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3D somatosensory game development experience based on Oculus DK2 and Kinect------about getting started Oculus DK2

During the holidays my team and I spent about three weeks completing a simple 3D body game with Oculus DK2 (a helmet-like thing with a screen inside) to bring an immersive 3D experience, using Kinect for skeleton tracking to react to players ' movements, My job involves Oculus this part of the following simple talk about some of the initial minor problems encountered.1. After you get the device, follow the instructions to install the device and find t

Kinect SDK2.0 + OpenCV 3.0 keying, background change

Using Kinect2.0 's Multisourceframereader, get Depthframesource, Colorframesource, Bodyindexframesource, and get the corresponding frame.hr = Pmykinect->openmultisourceframereader (framesourcetypes::framesourcetypes_depth | | Framesourcetypes::framesourcetypes_bodyindex, pmultisourceframereader);Through the spatial mapping, the color space is mapped to the depth space because the Bodyindex space and depth space are the same, so the color pixels mapped to the depth space ca

The father of Kinect was dug by Google and used to be a famous Wii hacker.

The father of Kinect was dug by GoogleUsed to be a famous Wii hacker Google also got a talent from Microsoft. He is the developer of the Kinect and the famous Wii hacker Johnny Chung Lee. He announced the position transfer on his blog. Lee designed human tracing for the company at Microsoft's application science team three years ago when the company was also called the project Natal.AlgorithmHe holds

Sun Qiqung accompany you to learn--the combination of Kinect development Unity3d for game application development joint correspondence

The combination of Kinect development Unity3d for game application development, the use of http://blog.csdn.net/a350203223/article/details/22040119 process for three-dimensional character control, joint points are more difficult to configure. Landlord configuration, the configuration of the process and the corresponding situation of the various joint points listed, convenient for interested people.Sun Qiqung accompany you to learn--the combination of

Kinect 2 (ubuntu16.04)

Installing LIBFREENECT2ReferenceHttps://github.com/OpenKinect/libfreenect2/blob/master/README.md#linuxIf you cannot find the library or header file after installation, refer to75578113Only display RGB and depth maps via LIBFREENECT2 after installation for reference75142503Unlike the links above, where the terminal input is./bin/protonect [CPU] instead of./bin/Protonect CPU, the latter shows a slower, cause unknown. 1 CD.. 2 mkdir build CD build 3 cmake. -dcmake_install_prefix= $HOME/freenect2

Kinect development-Gesture Recognition (I)

Just as clicks is the core of the GUI platform and taps is the core of the touch platform, gestures is the core of the Kinect application. The definition of a gesture is centered on the ability of a gesture to communicate. The meaning of a gesture lies in the description rather than execution. In the field of human-computer interaction, gestures are usually used to send simple instructions instead of communicating certain facts, describing prob

Kinect development-hardware device anatomy

Kinect for Xbox: 360 does not support "close-to-scene mode" Three eyes-infrared projector, RGB camera, and infrared depth projection head-each pixel in the color image corresponds to one pixel in the depth image respectively. Four ears-L-shaped Microphone Array-filter background noise and locate the sound source-determine the direction of the sound source based on the time difference when the microphone array receives the sound Moving touch drive m

About the Kinect and Unity3d joint development application

The combination of the two cases is relatively small, but can still be done with the intermediate plug-in. Search for Kinect in the Unity's resource store, then the results of the search will have a free gesture package, download it, there will be a detailed documentation, there are several cases, bone tracking, gesture recognition. Take a look at the example. If you want to do speech recognition, you also have to pay to download the extra with MS-SDK

Getting started with the Kinect for Windows SDK Development (iii) basic knowledge

1. Performance improvement In the code above, for each color image frame, a new bitmap object is created. Because the Kinect video camera has a default acquisition frequency of 30 per second, the application creates 30 bitmap objects per second, generating 30 of bitmap memory creation, object initialization, and pixel data filling operations. These objects will soon become garbage waiting for the garbage collector to recycle. It may not be obvious to

Real-time imitation of humanoid robots (based on Kinect)

In the lab want to write a blog and nothing special want to do, the 15 years of undergraduate graduation design things slightly. May the robot eminence soon. The formula first puts the effect on: Do this when the MFC also know nothing, then thanks to the oil to help frame, multi-threaded display, MFC display pictures, Nao SDK behind a variety of small problems. Real-time imitation of the upper body and some simple leg movements: Cross-step imitation: At that time was stil

