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Installation environment
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Http://www.cnblogs.com/aawolf/archive/2011/06/17/2083249.html
Author: Ma Ning
The long-awaited Kinect for Windows SDK has finally released a beta version in the long-awaited calls of developers. As the fastest-selling consumer electronic product in history, many people have lo
Console output deep data:
Using system; using system. collections. generic; using system. LINQ; using system. text; using Microsoft. kinect; namespace hellokinectmatrix {class program {static void _ kinect_depthframeready (Object sender, depthimageframereadyeventargs e) {// obtain the depth data of Kinect, and print the depth value to using (depthimageframe depthframe = E. opendepthimageframe () {If (de
develop a virtual roaming tool using the Kinect sensor within Naviswork. We thought Naviswork should has the good performance of updating its 3D viewer frequently. (The result shows it is.) Naviswork ' s view is very sensitive to the motion of captured by the Kinect sensor). Xiaodong is a key contributor on the camera controlling in NW, he did a great job!We designed the motions to control the Naviswork vi
This paper draws on the following: http://yacare.iteye.com/blog/1950164 on this basis to add a number of instructions and modifications. Recently in the development of a project with Unity3d and Kinect, suddenly found this blog, feeling that the Unity3d package is too powerful, very interesting, so recommend to everyone. To be tested by myself
, I use the script in this project, after analysis, removed the redundant script, can realize the direct inc
The following excerpt from Heresy's blog:
Color Image: 1920x1080 x @ 30/15 FPS (depending on ambient brightness)
Depth Image: X 424 @ fps, 16bit distance (mm), detectable range 0.5 ~ 8 M
Infrared Image: X 424 @ FPS, 16bit strength value
Sound information
According to the original data above, the software can be used to trace the human body, skeleton identification (0.5 ~ 4.5 M). Under K4wv2, up to six people, 25 joint points per person (right), where each joint point ca
Kinect Application Development Support tooldescription of the function and usage of the "kinect studio". Because data can be recorded/regenerated,make development and debugging easier. Kinect SDK V2 Preview version ofThe RTM version is scheduled to be updated two or three times prior to release .,1th Update on March 27(March SDK Update), Willprovided toparticipan
The first 7 files we introduced the basics of the various sensors in the Kinect SDK, and we demonstrated experimentally how these basic objects and methods are used, which are the most basic knowledge of the Kinect development. With this knowledge, you can develop a simple program based on the Kinect. But there is still a distance between these departures from se
"You are the controller ." (You are the controller.) If you are interested in Kinect, I believe you have heard of this powerful advertisement word. From Kinect Adventures! In the Zune play interface, the hands and feet and plugging the water holes, waved to change the song, the Kinect opened a more natural way of entertainment interaction. In this blog article, I
The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond the basic) that the Kinect advanced development needs to know.
Readers may notice that aft
7. Using Visual Studio in combination with C # To control the tilt angle of Kinect,
I always feel that I have written a lot in front of me, but I have never used Visual Studio, a heavy weapon used to develop the kinect.
So this time we will use Visual Studio to write a C # program, connect to the Kinect and call the standard function library of the
A few days ago, Microsoft released the Kinect for Windows sensor, went in to look at some examples of the Kinect application, and found that the Kinect was able to develop some cool apps in addition to its peripherals as a xbox360 game, and Microsoft also released the software that could be developed for the Kinect
Human-Computer Interaction Development practices of KinectBasic InformationAuthor: Wu guobin, Li Bin, Lu Zhuzhou [Translator's introduction]Series name: Turing originalPress: People's post and telecommunications PressISBN: 9787115300294Mounting time:Published on: February 1, January 2013Start: 16Page number: 1Version: 1-1Category: Computer> artificial intelligence> Human-Computer Interaction> Computer Control and Simulation> System Simulation/Virtual Reality
More about "," and "human-computer in
On July 6, March 18, 2013, Microsoft updated the SDK for Kinect. The current version number has reached 1.7.
The latest SDK can be downloaded from the developer download page: Kinect developer downloads.
The new SDK adds support for press for selection and grip and move for scrolling gestures.
In addition, corresponding examples are provided for 3D image reconstruction.
The following is the original introdu
After Microsoft releases the Kinect for Windows system, the original installation method is no longer valid, and openni 1.5.x cannot be used any more. Here we will introduce how to install and use openni and Kinect for Windows.
Hardware requirements:
Kinect for Windows
Connect the USB conversion interface of the Kinect
Get the Bodyindex (body area) method and sample code through the Kinect SDK v2 preview.The previous section describes how to get depth data from the Kinect V2 preview, using the Kinect SDK V2 preview version. This section describes how to get Bodyindex (body area) from the Kinect.BodyindexGets the body area based on the depth data obtained from the
http://www.ituring.com.cn/article/196144
Author/Wu Guobin
PhD, PMP, Microsoft Research Asia Academic cooperation manager. The Kinect for Windows Academic Cooperation program and the Microsoft Elite Challenge Kinect Theme project for universities and research institutions in China. He was a lecturer at the Microsoft TechEd2011 Kinect Forum, chairman of the
The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK.
Each Kinect application has some basic elements. The application m
"Translation" Kinect v2 programming (c + +) body articleHttp://www.cnblogs.com/TracePlus/p/4138615.html
Http://www.cnblogs.com/TracePlus/p/4136368.html
Figure 3 Bodyindex Data
Kinect SDK v1
Kinect SDK v2 Preview
Name
Player
Bodyindex
Test Support number
6 people
6 people
The realm of
The Kinect microphone array is below the Kinect device. This column consists of 4 independent microphones horizontally distributed below the Kinect. Although each microphone captures the same audio signal, the array can detect the source direction of the sound. So that it can be used to identify the sound coming from a particular direction. The audio data stream
The Kinect for Windows SDK Beta is a programming tool provided for application developers. We can use the functions of Microsoft Kinect devices through the Windows 7 system platform.
The Kinect for Windows SDK Beta contains drivers for Windows 7 operating systems, rich APIs, raw sensor streams, Human Motion Tracking, installation documents, and development resou
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