this qualification to talk about, just started to learn, the first lesson is the same as most new things environment installation configuration. Learn DirectX game development of course to install is the

Use C ++ and DirectX to develop gui (2)

You are welcome to continue reading the second part of "using C ++ and DirectX to develop Gui. this is the first part. next we will discuss the theme (how to use the GUI in my future games). This article will explain many mysteries of the form. we will focus on how the form tree works, plan for us to use the GUI, and create details of the form class, including drawing, messaging mechanisms, coordinate systems, and all other troubles. here we will focu

Media objects of DirectX

Microsoft's DirectX Media object (DMOs) is a new method for writing streaming data. For some reason, DMOs are very similar to Microsoft's DirectShow filter. DMO processes data by using input data to generate output data. DMO is more similar to DirectShow than API functions. Therefore, DMO is very easy to create, test, and use. DMO is fully compatible with DirectShow, but applications can use DMO without DirectShow. In the DirectShow application, DMO i

Managed DirectX + C # Development (Getting Started) (2)

Chapter 2 vector operations (1) 1: equal VectorsIn geometry, there are two vectors of the same direction and length equal. In mathematics, we say that vectors with the same dimension and component are equal. For example, if UX = VX, Uy = Vy, and uz = VZ. (UX, Uy, uz) = (VX, Vy, VZ ). In the code, we can use "=" to determine that two vectors are equal. 2: vector ModulusThe vector size is the length of a directed line segment. Knowing the vector component, we can use the formula below to calculate

) Managed DirectX + C # Development (Getting Started) (2)

Chapter 2 vector operations (1) 1: equal VectorsIn geometry, there are two vectors of the same direction and length equal. In mathematics, we say that vectors with the same dimension and component are equal. For example, if UX = VX, Uy = Vy, and uz = VZ. (UX, Uy, uz) = (VX, Vy, VZ ). In the code, we can use "=" to determine that two vectors are equal. 2: vector ModulusThe vector size is the length of a directed line segment. Knowing the vector component, we can use the formula below to calculate

[DirectX programming] data buffer for image water wave processing

++)If (posx-x) * (posx-x) + (posy-y) * (posy-y) Stonesize * stonesize)Buf1 [backwidth * posy + posx] =-Stoneweight;}   So far, the production principles of water wave effects have all been revealed. In the above derivation, each step has undergone many seemingly excessively approximate processing, but you don't have to worry about it. facts have proved that using this method, in terms of speed and image, we can achieve very good results. There are very detailed comments in the source program. I

[DirectX] multiple render targets

Multiple render target (MRT) is a type ProgramRendering multiple render targets simultaneously in a single frame, that is, drawing different information into multiple surfaces at a time. It is an important part of using pixel shader to implement the post-process effect. For example, in the last pixel motion blur, the original image color and the moving speed of the pixel are returned in a single frame rendering, the data width that exceeds the performance of a single surface is rendered to ano

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