Kinect for Windows SDK v2.0 Development Note (16) SDK2.0 official release with own tools

(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409Come, Microsoft officially released the SDK v2.0 on October 22, the precursor is that the API document is found to be normal ...Say why it's 1409, not 1410.From this section, we begin to attach hyperlinks to the API. The official version of the volume is also considerable, a full (more than the July version) is one times largerThis section says the software that comes

Research on aligning Scene Depth Map and color map in Kinect

The color map and depth-of-Field Graph of Kinect are not aligned. depthimageframe provides the maptocolorimagepoint method to calculate the color map points corresponding to the coordinates of the specified depth-of-Field Graph. It was originally thought that the coordinate from the depth of field map to the color map coordinate is an affine transformation relationship. Therefore, when alignment, three points (0,400), (), () are specified in the depth

Kinect for Windows SDK v2.0 Development Note (17) Depth frame 3D

 (reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409This section is a supplemental section, the depth frame is displayed in 3D, and theSDK updates are described in later chapters.Before thinking wrong, thinking that each frame shows so-called point clouds, the GPU is a big burden,Background 500 * 400 * 3 * 4 for each frame, only 2M of data, previously estimated wrong.3D interface is still d3d11, this time a lot easi

Kinect Help document translation of more than three views

using Kinectmanager in multiple senseIn order to use the Kinectmanager component in multiple scenarios, it must be attached to a game object that is generated only once, is not destroyed, and is accessible in all scenes, and it is not appropriate to attach it to the Maincamera. You can do this:1, create a new scene, named ' Startupscene '. and use it as the default loading scenario at the beginning of the game.2. Open Startupscene This scene3. Create an empty object named Kinectobject '4. Attach

Introduction to the Kinect for Windows SDK Development (11) Gesture recognition: basic gesture recognition

the cursor position based on the location of the user's hand. The Kinectinput class contains events that can be shared between Kinectcursormanager and some controls. Kinectcursoreventargs provides a collection of attributes that can be used to pass data between an event trigger and a listener. The Kinectcursormanager is used to manage the skeleton data stream obtained from the Kinect sensor and then converts it to a WPF coordinate system, providing v

Unity Kinect v2 with ms-sdk20 green screen keying shader modify transparent background

It's kinect2.0. Kinect v2 with Ms-sdk20 plugin In the example of the default greenscreen inside is green, the request is changed to transparent, the following directly on the code Let's get the background and see if it's transparent. Shader "Dx11/greenscreenshader" {subshader {///transparent requires this Blend Srcalpha oneminussrcalpha Tags {"Queue" = "alphatest"} Pass {cgprogram #pragma target 5.0 #pragma vertex vert #pragma fragment frag #include

A novel Human Detection approach Based on Depth Map via Kinect

In this paper, a new method of human detection based on depth maps from 3D sensor Kinect is proposed. First, the pixel filtering and context filtering is employed to roughly repair defects on the depth map due to Informatio n inaccuracy captured by Kinect. Second, a dataset consisting of depth maps with various indoor human poses are constructed as benchmark. Finally, by introducing Kirsch mask and three-va

How to convert from the color camera space to the depth camera space in Kinect For Windows

Http://nsmoly.wordpress.com/2012/08/03/how-to-convert-from-the-color-camera-space-to-the-depth-camera-space-in-kinect-for-windows/ How to convert from the color camera space to the depth camera space in Kinect For Windows Posted by nsmoly on August 3, 2012 KinectHas 2 cameras-VideoAndDepth (IR)And thefore there are 2 different coordinate systems where you can compute things-the depth camera coordinate fra

Use Kinect multi-point touch

cannot run on Windows. Openni seems to be more powerful, but the configuration is cumbersome. I have not configured it yet... Last week, my boss urged me to do something. After all, I spent more than 1000 oceans in the lab. I couldn't pick an image every time I demonstrated it. So it took two or three days this week to figure out a software with an empty touch. In the past, I had some research on CCV when I was doing multiple touch operations, so it was very fast to change it. The effect was qu

Environment configuration of Kinect + opencv

After the Kinect SDK and driver are successfully installed, the next step is to configure the development environment. We will use the Kinect SDK + opencv for related development. Let's talk about it and start the Configuration: (1) configure the vs2010 Environment To use vs for development, you need to configure the include and Lib paths. Go to vs, go to project properties, and select VC ++ directori

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